LSA Outstanding Bugs
RE: LSA Outstanding Bugs
other than tanks and guns not being able to hit the broad side of a barn in LSA and GWTC which was intentional by you guys...I still cant actually believe that...IMO matrix has abandoned LSA as they have with all there other games to concentrate on the next one. I believe this is wrong, but that's just my opinion. I agree with Tejszd ..this stuff should be fixed. perhaps Kweniston could tell steve what bugs he doesn't like in LSA that keeps him from playing it, so matrix can fix them.[ if there different from the above list ]
- Raindog101
- Posts: 202
- Joined: Sun Nov 17, 2002 6:10 pm
- Location: Hole-in-the-Wall
RE: LSA Outstanding Bugs
Can't play fullscreen in Windows 10 either. Same problem for CCWaR. CCCoI works fine.
RE: LSA Outstanding Bugs
Bump. Another month....
RE: LSA Outstanding Bugs
Bump. Another month....
RE: LSA Outstanding Bugs
Bump. Another month....
RE: LSA Outstanding Bugs
Try a WW2 mod of CCMT. Check CCS or CSO. Collect maps (use 5CC). It will keep you busy for the duration.
For campaign stuff try TOAW III. It has a steep learning curve, but very fun. Normandy, Bulge, Market Garden all included.
For campaign stuff try TOAW III. It has a steep learning curve, but very fun. Normandy, Bulge, Market Garden all included.
RE: LSA Outstanding Bugs
ORIGINAL: Tejszd
LSA can’t run full screen on Windows 8
I thought Windows 8 was mostly meant for handheld devices?
RE: LSA Outstanding Bugs
not sure what this has to do with LSA STWA, but ya, TOAW III is pretty good. I haven't played it for a couple of years and found the AI a bit lame [ still ] but its good. has there been any upgrades or patches to it in the last couple of years?
RE: LSA Outstanding Bugs
There was a final patch that did a lot for TOAW III and TOAW IV is coming soon.
So all I meant was, rather than wait for LSA patches, maybe try TOAW III Market Garden scenario.
So all I meant was, rather than wait for LSA patches, maybe try TOAW III Market Garden scenario.
RE: LSA Outstanding Bugs
Bump. Another month....
RE: LSA Outstanding Bugs
Bump. Another month....
RE: LSA Outstanding Bugs
Hi Steve,
With the following options set in the following way in Campaign.txt file:
# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
1
# BGs that start on a friendly depot map can only reform on maps linked to starting map by friendly depots
1
# Maximum distance from starting map a BG can look for a supply depot to reform on (-1 for unlimited)
-1
Forced to disband battlegroups they don't return with the exception of the ones that have started Campaigns/ops in their own big supply depots. In my opinion, this is a bug (a bad bug) because, for example, in TLD they all return with the options above set in that way.
I can understand that in LSA two battlgroups can stay on one map (so there are less possibilities about disband issue), but anyway three or more battlegroups they can't stay in one map, and lose them forever it's anyway too punitive even for cut off battlegroups, especially considering the fact that first option I have listed above is set to 1 (this option should "rule" in this case I'm speaking about.)
Thanks for the attention.
Drizzt
With the following options set in the following way in Campaign.txt file:
# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
1
# BGs that start on a friendly depot map can only reform on maps linked to starting map by friendly depots
1
# Maximum distance from starting map a BG can look for a supply depot to reform on (-1 for unlimited)
-1
Forced to disband battlegroups they don't return with the exception of the ones that have started Campaigns/ops in their own big supply depots. In my opinion, this is a bug (a bad bug) because, for example, in TLD they all return with the options above set in that way.
I can understand that in LSA two battlgroups can stay on one map (so there are less possibilities about disband issue), but anyway three or more battlegroups they can't stay in one map, and lose them forever it's anyway too punitive even for cut off battlegroups, especially considering the fact that first option I have listed above is set to 1 (this option should "rule" in this case I'm speaking about.)
Thanks for the attention.
