Problem with "evaporating" LCUs and no VP credit

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michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Surrounded unit teleported to Tokyo, didn't die

Post by michaelm75au »

The 48th Div as it stands is worth about 1600 points (army loss points, not VPs)
Michael
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Bullwinkle58
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Joined: Tue Feb 24, 2009 12:47 pm

RE: Surrounded unit teleported to Tokyo, didn't die

Post by Bullwinkle58 »

Michael, FWIW a few thoughts.

Lokasenna and I have speculated that the two different "post combat, end of the combat report" cases--the "attrition" case and the "surrounded" case--might be behaving differently in the area of VP calculations and awards.

1. The "attrition" case seems from a player's perspective to happen when there is only one LCU at stake. The text line has a spot for a text string containing the LCU name to be inserted. It seems to only handle single LCUs ejected from their former base and still co-located in the hex, now outside the base in a defensive posture. As far as we can tell VPs are calculated for this case all the time. When the unit is destroyed by attrition the VPs are awarded.

2. The "surrounded" case seems to allow for multiple LCUs in a stack to be handled. It doesn't insert any LCU names and the "unit(s)" notation allows for a stack. In my experience playing several campaigns a stack surrounded may, but does not always, evaporate on the next opponent attack. In all cases where there is a stack at least one LCU does evaporate on each attack, and possibly multiple LCUs, but the finishing-off process for the stack can take multiple turns. I have never checked to see if VPs are awarded on each attack turn on a surrounded stack. It might be possible that the VP calculation method is not being called in all cases for the surrounded case. Since these two notations are always printed at the bottom of the CR, even when the relevant base's combat was several ground combats above in the flow, it seems to an observer it would need a second, subsidiary VP calculation run.

3. In our game there were about 8900 men outside the base on the attack turn, plus some gun and vehicle devices. In my experience this is a very large number of defenders to evaporate on a first attack after being forced out of the base itself. Normally an attrition or surrounded case is on scraps after the defenders have been pounded for several turns by the new base owner.

4. In this Port Blair battle we did not see the teleportation of the Japanese LCU as we did in the other base that started the thread (Geraldton I think.) That may or may not be relevant.

Any assistance would be greatly appreciated. I need the VPs. [:)]
The Moose
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michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Surrounded unit teleported to Tokyo, didn't die

Post by michaelm75au »

Normal sequence is for units to become 'surrounded' and lose some devices for VPs. At some point, the units will start to fall to 'attrition'.
Often if the unit is already at the threshold, they jump straight to the 'attrition' part.

The bug I have found is that when the unit is 'surrounded', it loses some devices (and you get the VPs), BUT then is removed from the map. Depending on the unit type (fragment or not), this can also lead to it being being teleported to a national base or going into the reinforcement queue for the next turn.
Michael
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Bullwinkle58
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Joined: Tue Feb 24, 2009 12:47 pm

RE: Surrounded unit teleported to Tokyo, didn't die

Post by Bullwinkle58 »

Great news. Thanks for your work on this.

PM sent.
The Moose
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