Qs about HQ attachment & ground support

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Joel Billings
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RE: Qs about HQ attachment & ground support

Post by Joel Billings »

You don't need to have HQ units selected in order for their support units to assist in a combat. Support unit commitment to battle happens automatically, as does amphib HQ naval gunfire support. The Naval guns have to be next to the hex being attacked, but other HQs don't. IIRC they have to be within 5 hexes of the battle and have someone in the battle reporting to the HQ, but this must be covered in the manual. The big difference with hasty attacks is that HQs that have moved during the current turn will not commit any support units to a hasty attack. Hope that helps.

There are a few special on-map artillery combat units. These units can participate in a battle from up to 2 hexes away, and must be selected for a deliberate attack just like any normal adjacent combat unit.
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Grotius
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RE: Qs about HQ attachment & ground support

Post by Grotius »

Thanks for the clarification, Joel.
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marion61
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RE: Qs about HQ attachment & ground support

Post by marion61 »

See, I learn something new about this game everyday! Pardon the error.
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