Ground unit replacements - no ALF1

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Alfred
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RE: Ground unit replacements - no ALF1

Post by Alfred »

Not really a long term issue.  In the opening weeks anything can experience a shortfall as Allied units tend to be very much understrength.
 
Most devices are not shared by a large number of nationalities and those which are, generally have very high production rates.  A limited number of British Empire devices run the risk of demand exceeding their production.  Judicious use of pool stockpiling and unit replacement management is appropriate for them.
 
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Lowpe
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RE: Ground unit replacements - no ALF1

Post by Lowpe »

I have totally destroyed Japan several times, not an accomplishment since I was Japan, and never once came anywhere near to running out of the pools of shared devices. I never heard of any AFB complaining about it with respect to shared devices.
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Yaab
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RE: Ground unit replacements - no ALF1

Post by Yaab »


Let's assume the Allied player is reduced in China to only two bases - Chengtu and Chungking. Both bases are besieged by Japs, and both bases have several Chinese corps sitting in them. The Allied player enables Replacements for his units, thus releasing a small pool of Chinese arty: 75th mm field guns, 81mm mortars and 37mm AT guns, alongside the big pool of Chinese rifle squads. Since, per Tracker/Editor, Chengtu has a lower ID number than Chungking, does that mean all arty devices can be snatched completely by units sitting in Chengtu if too many LCUs compete for those guns, with no guns going to Chungking defenders?
Alfred
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RE: Ground unit replacements - no ALF1

Post by Alfred »

That is a different issue to that of post #20.
 
Of course if demand exceeds supply a shortfall can result.  That is the raison d'etre for allowing stockpiling and switching individual units from accepting replacements.  it is up to the player to manage their logistics.
 
Plus you are overlooking the cost and supply flows.  Search for my posts on that.
 
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BBfanboy
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RE: Ground unit replacements - no ALF1

Post by BBfanboy »

ORIGINAL: Yaab

ORIGINAL: Alfred

It says unit ID, not nationality ID.

Alfred

I meant, do nationalites have their internal order i.e. USA first, USMC second, Chinese third etc. If all nations at start compete for engineer devices, and you enable replacements for hundreds of LCUs from all Allied nations across the map, can one nation i.e. USA empty the pool before LCUs from the last nation (i.e Dutch) get a chance to snatch eng devices?
I would think it should be the same order that LCUs line up when they are together in a hex - USMC, USA, Australian, NZ, Dutch, British & Commonwealth, Indian, Canadian, Soviet and Chinese. (Not sure if that list is absolutely right, or where to put Philippine troops).

EDIT: That list is for combat units. Keep in mind that there is another order going on: HQs first, then infantry, armour, and artillery, then support units. I am not sure if the replacement cycle by nationality uses this functional ordering or skips over to get all the units for each nationality before looking at the next nationality.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Yaab
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RE: Ground unit replacements - no ALF1

Post by Yaab »



I am facing the same issue as OP, but I think I have found the answer.

I have an LCU in Yenan. It is December 1941, and the LCU is the only Chinese unit taking replacements now. Yet, three turns have passed and the LCU didn't draw a single device. Yenan is a base in the north with few supplies, and cannot gather x 3 supplies needed. It has x 2 supplies needed (1800 need, 3900 gathered). Alfred talks about bases being elligible to send replacements if the base has x 2 supplies +100. But why this number ? Every base on the map tries to gather supplies needed x 3. Looking at the local economies, Port Moresby is as isolated as Yenan - without an outside source (ships, aircraft) you cannot gather enough supplies. And I have no probelm getting replacements in bases which have supplies needed x 3.

Seems the formula Alfred is using is no longer valid.
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BBfanboy
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RE: Ground unit replacements - no ALF1

Post by BBfanboy »

ORIGINAL: Yaab



I am facing the same issue as OP, but I think I have found the answer.

I have an LCU in Yenan. It is December 1941, and the LCU is the only Chinese unit taking replacements now. Yet, three turns have passed and the LCU didn't draw a single device. Yenan is a base in the north with few supplies, and cannot gather x 3 supplies needed. It has x 2 supplies needed (1800 need, 3900 gathered). Alfred talks about bases being elligible to send replacements if the base has x 2 supplies +100. But why this number ? Every base on the map tries to gather supplies needed x 3. Looking at the local economies, Port Moresby is as isolated as Yenan - without an outside source (ships, aircraft) you cannot gather enough supplies. And I have no probelm getting replacements in bases which have supplies needed x 3.

Seems the formula Alfred is using is no longer valid.
I think between x2 and x3 supply holdings there is a chance factor applied. "Eligible" does not mean "will".
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Yaab
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RE: Ground unit replacements - no ALF1

Post by Yaab »

That's crazy.

When you cannot get air replacements, the tooltip info hints at the possible causes of such situtation. LCU replacements field has no tooltip, thus you are stuck in the dark just like the OP if base supplies stay constant in the range between x2+100 to x2+900.

EDIT: I have to retract some of my words. There is a tooltip for the replacements field, but it gives you feedback when replacements are delayed. When in a base with x2+100 -x2+900 with no replacements arriving, the tooltip does not show up.
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