Netplay

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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paulderynck
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RE: Netplay

Post by paulderynck »

Here's a list of other abbreviations form the world of WiF.

https://sites.google.com/site/frenchwif ... -wif-slang

Actually that whole site is great for learning a lot more about the boardgame.
Paul
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WarHunter
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RE: Netplay

Post by WarHunter »

ORIGINAL: Dabrion

"Wait and see.. everything will be good in the end.." that is same old same old.. exactly what I was fed up listening to six month ago. I take it we have not covered much ground since?

Netplay is a fantasy.. how about 1) supply calculation, 2) production planning interface and 3) summary windows? Any change there? Has anyone with half a brain played a game and enjoyed it in MWiF? Can I read something about it anywhere?

Resident Half a brain Genius reporting.

Been playing with Firmir from Germany these last few months.
We use Teamviewer and Ventrilo.

1st game was called in 1943 before most of the Supply issues were solved. During that time we came across a lot of bugs.

2nd game was called just as we entered 1944. We still had issues with supply and with naval stuff.
The sending of BP's over the convoy line is still be waited on. We don't use the public beta. Only the public update.

Our current 3rd game finds us in 1941. We are hoping to see the latest patch go live. Otherwise the USSR will just
get overrun without any BP's from the allies. Just like the previous 2 games.

We still have issues with German units in the med not getting supply. It makes pursuing a med campaign impossible.
Example. Take Malta. Send German Marine to Malta. See it go OOS. During mud and Storm in the Med some hexes are
Blackholes for German units but not for Italians.

If you use the 1D10 CRT. There are problems with it. Allied units getting jungle bonus.

Some naval air combats we just live with. When they go fubar. Trying to recreate the large air battles is just so time consuming.
Sometimes CVp's will just hover over carriers and not actually be based on them. Convoy points will randomly become
"no sentry" causing a backup file to be loaded to fix the problem. We just look at every convoy to make sure it is in sentry mode.
Time wasted until you forget to check.

That's enough to chew on.

We do find some enjoyment playing it. It gets sucked away when we come across a bug that forces a
workaround, save file, acceptance of rule breaking or just abandonment of plans.

btw, Nice to see you back Dabrion.
Enjoy. [:)]
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“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
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Dabrion
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RE: Netplay

Post by Dabrion »

Hey Warhunter!

Are you saying there is no overseas Lend Lease because the routing of build points is buggy? Thats a serious issue (potentially game-breaking).. Is this being addressed?

Teamviewer in hotseat or solitaire? We just started a game and bounce savegames via dropbox. I figure it will be hard to keep track of the game in 42++ when you cannot observe the opponents impulse.

The other issues all seem familiar from "last time around".. too bad.
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
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WarHunter
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RE: Netplay

Post by WarHunter »

Solitaire mode.
We accept US Pools are seen by both of us. Also Air vs Air is done with full disclosure.
But of course we are public testers.
So no big deal.

Teamviewer works quite well. There can be times of lag. Especially if there are background programs running.
If neither of us have stuff in the background it works very well.
Being able to pick up units on the other players computer is great.
Especially for those non-phasing player interactions. Which can happen frequently at times.
We use Teamviewer to send the files back and forth. About 1.5min load time.

Voice communication is mandatory. It really is. Texting would be time consuming.

Except for the "FOG" stuff Netplay would bring. This is a superior way to play currently for 2 players.
IMHO

The issue with Build Points is fixed in the next patch update.
When cleared for the Public we shall put it through the grinder for sure.
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“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
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freeboy
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RE: Netplay

Post by freeboy »

getting really exited about multi player and two player.. now if I could just understand....
[X(]
"Tanks forward"
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paulderynck
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RE: Netplay

Post by paulderynck »

I wonder what about Hot Seat vs. Solitaire could mess up playing via Teamviewer?
Paul
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WarHunter
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RE: Netplay

Post by WarHunter »

ORIGINAL: paulderynck

I wonder what about Hot Seat vs. Solitaire could mess up playing via Teamviewer?

Since the game was released both myself and playing partner have only played it Solitaire.

Maybe??? our 4th game we will try hot seat and get an answer to you. No promises.

Truthfully I've never played the game in Hot Seat mode at all.
Maybe someone can shed light on the differences vs solitaire.
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“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
Leaddernoir
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RE: Netplay

Post by Leaddernoir »

Well, I took the plunge and for better or worse am now an MWiF member. I feel as though this purchase can go one of two ways, like Operation Barbarossa or Operation Overlord [:D]
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