Drizzt
- SteveMcClaire
- Posts: 4341
- Joined: Mon Nov 19, 2007 9:31 pm
RE: LSA Outstanding Bugs
The Campaign.txt for LSA doesn't include or support two of the options you're talking about. If you look at the stock game, that section appears as follows:
#########################################################################
# Misc. options / features
#########################################################################
# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
0
# Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams
0
# BGs retreat on rout (0 = disband on rout, 1 = retreat on rout)
1
(etc...)
Note that in LSA your BGs can retreat off the map, and as you noted the stacking allows for retreats in most situations, so disbanding is less common. Additionally in LSA if a BG does disband some of its teams will automatically join any nearby BGs from the same parent formation.
Steve
#########################################################################
# Misc. options / features
#########################################################################
# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
0
# Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams
0
# BGs retreat on rout (0 = disband on rout, 1 = retreat on rout)
1
(etc...)
Note that in LSA your BGs can retreat off the map, and as you noted the stacking allows for retreats in most situations, so disbanding is less common. Additionally in LSA if a BG does disband some of its teams will automatically join any nearby BGs from the same parent formation.
Steve
RE: LSA Outstanding Bugs
Hi Steve,
Thanks for the reply.
Considering that among the strings you have written only one of them it's one of the three strings I have reported, I ask you: which is the second string doesn't supported by the game? (my second or my third?)
I had viewed the original .txt file (I know how all it's set in the original game), and to be honest I have suspected what you have confirmed now. I don't think it's a good thing to have in campaign.txt string options that don't fully work (for modding reasons): in my opinion, you should consider them as bugged. On the other hand, yes, disbanding issue it's less common in LSA, but when it happens it's too punitive (for example, a mod can be made in a very different way from the org game and for this reason it can suffer more about this disband issue).
I have this question about the manual:
"Battle Groups that retreat off the strategic map will try to re-enter at 0600 during the following day’s strategic turn."
Where they can re-enter? Only in free (and/or occupied?) big supply depot maps of the same side? In the same map where they have been forced to retreat? Anything else? It's important for me to know it because it can change the meaning of some of my testing.
EDIT: another thing: this feature it's valid/it works only for border maps in Grand Campaign, or also in all ops and all other campaigns (in these cases, the outside territory it's represented by the "shadow" stratmap maps). I hope it's the second I have said, but in my tests they never return.
Drizzt
P.S. Some users say/report that they have never seen a battlegroup to return (with options set in a default way): this is the why of my testing about these options.
Thanks for the reply.
Considering that among the strings you have written only one of them it's one of the three strings I have reported, I ask you: which is the second string doesn't supported by the game? (my second or my third?)
I had viewed the original .txt file (I know how all it's set in the original game), and to be honest I have suspected what you have confirmed now. I don't think it's a good thing to have in campaign.txt string options that don't fully work (for modding reasons): in my opinion, you should consider them as bugged. On the other hand, yes, disbanding issue it's less common in LSA, but when it happens it's too punitive (for example, a mod can be made in a very different way from the org game and for this reason it can suffer more about this disband issue).
I have this question about the manual:
"Battle Groups that retreat off the strategic map will try to re-enter at 0600 during the following day’s strategic turn."
Where they can re-enter? Only in free (and/or occupied?) big supply depot maps of the same side? In the same map where they have been forced to retreat? Anything else? It's important for me to know it because it can change the meaning of some of my testing.
EDIT: another thing: this feature it's valid/it works only for border maps in Grand Campaign, or also in all ops and all other campaigns (in these cases, the outside territory it's represented by the "shadow" stratmap maps). I hope it's the second I have said, but in my tests they never return.
Drizzt
P.S. Some users say/report that they have never seen a battlegroup to return (with options set in a default way): this is the why of my testing about these options.
- SteveMcClaire
- Posts: 4341
- Joined: Mon Nov 19, 2007 9:31 pm
RE: LSA Outstanding Bugs
Hi Drizzt,
Each version of Close Combat is designed to support a specific campaign, and thus they do not all support the same features to the same extent. This has been true of every version of CC.
CCLSA does not support either the second or third options you want to use from TLD. LSA behaves as if the second option (BGs that start on a friendly depot map can only reform on maps linked to starting map by friendly depots) is set to false, and thus the distance (third option) is irrelevant.
