I don't know why you would say that. Have you played Command Ops? That's the command model I'm thinking about and in it you can just give a few orders and your AI subordinates do the rest. That wouldn't take long at all. Also, you would only need to adjust orders as the situation warranted. If the plan is going well, you wouldn't have to change anything. I favour that command system for those reasons. It saves time.ORIGINAL: aaatoysandmore
Even the Total War games are getting long winded with just 40 units max. Games can take days or months to play out. It's getting too busy with so many things to do on the turn side of things and then what used to be fun rts combat is no longer as much fun since they sped them up to adjust for the long turn based turns.
A WWII game like that just wouldn't be realistic. What used to be 30min to an hour long is now 5 to 10 minutes at the most if you're any kind of tactical strategist at all. The longest battles I have are when the ai attack. It ain't too smart.
Making History I and II or that Supreme Ruler 1936 would be the best models for what you think you want. I wouldn't want to play that game you are thinking of with a 10ft pole as just a turn would be massively long.
Having said that, I'm not suggesting a beer and pretzels game. This is the Second World War here...it deserves a decent amount of time and devotion. I mean, if 80-odd million virtual people are going to die, it should be done properly [:'(]
Cheers, Neilster

