Fighter Command (?)

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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warshipbuilder
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RE: Fighter Command (?)

Post by warshipbuilder »

Something else that may explain the difference; when squadrons were stood down for a rest,they did not take their aircraft with them. A couple to keep the rust off,but that is all.
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Smirfy
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RE: Fighter Command (?)

Post by Smirfy »

There are places like RAF Ballyhalbert and some crack Squadrons were stationed there at various times whilst they were still essentially "operational" the likelyhood of them engaging in combat was zero from 42 on. So essentially that was a "rest". If I get time I can cross reference the Spit and Bomber squadrons but as with the Tempests and Mossies I think it's just a case of them being in differing places than in game than those documents, also I believe some spit squadrons though not Recon per se were put in the Naval gunnery spotting role. The land based FAA squadrons would have been a considerable but without naval rules Its not too big a loss.
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RedLancer
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RE: Fighter Command (?)

Post by RedLancer »

ORIGINAL: Smirfy

After playing the game and quite liking using the air model the next step is to get it to Group level and off course to get 100 Group, Pathfinders and night intruder missions working.


Working on it [;)]

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Smirfy
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RE: Fighter Command (?)

Post by Smirfy »

Nice you will be able to have some fun with them.
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RE: Fighter Command (?)

Post by Smirfy »


I notice in the manual that CW squadrons equal 16 planes so it looks like 12 plane squadrons is just an input error
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JonS
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RE: Fighter Command (?)

Post by JonS »

Hi folks,
I've been messing about with WitW for a while now, and slowly coming to grips with the mechanics. I dipped my toe into the editor, then promptly fled in terror :D

Anyway, I noticed a couple of oddities in the RAF orbat - namely a couple of Stirling sqns in 2TAF, which caught my eye. When I looked into it, it seems they maybe shouldn't be there. So far I've really only looked at RAF Transport Command, but this is what I found for the 1944 Campaign (D-Day start):

1) 161 Sqn RAF should be deleted. This squadron flew Special Duties, flying SOE agents and supplies into and out of occupied Europe. It was never part of the Main Force bomber force.
2) 525 Sqn RAF should be renamed 48 Sqn, and moved to Down Ampney. 525 Sqn was a transport squadron, but it flew regular flights on strategic transport routes, out to Egypt and India and the like. As such it probably shouldn't appear in the orbat for WitW. 48 Sqn, on the other hand, was part of Tpt Command, and flew missions on D-Day and after. It's probably(?) easier to rename and move an existing squadron than delete and create.
3) 138 Sqn RAF should change to be equipped with Lancaster III LB, under command of Bomber Command, and arrive as a reinforcement on 9 Mar 1945. Like 161 Sqn above, 138 was on Special Duties flying agents and supplies into occupied Europe. However late in 1944 it was withdrawn from that role (mainly because there was a lot less of Europe still occupied by then) to be re-equipped and retrained as a Main Force bomber squadron.
4) 295 Sqn RAF should be equipped with Albamarle Tr
5) 620 Sqn RAF should be equipped with Stirling IV-V Tr, under command of Transport Command, based at Fairford
6) 196 Sqn RAF should be equipped with Stirling IV-V Tr, under command of Transport Command, based at Kevill

Sources:
Bowyer, Michael J.F., "Aircraft for the Many", 1995, Patrick Stephens Ltd., Yeovil
Shores C. and Thomas C., "2nd Tactical Air Force, vol.1, Spartan to Normandy", 2004, Classic Publications, Surrey

Hopefully this is useful

Best Regards
Jon
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