ORIGINAL: Volksjager_cn
I use the AssignUnitToMission extensively and see the AI has much nicer reactions based on the game situation. I like it.
I do however, would like to have a trigger request. Maybe belong to a different thread. Is it possible to have a trigger based on how many units destroyed/damaged? For example, I can based on the number of aircraft damaged and determine if the air superiority has been achieved.
Thanks
There's a way to do it in Lua itself (ask the people who know something about it), but you can use a points and non-player side setup to do such a system in the initial event editor (Side A destroys something from Side B, Side C scores a point, once Side C reaches a certain number of points, that triggers another event)
