Submarines opverpowered

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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Rongor
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RE: Submarines opverpowered

Post by Rongor »

Is there a Sea blockade by event that prevents spawning of the convoys and checking for fleet strenght?

The British still have their 4 dreads and maybe 4 light cruisers but everything else is gone. The Canuck fleet may still roam the Atlantic though.

French and Italian stuff concentrates in the Mediterranean and possibly south Atlantic (frenchies) but those in the Med slowly getting eaten now by my AH subs.
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operating
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RE: Submarines opverpowered

Post by operating »

ORIGINAL: Rongor

Is there a Sea blockade by event that prevents spawning of the convoys and checking for fleet strenght?

The British still have their 4 dreads and maybe 4 light cruisers but everything else is gone. The Canuck fleet may still roam the Atlantic though.

French and Italian stuff concentrates in the Mediterranean and possibly south Atlantic (frenchies) but those in the Med slowly getting eaten now by my AH subs.
Usually and most likely the first damage done to a G convoy triggers the "North Sea Blockade" (very early in a match), it's an event that can be easily missed or go unnoticed during the first phase of a busy game.

Check the lua files under "events"...[;)]
and one flew over the Cuckoos nest
Rongor
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Joined: Tue Mar 25, 2014 7:35 am
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RE: Submarines opverpowered

Post by Rongor »

If the program just adds all the strength numbers disregarding the PP the specific vessel did cost, I might have a chance, since the German subs alone add up to 120, which is 3 times the British dreadnoughts. If PP value of the units is taken in to account, he holds me by the balls.
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operating
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Joined: Sat Jan 19, 2013 11:34 am

RE: Submarines opverpowered

Post by operating »

ORIGINAL: Rongor

If the program just adds all the strength numbers disregarding the PP the specific vessel did cost, I might have a chance, since the German subs alone add up to 120, which is 3 times the British dreadnoughts. If PP value of the units is taken in to account, he holds me by the balls.

I'm pretty sure it's strength for strength, don't forget to include the whole E navy from all their countries... Try and do a amphib landing over in England or Russia as a feint to draw out their navies for a kill. It might sound crazy: try using Zeps on surface fleets before attacking with subs and or other surface fleets, the air losses might seem real bad at first, but often they are the key to sinking an enemy fleet.[:)]
and one flew over the Cuckoos nest
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