Some questions

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rickier65
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RE: Some questions

Post by rickier65 »


We have been looking at this. I don't know if it will be in the patch or not, but we are looking at allowing AFVs with Engage --> Move orders that have reached their destination during a phase be able to target and fire as long as there is enough time left in that phase.

thanks
Rick
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budd
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RE: Some questions

Post by budd »

i guess while moving under an engage order it would not be possible to have them stop there move if they come upon a target of opportunity and fire instead of finishing their move and then firing.
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rickier65
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RE: Some questions

Post by rickier65 »

ORIGINAL: **budd**

i guess while moving under an engage order it would not be possible to have them stop there move if they come upon a target of opportunity and fire instead of finishing their move and then firing.

I don't think that's what we have in mind. but I think it will make things better if it can
fire after reaching destination with Engage Move and I think that's more in line with what was intended for that tactical order.

Thanks
Rick

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RE: Some questions

Post by major.pain »

Thanks for looking at altering this rather placid AFV behavior Rick.
Budds suggestion is great to be fair as you could then use the "Engage" move as a "Engage/Move to Contact".
However, i will take what i can get [:D]
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RE: Some questions

Post by Mobius »

ORIGINAL: M J R
Thanks for looking at altering this rather placid AFV behavior Rick.
Budds suggestion is great to be fair as you could then use the "Engage" move as a "Engage/Move to Contact".
I wonder if this could be done with the SOP setting and not an order?
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budd
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RE: Some questions

Post by budd »

that is a good suggestion. You can already use the sop to scout and withdraw when you come upon the enemy, maybe some kind of hunt sop or something...... or add the capability to another sop, Can the actions of an sop be defined by a specific order?
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RE: Some questions

Post by Mobius »

SOP is kind of a mystery to me. Very often I don't know what my troops are going to do.
From the description in the manual I would of thought that Normal SOP would be halt when contact. But sometimes they continue to move and other times they retreat. I think the random morale influence is too great in the SOP.

And if I didn't know what the units were going to do before now that Rick has fixed the sighting that might change the reaction. I noticed changes in AI behavior because now units can actually see better.

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budd
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RE: Some questions

Post by budd »

are you playing new builds? How's it shaping up if you are. The cautious sop seems to work well. I was thinking if you could define an action under an sop by order type then using engage as an example you could have a unit continue to move forward[maybe fire on the move] using engage under an aggressive sop and maybe stop and fire under engage order using the normal sop and withdraw while firing under cautious sop. Now if this is even possible or really difficult to do i have no idea.I have used a lot of the cautious sop for scouting but aggressive not so much, at least not enough to compare any differences.
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RE: Some questions

Post by Mobius »

Yes, I had been testing builds with some sighting fixes.

German protocol was not to fire on the move. They would fire then move. Or move then fire. –Fire on the short halt. Though this can‘t be modeled very well.

Russians did train to fire on the move. If the Engage and Bound orders were changed to fire after moving and halting at the end of the phase then I’d go for taking Advance orders away from the Germans. Though that would be kind of drastic.
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rickier65
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RE: Some questions

Post by rickier65 »

ORIGINAL: Mobius

SOP is kind of a mystery to me. Very often I don't know what my troops are going to do.
From the description in the manual I would of thought that Normal SOP would be halt when contact. But sometimes they continue to move and other times they retreat. I think the random morale influence is too great in the SOP.

And if I didn't know what the units were going to do before now that Rick has fixed the sighting that might change the reaction. I noticed changes in AI behavior because now units can actually see better.

The behavior of units for different SOPs depends not only on sighting or contact with enemy units, but I beleive it also depends on the threat level of the enemy units sighted. At least that is my recollection.

Thanks
Rick
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