If you enable BG recycling in LSA, the BG should come back on its original start map IF that map has a major supply depot. Otherwise it should reform on the map closest to its starting map that does have a major supply depot. Note that there also has to be room for the BG to be on that map (i.e. less than 2 friendly BGs already present.)
Retreat off-map in LSA works exactly the same way I described above -- the BG tries to return via it's original entry map IF that map has a major supply depot. Otherwise it should enter from the nearest major supply depot.
To retreat off-map there needs to be an exit VL in the strategic map / BTD files for that side (Axis or Allied off-map exit coding is -3 or -4 as I recall.)
Steve
Each version of Close Combat is designed to support a specific campaign, and thus they do not all support the same features to the same extent. This has been true of every version of CC.
CCLSA does not support either the second or third options you want to use from TLD. LSA behaves as if the second option (BGs that start on a friendly depot map can only reform on maps linked to starting map by friendly depots) is set to false, and thus the distance (third option) is irrelevant.
If you enable BG recycling in LSA, the BG should come back on its original start map IF that map has a major supply depot. Otherwise it should reform on the map closest to its starting map that does have a major supply depot. Note that there also has to be room for the BG to be on that map (i.e. less than 2 friendly BGs already present.)
Retreat off-map in LSA works exactly the same way I described above -- the BG tries to return via it's original entry map IF that map has a major supply depot. Otherwise it should enter from the nearest major supply depot.
To retreat off-map there needs to be an exit VL in the strategic map / BTD files for that side (Axis or Allied off-map exit coding is -3 or -4 as I recall.)
Steve
RE: LSA Outstanding Bugs
Hi Steve,
Thanks for the info about my second and third options I had listed. So they don’t work in LSA.
Considering your words, reclying Bgs option instead it should work (good! As I have said, this is the key option about battlegroups return):
You write:“If you enable BG recycling in LSA, the BG should come back on its original start map IF that map has a major supply depot.”
Yes, I confirm, it’s exactly as I had tested.
You write: "Otherwise it should reform on the map closest to its starting map that does have a major supply depot. Note that there also has to be room for the BG to be on that map (i.e. less than 2 friendly BGs already present.)"
About “Closest”: the reform big supply depot map (to be such) it must be also supply route linked (at that moment) with the disbanding battlegroup map or it’s irrelevant? I ask you because in my tests it has never happened this thing, I mean that battlegroups they have never return (and of course there were free rooms in big supply depot maps for Bg to reform on). This is the core of the problem and the main reason of my questions.
Maybe it regards the fact that I have changed the default values of the two options that you have said me that they don’t work, causing in this way a weird behavior: I will try again with these options in the default way and Recycling option set to 1 (but I would be surprised to see them to return: we will see).
You write: “To retreat off-map there needs to be an exit VL in the strategic map / BTD files for that side (Axis or Allied off-map exit coding is -3 or -4 as I recall.)”
Ok, thanks for the info: in TLD I call them entry victory locations (yes: -3 and -4 values) and, if you mean the same thing (as I think), now it’s all clear about this feature. It works only in the maps that have inside them these specific victory locations.
Drizzt
Thanks for the info about my second and third options I had listed. So they don’t work in LSA.
Considering your words, reclying Bgs option instead it should work (good! As I have said, this is the key option about battlegroups return):
You write:“If you enable BG recycling in LSA, the BG should come back on its original start map IF that map has a major supply depot.”
Yes, I confirm, it’s exactly as I had tested.
You write: "Otherwise it should reform on the map closest to its starting map that does have a major supply depot. Note that there also has to be room for the BG to be on that map (i.e. less than 2 friendly BGs already present.)"
About “Closest”: the reform big supply depot map (to be such) it must be also supply route linked (at that moment) with the disbanding battlegroup map or it’s irrelevant? I ask you because in my tests it has never happened this thing, I mean that battlegroups they have never return (and of course there were free rooms in big supply depot maps for Bg to reform on). This is the core of the problem and the main reason of my questions.
Maybe it regards the fact that I have changed the default values of the two options that you have said me that they don’t work, causing in this way a weird behavior: I will try again with these options in the default way and Recycling option set to 1 (but I would be surprised to see them to return: we will see).
