ORIGINAL: HansBolter
Shouldn't there be negative consequences to Japan for such an adventure that would offset the OOBs inability to deal with it?
I wasn’t trying to open a can of worms over this or anything, I was just looking to emphasize my point about hard coded design decisions and the limitations they cause in game.
In a perfect world there would be a button that becomes active that allied players could push once Japanese troops landed in India. That button would represent some of the Forces from Africa that were used to launch Operation Lightfoot attacks that the allies could designate to come to India (at a significant VP cost of course). I’d say 2 armor divisions and 3 or 4 infantry divisions is not beyond reason should the decision to forgo the attacks have been made. You could even go further and give players a choice, postpone they get 1 armor and 2 inf, cancel and they get 2 armor and 4 inf.
A second button could represent units from Operation Torch, these units would be considerable as the cancellation of that action would represent the wholesale redeployment of the entire force (ships included) to India.
Another possibility would be to simply accelerate the timeline of the reinforcements list for any unit scheduled to arrive in India/Aden by 6 months or something similar to what happens if the US gets invaded.
Jim