ORIGINAL: Iron Mike Golf
At NTC, we had 4 Viper (MILES LAW/AT4s) per squad, with 4 rds of ATWESS per. No noght sights on those or the Dragons.
For a live fire at Graf we had a Dragon round for a night shot, but Murphy showed up and the night sight didn't work. I ask my FIST, we have illum rounds, yes? So, we shot some illum and got the target. Same could be done in the game, but that may be a level of detail difficult to model, firing company mortar illum for AT4/Dragon hunter/killer team ambushes. But it's something to consider.
ORIGINAL: Capn Darwin
On other question I have is time. How long are these fights lasting? Given the engagement sizes does it seem reasonable in your trained opinion? Thanks for the info and doing these AARs. Really good stuff.
Agreed, great AARs. Perhaps there are higher fidelity game models out there that could better simulate some of these tactical engagements (ie, NATO platoon versus WP MRC) to assess weapon effectiveness, ammo usage/resupply, etc. Then we could validate what's happening with this game model within an orders phase. I'd say the AAR results are reasonable. Jeff reported some platoons out of ammo but doesn't report final readiness and morale values. I suspect the friendly grunts are almost wasted, slightly better than the MRB units. But like Blackhawk Down, they'll keep fighting as long as they have ammo.