ORIGINAL: chaos45
Look forward to seeing your AAR vs Pelton in the future. Getting 30 CV for Soviets in 1941....is well.....Not going to say its impossible but it will really only be in select locations. My understanding if you look at old AARs the game has changed a ton since then...and from my experience of 3x .04 starts getting anything near those CVs seems about impossible at least for any lengthy stretch of the front against anywhere near competent German play.
And therein lies the rub. I haven't played anyone that good so I can't say if what is working for me will work. I do know that I see a lot of the AAR's and think I would have done things differently, particularly Turns 1-4 which to me are critical turns in determining how 1941 is going to go for both sides.
You can do what TD did and have grouping of high Cv but like in this game the Germans just go around, so it really isnt the best defense strategy at current in this version of the game.
I wouldn't do anything TD has done in this particular game for reasons already stated by myself and several others.
Even in Summer of 1942- with over 70 Corps in my force I couldnt dream of 30+CV everywhere.
I wouldn't know, your screens don't show CV. But in general, you don't need 30+ CV everywhere, you need them where the spearheads are.
I found that you are often struggling just to build a front line that isnt giving up pockets in most of 1941. As having even a double stacked line is a luxory that will most often just give more units into a pocket eventually.
1941 is a never ending struggle for SHC to avoid encirclements, I'm not saying it isn't. That's particularly true following a breakthrough. Once the Germans get clean breakthroughs and low cost encirclements it becomes a very difficult cycle to break. But to come full circle, where I don't agree is that the answer is to spend 1941 running. You run when you have to run and you fight when you have the strength to fight. And managing the CV and fort levels is what gives you the strength to fight. Like you I've been playing wargames for 30+ years (mostly boardgames back in the day and now ASL on VASL, though I'm on a break as its too addictive!) and like all wargames, this one just comes down to math at it's core level...if you can manage the math and use what you have in the most efficient manner possible, you'll get good results.







