[W.I.P] New Life for EDBTR :)

Please post here for questions and discussion about scenario design and modding.
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

here is the same situation how it looks in the messageview map window.
Some colour coding is done.
There is currently no FOW activated, so there are all raids visible on the map.
Also the "target pos infos" are only for debugging purposes.

Image
Attachments
bug43.jpg
bug43.jpg (112.6 KiB) Viewed 387 times
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

here is another odd issue I can address in the future if needed.
You can see in the red circles that some groups are running out of fuel during combat.
That's because the fuel consumption is not very well calculated in the game,imo.
It could be that an attack costs 6-18 fuel (fuel = flight time in minutes)
depends on a random value, iirc.
Either we change the fuel consumption routine, or planes with no fuel should do a crash landing.
What do you think? Or am I too fussy? This could also be the case.[8|]


Image
Attachments
bugfuel.jpg
bugfuel.jpg (310.96 KiB) Viewed 387 times
solops
Posts: 1062
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: [W.I.P] New Life for EDBTR :)

Post by solops »

OOOra!

I'd have bought this game years ago at full price if it had not been fatally broken and never patched. Shame on Matrix. If you can fix the Oil/Fuel problem, the issue with "pools"/pilots/planes and the invincibly rated Luftwaffe fighters, I will buy a copy.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
User avatar
warshipbuilder
Posts: 3040
Joined: Sat Feb 23, 2013 8:52 pm
Location: C-eh-n-eh-d-eh

RE: [W.I.P] New Life for EDBTR :)

Post by warshipbuilder »

Change the fuel consumption.

warshipbuilder

Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/
solops
Posts: 1062
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: [W.I.P] New Life for EDBTR :)

Post by solops »

If I recall correctly, one of the fuel related issues was that it was not possible to cripple it by bombing oilfields or refineries, i.e. the strategic bombing campaign had some issues. This is in addition to any fuel consumption stuff. There are a couple of old threads still floating out there about this and one or two other serious issues.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

I just stumbled over an issue you probably already know if you playing the game in more detail.
You can see that the III./SKG 10 at pos 951,1186 are trying to attack a target at pos 629,229
several hundreds miles away, and alongside said: the target is not an enemy...
This bug is on my bugfix ToDo-list!

Good news, I found and fixed the bug! [:)]
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

ORIGINAL: solops

If I recall correctly, one of the fuel related issues was that it was not possible to cripple it by bombing oilfields or refineries, i.e. the strategic bombing campaign had some issues. This is in addition to any fuel consumption stuff. There are a couple of old threads still floating out there about this and one or two other serious issues.

Thanks for the info, solops!
I'll look through the old threads when my editor works as intended.
User avatar
planetbrain
Posts: 88
Joined: Fri Jan 27, 2006 9:56 am

RE: [W.I.P] New Life for EDBTR :)

Post by planetbrain »

Just to let you know that there is someone else out there keeping a keen eye on your progress.
I bought GGEDTBTR on special a while ago now but have not much touched it yet. I certainly will if you can fix things up a bit.
'Mostly harmless'
User avatar
DanSez
Posts: 1023
Joined: Sat Feb 04, 2012 10:02 pm

RE: [W.I.P] New Life for EDBTR :)

Post by DanSez »

Please continue your efforts.
Any improvements are welcome.
thanks
The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
User avatar
warshipbuilder
Posts: 3040
Joined: Sat Feb 23, 2013 8:52 pm
Location: C-eh-n-eh-d-eh

RE: [W.I.P] New Life for EDBTR :)

Post by warshipbuilder »

I'll look through the old threads when my editor works as intended.

Look at KayBay's thread tm.asp?m=2274148

He give a number of different ways in which you should be able to win as the Allies. Whether they all work I can't say, but it might be worth investigating. Also, apparently you can not win either of the tactical ground scenarios, so you may wish to look at that as well. Sorry if this seems unfair to pile all this on your shoulders, but right now you are the one hope all of us have in making the game work as it should, so I give you a BIG THANKYOU for your efforts.
warshipbuilder

Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

Thank you, warshipbuilder, a really interesting thread!
I need more time to read and to understand it all.

Yesterday I investigated the "OilOperations-Function" in EDBTR.
It is responsible for transferring FUEL and OIL to and from locations.
Looks like this function works pretty well.
I append a debug-message-routine so I could verify what's goin' on there.

For an example I focused my eyes on the "De Kooi Airfield".
Said as a rule of thumb, only locations with less than 50 damage can send FUEL or OIL to other locations.
And the further the distance the less OIL (or FUEL) can be supplied.
So, for airfields it looks like it is all ok!
Tuesday I will have a look at OILS, OILR and FUEL locations.

See ya, folks! [;)]



Image
Attachments
EDBTRdll..received.jpg
EDBTRdll..received.jpg (408.07 KiB) Viewed 389 times
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

ORIGINAL: warshipbuilder
Sorry if this seems unfair to pile all this on your shoulders, but right now you are the one hope all of us have in making the game work as it should, so I give you a BIG THANKYOU for your efforts.

Thank you and don't worry, I would be more than happy if I could iron out some of the bugs.
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

Hmm... here is another odd issue.
Attacker raids starts with full skill, defender (interceptor raids) starts with 0 skill at all.
Raid-skills are a combination of group morale, pilot experience and (minus) fatigue and so on.
So, the attacker raid has an advantage in dogfight against the defender raid with no skills.
But I don't know if I'd break the game balance if I change that.


