The Operational Art of War III receives a final update… and a sequel!

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Lobster
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Lobster »

ORIGINAL: Falcon1

ORIGINAL: Emir Agic

Will there be any changes regarding hex scale for TOAW IV? Smallest possible hex size is now set to 2,5 km. I would like to see 0,5 km or at least 1 km for TOAW IV?

Well, according to the manual, "operational" level means just beyond the scale where the different ranges of direct fire weapons are significant. Since tiger tanks were known to toast T-34s at a range of 2000 meters, I would say 0.5km is way too small of a scale for this type of game.

8.8cm Pak43 effective range (direct fire) was 4km. John Tiller Panzer Campaign series is called operational with 1km hexes and some multi hex range direct fire units. TOAW is not suited for multi hex range direct fire because there are no elevations, just hills, etc.
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Curtis Lemay
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Curtis Lemay »

ORIGINAL: Lobster

ORIGINAL: Falcon1

ORIGINAL: Emir Agic

Will there be any changes regarding hex scale for TOAW IV? Smallest possible hex size is now set to 2,5 km. I would like to see 0,5 km or at least 1 km for TOAW IV?

Well, according to the manual, "operational" level means just beyond the scale where the different ranges of direct fire weapons are significant. Since tiger tanks were known to toast T-34s at a range of 2000 meters, I would say 0.5km is way too small of a scale for this type of game.

8.8cm Pak43 effective range (direct fire) was 4km. John Tiller Panzer Campaign series is called operational with 1km hexes and some multi hex range direct fire units. TOAW is not suited for multi hex range direct fire because there are no elevations, just hills, etc.

Nevertheless, you can have scenarios where none of those weapons are used. Try WWI or The Pacific. Or even earlier, like Civil War or Napoleonic. If we treat designers like adults they can decide for themselves whether such scales are usable for their subjects. So, I do hope we get some of that down the road.
My TOAW web site:

Bob Cross's TOAW Site
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Blind Sniper
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Blind Sniper »

Really interested, great news!
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Lobster
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Lobster »

ORIGINAL: Curtis Lemay
Nevertheless, you can have scenarios where none of those weapons are used. Try WWI or The Pacific. Or even earlier, like Civil War or Napoleonic. If we treat designers like adults they can decide for themselves whether such scales are usable for their subjects. So, I do hope we get some of that down the road.

Throwing terrain elevations into TOAW would require a complete rewrite of the entire game. Might as well call it something else. The Art of War I guess since it would no longer be operational. Considering how difficult it is to get a simple patch out I will be long dead before that happens, if it ever would. Treating scenario designers like adults would also require a complete rewrite of the game designers brains since even now we are denied complete control over how things take place in a scenario.

ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Curtis Lemay
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Curtis Lemay »

ORIGINAL: Lobster
ORIGINAL: Curtis Lemay
Nevertheless, you can have scenarios where none of those weapons are used. Try WWI or The Pacific. Or even earlier, like Civil War or Napoleonic. If we treat designers like adults they can decide for themselves whether such scales are usable for their subjects. So, I do hope we get some of that down the road.

Throwing terrain elevations into TOAW would require a complete rewrite of the entire game.

Elevations wouldn't be required if no equipment's effective direct-fire range in your scenario's inventory exceeds the hex scale. And some topics may lack any weapons with effective ranges exceeding 1km or even 0.5km.
My TOAW web site:

Bob Cross's TOAW Site
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Trick37_MatrixForum »

So when does TOAW IV come out?
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by sPzAbt653 »

The Operational Art of War IV is scheduled to release late this year
Elemental
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Elemental »

In reply to Lobster. You could always make your own game. Or, just be grateful that there are volunteers out there working to get this together (with one paid developer). We all appreciate this shouldn't be the case, but when you're woring to a very limited market then it's hardly surprising that there isn't the substanstial investment one would like to see in order to expedite version IV.

In short, as my nan used to say, there is just no pleasing some people... :)
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Lobster
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Lobster »

ORIGINAL: Elemental

In reply to Lobster. You could always make your own game. Or, just be grateful that there are volunteers out there working to get this together (with one paid developer). We all appreciate this shouldn't be the case, but when you're woring to a very limited market then it's hardly surprising that there isn't the substanstial investment one would like to see in order to expedite version IV.

In short, as my nan used to say, there is just no pleasing some people... :)

I'm sorry, exactly what the hell are you talking about?
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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76mm
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by 76mm »

ORIGINAL: Lobster
I'm sorry, exactly what the hell are you talking about?

heh, I thought I missed something. The part about "woring to a very limited market" was especially concerning--a letter appears to be missing, but which one??
Elemental
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Elemental »

Pancreatic cancer.
Meyer1
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Meyer1 »

So... I guess nobody saw that one coming [:D]
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Lobster
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Lobster »

Friday came early this week.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Karri »

Was waiting for Fallout 4, but screw that. Also I am sure I was promised, or at least that I sternly demanded, that I will be invited to the beta whenever it comes. I can't find the thread as the search doesn't really function.
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by sPzAbt653 »

Hey Karri ! The same one from back in the FitE / D21 days ?

Just to clarify, there is no Beta. Instead, scenario designers are invited to submit scenarios for approval and designer admission to the IV Development Forum. See here : tm.asp?m=3898970
OldGiants
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by OldGiants »

My copy of OAOW 3 is from Talonsoft, the original publisher. There is no serial number to enter; the disk is the key. So,

1) Is there anyway I can use the new patch?
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by larryfulkerson »

ORIGINAL: OldGiants
My copy of OAOW 3 is from Talonsoft, the original publisher. There is no serial number to enter; the disk is the key. So,
1) Is there anyway I can use the new patch?
There should be a file in your TOAW directory that is called serialreg.txt and it has your serial number in it. And if you
can't find that file it's registered in your registry but I'm not sure where.

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OldGiants
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by OldGiants »

Thanks for the suggestion, however, there is no serialreg.txt file for the Talonsoft game. As I said, the disk in the drive is the copy protection for this one. In fact, I can't evern register the game because the Talonsoft program will only work with a modem. [:D]I will try one of those registration number recovery programs though. I've had good luck with those in the past.
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Curtis Lemay
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Curtis Lemay »

ORIGINAL: OldGiants

Thanks for the suggestion, however, there is no serialreg.txt file for the Talonsoft game. As I said, the disk in the drive is the copy protection for this one. In fact, I can't evern register the game because the Talonsoft program will only work with a modem. [:D]I will try one of those registration number recovery programs though. I've had good luck with those in the past.

Are you talking about "A Century of Warfare"? That isn't a Matrix game. You have to have TOAW III to use the update.
My TOAW web site:

Bob Cross's TOAW Site
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