Naval bombardment too inaccurate?

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SeaQueen
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RE: Naval bombardment too inaccurate?

Post by SeaQueen »

So a 25mm, 0.50 cal or MK 19 ought to have a smaller CEP than a 76mm, even if the 76mm has a larger lethal radius.

There's other things that I think make things complicated. There's lots of different sorts of 5" rounds (HE-CVT, KE-ET, HE-ET, HE-MOF) and all of them have their various uses. How do they effect things in terms of the game's model?
ORIGINAL: Belthorian

Yes hitting a small fast target is a pain in the ass. When I was in the Persian gulf the Iranians would attack us using Boghammers. They were capable of speeds of 50kts. Shooting at them with the 76mm on a Oliver Hazard Perry class frigate and scoring direct hits was difficult. Most of the time our 25mm bushmasters .50 cal machine guns, and MK19 grenade launchers were more effective.
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Gunner98
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RE: Naval bombardment too inaccurate?

Post by Gunner98 »

Posted something one this a while back but can't find it. Naval guns should not be using a CEP model, they should be using a PER (probable error in range) model which is much more accurate. Agree with Belthorian that the errors should get smaller fast as you adjust either with radar, acoustic or eyeball, using a PER model your reducing the number of variables drastically. Small fast targets are something else, in the army we would stonk the area we think they will be - but we have more guns[:D]

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RE: Naval bombardment too inaccurate?

Post by Coiler12 »

ORIGINAL: Gunner98

Posted something one this a while back but can't find it. Naval guns should not be using a CEP model, they should be using a PER (probable error in range) model which is much more accurate. Agree with Belthorian that the errors should get smaller fast as you adjust either with radar, acoustic or eyeball, using a PER model your reducing the number of variables drastically. Small fast targets are something else, in the army we would stonk the area we think they will be - but we have more guns[:D]

B

Found what I think was your quote here.
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Gunner98
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RE: Naval bombardment too inaccurate?

Post by Gunner98 »

Yes that's the one. Thanks Coiler.

Used to teach this stuff back in the day, but am a bit rusty.

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SeaQueen
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RE: Naval bombardment too inaccurate?

Post by SeaQueen »

In reality, the distribution of where shots land (for all types of weaponry) generally follows some sort of bivariate normal distribution. The CEP model is inaccurate for all kinds of weapons, even ballistic missiles and bombs, in the sense that it forces the distribution of shots into a symmetrical normal distribution. For smaller CMANO scenarios, people might care about the difference. For larger ones, it's completely uninteresting.
ORIGINAL: Gunner98

Posted something one this a while back but can't find it. Naval guns should not be using a CEP model, they should be using a PER (probable error in range) model which is much more accurate. Agree with Belthorian that the errors should get smaller fast as you adjust either with radar, acoustic or eyeball, using a PER model your reducing the number of variables drastically. Small fast targets are something else, in the army we would stonk the area we think they will be - but we have more guns[:D]

B
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Dysta
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RE: Naval bombardment too inaccurate?

Post by Dysta »

76mm? Overkill for one boat, and slow rate of fire for amass.

.50 cal? Not good enough to instantly sink a boat even with higher rate of fire. Despite of the good anti-flesh effectiveness, bullets aren't easy to hit oscillating targets.

My solution? 57mm.

https://www.youtube.com/watch?v=rldn9Hvzih4
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RE: Naval bombardment too inaccurate?

Post by Gunner98 »

.50cal sniper rifle into the engine usually works in real life from what I understand.

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RE: Naval bombardment too inaccurate?

Post by Dysta »

ORIGINAL: Gunner98

.50cal sniper rifle into the engine usually works in real life from what I understand.

B
The problem is you just disable its power plant, not the weapon system, and the boat is still afloat when only one hole punch through a weak hull. Besides, sniper's range is same as HMG's range, expect their return fire for sure if they also got .50 cals.

You are definitely need something to "INSTANTLY OBERILIATE" a threat before they can return fire. One stray ATGM or rocket, someone will take more blame to you than the enemy.
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SeaQueen
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RE: Naval bombardment too inaccurate?

Post by SeaQueen »

That's a Coast Guard thing for catching drug runners. It's pretty neat now they make those shots from a moving helicopter.

ORIGINAL: Gunner98

.50cal sniper rifle into the engine usually works in real life from what I understand.

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Dysta
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RE: Naval bombardment too inaccurate?

Post by Dysta »

Speaking of Snipers. CMANO doesn't have any. Should High-precision infantry/sniper/marksman have laser-like accuracy, and slightly faster firing response (but very long cooldown/reloading time) to them? I believe one sniper in land-assault scenario can make tactical deployment a lot more challenging.
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SeaQueen
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RE: Naval bombardment too inaccurate?

Post by SeaQueen »

You're right, but the same could be said for land mines, surf zone mines, obstacles, bunkers,
infantry platoons, entrenchments and bunkers, smoke, swampy/muddy terrain, vegetation, armored
vehicles in defilade or prepared positions.

I think that until there's been a lot of very careful attention paid to ground combat, discussions
of snipers and sniping are purely academic. Snipers should best be looked at as one (very small)
part of a combined arms effort. Right now, terrain, vegetation, obstacles, supression, defilade,
smoke, land mines, entrenchment, breaching, etc. have little or no serious treatment. Until all
that has been addressed, the effects of sniping on the scale of C:MANO are not going to be
accurately captured. If the intent is a "simulation" and not merely a "game" then all of those
things need to be rectified.
ORIGINAL: Dysta

Speaking of Snipers. CMANO doesn't have any. Should High-precision infantry/sniper/marksman have
laser-like accuracy, and slightly faster firing response (but very long cooldown/reloading time)
to them? I believe one sniper in land-assault scenario can make tactical deployment a lot more
challenging.
Gneckes
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RE: Naval bombardment too inaccurate?

Post by Gneckes »

I think all those things can (and have, by the devs) be ignored for CMANO as it focuses on Aerial and Naval combat, and also with the scale of CMANO.
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SeaQueen
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RE: Naval bombardment too inaccurate?

Post by SeaQueen »

It's on their to-do list.
ORIGINAL: Gneckes

I think all those things can (and have, by the devs) be ignored for CMANO as it focuses on Aerial and Naval combat, and also with the scale of CMANO.
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