EET

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: IronMikeGolf, Mad Russian, WildCatNL, cbelva, IronManBeta, CapnDarwin

smithcorp
Posts: 36
Joined: Fri Jun 04, 2010 2:36 am
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RE: EET

Post by smithcorp »

Thanks Mad Russian. Can I ask a follow-up clarification question please? I really enjoy the pressure of limited orders. Is there a way to tell which scenarios are balanced for that (or maybe which scenarios ought not be played with limited orders) in H2H games?

thanks

smith
IronMikeGolf
Posts: 1077
Joined: Fri Mar 19, 2010 7:53 pm

RE: EET

Post by IronMikeGolf »

As MR said, no scenarios is balanced for limited orders. That is for when you get proficient and need to increase the difficulty of conditions to remain challenged. You could certainly use limited orders to play balance an experienced player against someone new to the genre.

And consider this: at the beginning of the majority of scenarios, units have received Operations Orders and would have formulated and issued their on Operation Orders to subordinate units. With limited orders turned off, this is modeled with no order delay for the first turn orders. Even the scenarios where units are activating in garrison, those units already have orders (and have extensively rehearsed those initial deployment from garrison actions. So limited orders at that point really doesn't make sense.
Jeff
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