dispersing the fuel and oil

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Alfred
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RE: dispersing the fuel and oil

Post by Alfred »

Post #11 above quoted a post of mine which detailed how the magical highway is created.  The quote left out (at point no. 7) the link I provided to a different thread where I detailed how the fuel required figure, which is found on a base screen, is calculated.
 
The complete thread, which includes all mine and PaxMondo's posts plus the hyper link, is:
 
http://www.matrixgames.com/forums/tm.asp?m=3700490&mpage=1&key=magic%2Chighway&#3701853
 
The experience of regular Japanese players is that if the magical highway is successfully set up, it provides much more than a marginal boost to the war effort.
 
Alfred
Alpha77
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RE: dispersing the fuel and oil

Post by Alpha77 »

Well took the tipps given here in this good thread. Based some ships at Fusan also put a lot of fleets there as home port. It works fuel is drawn to Fusan it seems mostly from Port Arthur...

If it also will draw from HK eg. that would be cool, or even if the road/rail connection would be established from Singapur...[;)]
Numdydar
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RE: dispersing the fuel and oil

Post by Numdydar »

ORIGINAL: Alfred

Post #11 above quoted a post of mine which detailed how the magical highway is created.  The quote left out (at point no. 7) the link I provided to a different thread where I detailed how the fuel required figure, which is found on a base screen, is calculated.

The complete thread, which includes all mine and PaxMondo's posts plus the hyper link, is:

http://www.matrixgames.com/forums/tm.asp?m=3700490&mpage=1&key=magic%2Chighway&#3701853

The experience of regular Japanese players is that if the magical highway is successfully set up, it provides much more than a marginal boost to the war effort.

Alfred

What I was referring to as marginal is time difference between just sailing a TF from the DEI directly to the HI and using the 'magic highway'. In my experience using a TF to go directly between the DEI and HI is still the best (and fastest) method to get the fuel home. As it is possible to keep these TFs going back and forth until early '44 (or even later), I consider the impact of the land connection 'marginal' over the course of the entire game.

Now once these TFs can no long go back and forth, that is when the land connection can make a difference. But again, I still consider this a marginal impoact simple because it really does not impact the final outcomne for Japan. Just makes the (painful) end last a little longer. And when you get into '45 as Japan, every turn is painful [:(]
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geofflambert
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RE: dispersing the fuel and oil

Post by geofflambert »

I get confused a lot when people use the abbreviation HI. I know no one uses it for Hawaiian Islands and it generally means Heavy Industry, but I think sometimes people mean Home Islands. If you say it makes sense to ship fuel oil to either one you would be correct in both cases. Anyways, I am a proponent of nudging LI (light industry) in locations where there's access to refineries so there's less need to ship fuel over sea. Take Hokkaido as an example, if you use the fuel there to produce supply, you won't need to ship that fuel to Honshu and ship back supplies. Win win. Also it has appeared to me that if you ship fuel or crude to HK/Canton and you just own the coastal regions of China, some crude will eventually reach Port Arthur and some fuel to Shanghai, just not a lot or very quickly. Nonetheless that makes HK/Canton a good staging area for later distribution by sea. Luzon is a good place to ship fuel and nudge up LI because you can be producing supplies you will need in that theatre while using less shipping capacity. When you use less capacity you increase the efficiency of the capacity you have while not burning up as much fuel moving stuff around. Also in theatres where you have a lot of warship usage, don't forget you can refuel warships at sea with xAKs if needed so don't be in too much of a hurry to ship fuel away from the front. Ship accumulating crude to somewhere it can reach a refinery such as HK and Saigon, or Singapore, Port Arthur or all the way home.

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rustysi
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RE: dispersing the fuel and oil

Post by rustysi »

Anyways, I am a proponent of nudging LI (light industry) in locations where there's access to refineries so there's less need to ship fuel over sea. Take Hokkaido as an example, if you use the fuel there to produce supply, you won't need to ship that fuel to Honshu and ship back supplies. Win win.

Good idea, wrong reason. LI (light industry) only needs resources, no fuel is necessary. You can nudge up the HI (heavy industry) in Hokkaido a bit (I think I get the island up to ~100 HI total, so the increase is quite small). Here's how it works. I keep a couple of small tankers in the area to bring the oil from Sakhalin (300/day) to Hokkaido, plus the Hokkaido oil (150/day) to Honshu. Hokkaido doesn't have refineries. They then ship fuel back from the HI. Also at these two locations you can increase the LI as they generate far more resources than they can possible use. This is also true for Formosa. Now it costs supply to do this, but its paid back by the fact that you don't need to ship resources out of these areas (costs fuel) or ship supply to them (costs fuel). Formosa is the best. Increase the LI output at both LI areas to 100 each and you're left with 400 resources/day and 80 oil/day to ship out and for the foreseeable future no need to ship in supplies (except initially to enact the increases).

Now these increases are just MHO, but I've been using them and they seem to work quite well. Also I faze them in over time so as not to stress the IJ economy too much. I'm usually done by late spring '42. Over time I'll recoup the supplies costs by the increases in output and smaller expenditure of fuel.

