Scrolling at map edge

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Fred98
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RE: Scrolling at map edge

Post by Fred98 »

ORIGINAL: SMK-at-work

Yep - have to agree -right click in the minimap to move the main map to the minimap location,


Actually that's a left click. It works like this.

Left click on the mini-map centres the main screen on the place you clicked. It does not matter which unit you have selected. It could be 50 miles from the last unit you selected. It will still centre there.


Right click:
- Move around the main map and select a friendly unit. Right click on the mini-map. The main screen and the mini-map will both move and centre on that unit

- In this game one unit is ALWAYS selected (bad design). Move anywhere around the map and right click on the mini-map. It will NEVER centre on your current location. Instead it will always centre on the last unit you selected.

So as this newby said, I can not get the mini-map to centre on my current location on the main map (unless I have a selected unit on my screen).
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This issue was solved in 1998 in a wargame called Computer War in Europe 11. I am always astonished that game developers ignore elegant solutions.











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sPzAbt653
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RE: Scrolling at map edge

Post by sPzAbt653 »

Hit 'B' and type in a location to center the map there.
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76mm
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RE: Scrolling at map edge

Post by 76mm »

ORIGINAL: sPzAbt653
Hit 'B' and type in a location to center the map there.

Ugh, not exactly a convenient way to do it; I was hoping that the UI revamp would address issues like this.

Generally, I agree with the OP, although what he's saying would only become especially useful if the "mini-map" were replaced with a "jump map" which showed the entire map, with a box showing the main map's location in the overall map. I think the PzC series does this pretty well--the jump map is usually hidden, but can be opened/closed with a hotkey, can be moved around, and it shows the whole map:
Image

Nothing fancy, but it works quite well.
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sPzAbt653
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RE: Scrolling at map edge

Post by sPzAbt653 »

Yeah, that looks better than 'B'.

Sicily is kinda small though. Got a screen shot of anything bigger so we can see how well it fits? ETO, PTO ?
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76mm
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RE: Scrolling at map edge

Post by 76mm »

Here's one for the Minsk campaign, which covers an area of about 360 x 350 km (ie, hexes; blue and red dots show units, yellow shows objectives):
Image

But it really doesn't matter how big it is--the jump map always shows the whole map, the square representing the main map just shrinks if the jump map covers a larger area.

In comparison, TAOW's mini-map is just not very useful in my opinion.
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sPzAbt653
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RE: Scrolling at map edge

Post by sPzAbt653 »

the jump map always shows the whole map

Then the only difference would be that TOAW currently has the little map that is always on screen, but it looks like that aspect would be far offset by a floating, sizeable, moveable, full map view jump map. Sounds like a smashing possible improvement !
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Lobster
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RE: Scrolling at map edge

Post by Lobster »

ORIGINAL: 76mm
ORIGINAL: sPzAbt653
Hit 'B' and type in a location to center the map there.

Ugh, not exactly a convenient way to do it; I was hoping that the UI revamp would address issues like this.

Generally, I agree with the OP, although what he's saying would only become especially useful if the "mini-map" were replaced with a "jump map" which showed the entire map, with a box showing the main map's location in the overall map. I think the PzC series does this pretty well--the jump map is usually hidden, but can be opened/closed with a hotkey, can be moved around, and it shows the whole map:


Nothing fancy, but it works quite well.

This is exactly what I have been asking for since at least JANUARY. Shows the ENTIRE map no matter how large it is. No scrolling involved where as the mini map in TOAW still involves time consuming scrolling. [8|]

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ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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76mm
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RE: Scrolling at map edge

Post by 76mm »

ORIGINAL: sPzAbt653...that aspect would be far offset by a floating, sizeable, moveable, full map view jump map. Sounds like a smashing possible improvement !

Actually, just to be clear, it is not sizeable, but is floating and moveable.
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sPzAbt653
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RE: Scrolling at map edge

Post by sPzAbt653 »

it is not sizeable

In 1969 I dreamed of 2015 ... now it is all such a disappointment [:(]
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Falcon1
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RE: Scrolling at map edge

Post by Falcon1 »

I just thought of a simple solution to my problem with the mini map:

A button (or hot key) that centers the mini map around the current main map view.
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Lobster
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RE: Scrolling at map edge

Post by Lobster »

ORIGINAL: sPzAbt653
it is not sizeable

In 1969 I dreamed of 2015 ... now it is all such a disappointment [:(]

Yeah, no flying cars nor robot maids like Rosie. But computers are smaller than a house. [;)]
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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