You write: “To retreat off-map there needs to be an exit VL in the strategic map / BTD files for that side (Axis or Allied off-map exit coding is -3 or -4 as I recall.)”
Ok, thanks for the info: in TLD I call them entry victory locations (yes: -3 and -4 values) and, if you mean the same thing (as I think), now it’s all clear about this feature. It works only in the maps that have inside them these specific victory locations.
Drizzt
RE: LSA Outstanding Bugs
Hi Steve,
About: "Otherwise it should reform on the map closest to its starting map that does have a major supply depot. Note that there also has to be room for the BG to be on that map (i.e. less than 2 friendly BGs already present.)"
I have tested again this thing for four times (with recycling Bgs option set to 1 and all other options set in a default way): unfortunately, I confirm that battlegroups don't return so this is a bug (the bug I'm speaking about from the beginning).
Regards,
Drizzt
EDIT - P.S. Just for precision, about this option:
# BGs that start on a friendly depot map can only reform on maps linked to starting map by friendly depots
It’s not completely true that it’s not supported by the game: indeed, setting it to 0 (and setting recycling option to 1), all battlegroups return in their starting map position independently by the fact that in their starting map position there is a big supply depot or not.
About: "Otherwise it should reform on the map closest to its starting map that does have a major supply depot. Note that there also has to be room for the BG to be on that map (i.e. less than 2 friendly BGs already present.)"
I have tested again this thing for four times (with recycling Bgs option set to 1 and all other options set in a default way): unfortunately, I confirm that battlegroups don't return so this is a bug (the bug I'm speaking about from the beginning).
Regards,
Drizzt
EDIT - P.S. Just for precision, about this option:
# BGs that start on a friendly depot map can only reform on maps linked to starting map by friendly depots
It’s not completely true that it’s not supported by the game: indeed, setting it to 0 (and setting recycling option to 1), all battlegroups return in their starting map position independently by the fact that in their starting map position there is a big supply depot or not.
- SteveMcClaire
- Posts: 4341
- Joined: Mon Nov 19, 2007 9:31 pm
RE: LSA Outstanding Bugs
CCDrizzt,
You're absolutely correct. I was mistakenly looking at the wrong place in the code when I answered you originally -- I assumed you were quoting contiguous lines of the campaign.txt, and the data about reforming on depots and the distance is much father down the file than the recycle BGs setting. This is what happens when I'm trying to look through six different code bases from years ago.
Sorry about that. I will put this in the bug database to evaluate next time there's work scheduled on the old releases.
Steve
You're absolutely correct. I was mistakenly looking at the wrong place in the code when I answered you originally -- I assumed you were quoting contiguous lines of the campaign.txt, and the data about reforming on depots and the distance is much father down the file than the recycle BGs setting. This is what happens when I'm trying to look through six different code bases from years ago.
Sorry about that. I will put this in the bug database to evaluate next time there's work scheduled on the old releases.
Steve
RE: LSA Outstanding Bugs
Hi Steve,
Thanks for the confirm. I consider this bug a really bad bug for the gameplay, so I hope it will be fixed soon.
When you say that I’m absolutely correct, you mean also about my P.S. about the following option?
# BGs that start on a friendly depot map can only reform on maps linked to starting map by friendly depots
If yes, this fact maybe it means that also the following option it works in LSA?
# Maximum distance from starting map a BG can look for a supply depot to reform on (-1 for unlimited)
Drizzt
Thanks for the confirm. I consider this bug a really bad bug for the gameplay, so I hope it will be fixed soon.
When you say that I’m absolutely correct, you mean also about my P.S. about the following option?
# BGs that start on a friendly depot map can only reform on maps linked to starting map by friendly depots
If yes, this fact maybe it means that also the following option it works in LSA?
# Maximum distance from starting map a BG can look for a supply depot to reform on (-1 for unlimited)
Drizzt
RE: LSA Outstanding Bugs
i realized the recycle option didn't work when set to "1" ... but I didn't know it was due to a bug. Thanks Drizzt for testing this and bringing it to the attention of Matrix.
But since there is no specific plan to correct this bug ... it's probably best to set this option to "0" for any projects you're working on.
But since there is no specific plan to correct this bug ... it's probably best to set this option to "0" for any projects you're working on.