Rusty
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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geofflambert
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RE: dispersing the fuel and oil

Post by geofflambert »

ORIGINAL: rustysi
Anyways, I am a proponent of nudging LI (light industry) in locations where there's access to refineries so there's less need to ship fuel over sea. Take Hokkaido as an example, if you use the fuel there to produce supply, you won't need to ship that fuel to Honshu and ship back supplies. Win win.

Good idea, wrong reason. LI (light industry) only needs resources, no fuel is necessary. You can nudge up the HI (heavy industry) in Hokkaido a bit (I think I get the island up to ~100 HI total, so the increase is quite small). Here's how it works. I keep a couple of small tankers in the area to bring the oil from Sakhalin (300/day) to Hokkaido, plus the Hokkaido oil (150/day) to Honshu. Hokkaido doesn't have refineries. They then ship fuel back from the HI. Also at these two locations you can increase the LI as they generate far more resources than they can possible use. This is also true for Formosa. Now it costs supply to do this, but its paid back by the fact that you don't need to ship resources out of these areas (costs fuel) or ship supply to them (costs fuel). Formosa is the best. Increase the LI output at both LI areas to 100 each and you're left with 400 resources/day and 80 oil/day to ship out and for the foreseeable future no need to ship in supplies (except initially to enact the increases).

Now these increases are just MHO, but I've been using them and they seem to work quite well. Also I faze them in over time so as not to stress the IJ economy too much. I'm usually done by late spring '42. Over time I'll recoup the supplies costs by the increases in output and smaller expenditure of fuel.

Rusty

It's been too long since I've played, I'm forgetting everything. Yes, nudge (by that I mean slightly) up LI in resource producing territory.

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geofflambert
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RE: dispersing the fuel and oil

Post by geofflambert »

ORIGINAL: geofflambert

ORIGINAL: rustysi
Anyways, I am a proponent of nudging LI (light industry) in locations where there's access to refineries so there's less need to ship fuel over sea. Take Hokkaido as an example, if you use the fuel there to produce supply, you won't need to ship that fuel to Honshu and ship back supplies. Win win.

Good idea, wrong reason. LI (light industry) only needs resources, no fuel is necessary. You can nudge up the HI (heavy industry) in Hokkaido a bit (I think I get the island up to ~100 HI total, so the increase is quite small). Here's how it works. I keep a couple of small tankers in the area to bring the oil from Sakhalin (300/day) to Hokkaido, plus the Hokkaido oil (150/day) to Honshu. Hokkaido doesn't have refineries. They then ship fuel back from the HI. Also at these two locations you can increase the LI as they generate far more resources than they can possible use. This is also true for Formosa. Now it costs supply to do this, but its paid back by the fact that you don't need to ship resources out of these areas (costs fuel) or ship supply to them (costs fuel). Formosa is the best. Increase the LI output at both LI areas to 100 each and you're left with 400 resources/day and 80 oil/day to ship out and for the foreseeable future no need to ship in supplies (except initially to enact the increases).

Now these increases are just MHO, but I've been using them and they seem to work quite well. Also I faze them in over time so as not to stress the IJ economy too much. I'm usually done by late spring '42. Over time I'll recoup the supplies costs by the increases in output and smaller expenditure of fuel.

Rusty

It's been too long since I've played, I'm forgetting everything. Yes, nudge (by that I mean slightly) up LI in resource producing territory.

Isn't that called being Rusty? Better than being Malkovich I guess.

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rustysi
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RE: dispersing the fuel and oil

Post by rustysi »

ORIGINAL: geofflambert

ORIGINAL: geofflambert

ORIGINAL: rustysi



Good idea, wrong reason. LI (light industry) only needs resources, no fuel is necessary. You can nudge up the HI (heavy industry) in Hokkaido a bit (I think I get the island up to ~100 HI total, so the increase is quite small). Here's how it works. I keep a couple of small tankers in the area to bring the oil from Sakhalin (300/day) to Hokkaido, plus the Hokkaido oil (150/day) to Honshu. Hokkaido doesn't have refineries. They then ship fuel back from the HI. Also at these two locations you can increase the LI as they generate far more resources than they can possible use. This is also true for Formosa. Now it costs supply to do this, but its paid back by the fact that you don't need to ship resources out of these areas (costs fuel) or ship supply to them (costs fuel). Formosa is the best. Increase the LI output at both LI areas to 100 each and you're left with 400 resources/day and 80 oil/day to ship out and for the foreseeable future no need to ship in supplies (except initially to enact the increases).

Now these increases are just MHO, but I've been using them and they seem to work quite well. Also I faze them in over time so as not to stress the IJ economy too much. I'm usually done by late spring '42. Over time I'll recoup the supplies costs by the increases in output and smaller expenditure of fuel.

Rusty

It's been too long since I've played, I'm forgetting everything. Yes, nudge (by that I mean slightly) up LI in resource producing territory.

Isn't that called being Rusty? Better than being Malkovich I guess.

[:D]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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