The Soviets and the Meeting Battle

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pzgndr
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RE: The Soviets and the Meeting Battle

Post by pzgndr »

ORIGINAL: Mad Russian
Line up all your pieces and I'll line up mine. You know what I have, I know what you have. Now it's your turn to go.

Like, a game. Like this game. It's just a game. I made a perfectly reasonable suggestion for some generic scenarios. Sorry to bother you MR. [8|]
Bill Macon
Empires in Arms Developer
Strategic Command Developer
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Stimpak
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RE: The Soviets and the Meeting Battle

Post by Stimpak »

A recently posted 1980 training film sheds light on this type of battle:

https://www.youtube.com/watch?v=TAciU8DJVgM

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Mad Russian
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RE: The Soviets and the Meeting Battle

Post by Mad Russian »

ORIGINAL: pzgndr


This is fine. However, it would also be nice to have several generic doctrinal scenarios useful for benchmarking. For example, a Soviet MRR or tank regiment versus NATO Bn TF, both with more or less standard OOB.

Again the game scenarios with the "come as you are" premise is OK and interesting. Players can do what they want with the hypothetical results. Our US Army NTC and Hohenfels experiences are also somewhat hypothetical but they do provide some useful results that we can compare and contrast with this game. Just a thought.


It is possible to see some of these basic scenario sets as we move forward. The amount of possible scenarios is unlimited.

You should know that we read every comment about the game and rarely throw anything away. This post is from July of last year and it's still active in our thought processes. A huge part of our issue in doing anything with the game is the team's very restricted free time to spend on it.

Like, a game. Like this game. It's just a game. I made a perfectly reasonable suggestion for some generic scenarios. Sorry to bother you MR. [8|]



My original reply seems to have been too harsh and for that I apologize. We are working on several ideas for more content as well as some personal projects. So, if you find some scenarios you would like to create by all means test your skills.

Part of your comment above is going to come to fruition with Southern Storm as a part of our mapping area will cover the Hohenfels/Grafenwöhr area of Southern Germany.

We are trying to cover as many possibilities as possible for you guys but we simply only have so many hours in a day.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
tbridges
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RE: The Soviets and the Meeting Battle

Post by tbridges »

ORIGINAL: Capn Darwin

I think most of these movement style issues will go away in Southern Storm with multi-order waypoints. You will be able to plot a hasty road move to close to the objective area, then a deliberate move into the objective area, and then a short assault to the objective. Then hold when there.

This sounds sensational! Can't wait!
Tom


The easy way is always mined...
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Mad Russian
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RE: The Soviets and the Meeting Battle

Post by Mad Russian »

ORIGINAL: pzgndr

ORIGINAL: Mad Russian
Tazak has the way I do scenarios figured out. War is always a "Come As You Are" party as far as I can see. What you thought you would have you are missing. What sometimes doesn't make sense is here. And where is the rest of the Bn?

This is fine. However, it would also be nice to have several generic doctrinal scenarios useful for benchmarking. For example, a Soviet MRR or tank regiment versus NATO Bn TF, both with more or less standard OOB.

Again the game scenarios with the "come as you are" premise is OK and interesting. Players can do what they want with the hypothetical results. Our US Army NTC and Hohenfels experiences are also somewhat hypothetical but they do provide some useful results that we can compare and contrast with this game. Just a thought.


We are have some of these we use for testing purposes but they aren't close to being balanced. And often that is the problem for the scenarios released for play. Often gamers want the scenarios to be at least reasonably balanced and have a chance to win the battle.

Would you like to see them setup where there are only one side set up where you input the other side? Or would you want basic ORBAT's for both sides in some of the standard tactical situations?

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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