Image
Attachments
EDBTR Raid skill.jpg
EDBTR Raid skill.jpg (436.11 KiB) Viewed 387 times
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

ORIGINAL: planetbrain

Just to let you know that there is someone else out there keeping a keen eye on your progress.
I bought GGEDTBTR on special a while ago now but have not much touched it yet. I certainly will if you can fix things up a bit.

Hi planetbrain,
I recommend to play this game at his current state.
It's not so bad as it looks like or you've heard that it is!
Sure, it has some flaws, but none of them are game breakin'.
Give it a try, it's a unique wonderful game!

Cheers,
AlterEgo!
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

ORIGINAL: DanSez

Please continue your efforts.
Any improvements are welcome.
thanks

Thanks DanSez!
I surely will continue my work; it's one of my favorite games at all!
npsergio
Posts: 185
Joined: Sat Jan 23, 2010 9:17 am

RE: [W.I.P] New Life for EDBTR :)

Post by npsergio »

Hi!
Thank you for your effort!

I'm playing the 44 campaign and here it is some issues we've experienced, and some ideas to improve the game:

Weird things, not sure if they are bugs or wad:
- for some reason the allied was not able to target the oil industry in Romania. The bombing raid failed to bomb a specific target everytime (Urinea Orion if IRC). They had recent recon, and attacked during daylight and good weather. It was targeted several times, so it's a very bad luck stuff, or some kind of bug.
- something similar hapened in Stuttgart, IRC, a 8 size engines industry is targeted and the bombs fall over a "building" rockets industry still not visible on the game map.It was targeted several times, so it's a very bad luck stuff, or some kind of bug.
- returning axis interceptors attacked landing at their base never defend themselves, even if they are suposed to have fuel and ammo.

Bugs:
- from time to time, after bombing, bomber raids return disorganized to the enemy territory. I agreed with my opponent not to attack these returning raids, but they suffer AA atacks.

Other:
- the turn replay always crashes. The allied miss important info, and never knows what hapend during nightime.
- the nightime single engine planes gruppen never change into daytime, even if they are suposed to do so.

Things I would like to improve:
- More info about production. I never know how many planes I'm producing every day. It would be great to have some statistics about it...
- It would be great to be able to promote a pilot into the commanding positions in their gruppen/squadrons ( when a leader is wounded/mia/kia, it's replaced, and usually it's replaced by a green pilot with very bad skills).
- It would be great to be able to have any control over the pilot's pool, and to expend some "admin" points to send pilots from a gruppen/squadrons to another.
- it would be great to keep track over the wounded pilots.

I hope it helps!
User avatar
cohimbra
Posts: 639
Joined: Sat Oct 15, 2011 7:59 pm
Location: Italy

RE: [W.I.P] New Life for EDBTR :)

Post by cohimbra »

ORIGINAL: npsergio
- the nightime single pilot gruppen never change into daytime, even if they are suposed to do so.
This happens because their scheduled to upgrade to Fw190A-8/R8 and Bf109G-14/R6, and this models never show in the pool (they're Fw190A-8/R7 and Bf109G-14 with extra cannon). I think changing the upgrade path to Fw190A-8/R7 and Bf109G-14 can fix this issue.

And for the rest, I like your ideas, especially the commander change ones. When you have a commander with very low inspiration you never recover morale. Only thing you can try is to send planes to dogfight and prey for shoot down and kill them. But it's not simple thing because they tend to break off attack quickly if morale is too low.
npsergio
Posts: 185
Joined: Sat Jan 23, 2010 9:17 am

RE: [W.I.P] New Life for EDBTR :)

Post by npsergio »

Thanks cohimbra, I supose that we all have similar ideas regarding this game imrpovement.

In addition to the bad leaders issue:
Unfortunately I have half my Luftwaffe resting in the rear, visiting brothels, without any increase in their combat morale... And some of them are there for months!
simcityrefund
Posts: 64
Joined: Mon May 11, 2015 6:23 am

RE: [W.I.P] New Life for EDBTR :)

Post by simcityrefund »

thank you for working on this i had an old copy given to me would like to see this working
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

ORIGINAL by npsergio
- for some reason the allied was not able to target the oil industry in Romania. The bombing raid failed to bomb a specific target everytime (Urinea Orion if IRC). They had recent recon, and attacked during daylight and good weather. It was targeted several times, so it's a very bad luck stuff, or some kind of bug.

Thanks a lot, npsergio, your info are very appreciated!
Regarding "Unirea Orion", this location is not in the game or better said, it has a delay of 999 days.
I'm not the expert to tell you why this location has a delay...nor can I tell you, why this location
was shown on the map. I will investigate this issue in the future.
Bugs:
- from time to time, after bombing, bomber raids return disorganized to the enemy territory. I agreed with my opponent not to attack these returning raids, but they suffer AA atacks.

yeah, this is an old bug, mostly happens in PBEM games.
If you have a savegame, where this bug occurs, please send it to me!
Original Cohimbra
And for the rest, I like your ideas, especially the commander change ones.

I totally agree with what Cohimbra said!

Image
Attachments
Unireaorion.jpg
Unireaorion.jpg (85.06 KiB) Viewed 387 times
Post Reply

Return to “Scenarios and Modding”