ORIGINAL: NakedWeasel
Im happy to contribute. Thank you!
Great. Thanks
Moderator: MOD_Command
ORIGINAL: mikmyk
ORIGINAL: Casinn
ORIGINAL: SeaQueen
I'm sure it's always the "Why would anyone think of testing that?!?!?" stuff that annoys you the most.![]()
On the flip side, some of the people testing really odd things have found some of the better bugs I think!
Actually people that take digs at us for no reason is the most annoying, We try our best to be pretty responsive on just about everything.
Mike
ORIGINAL: Casinn
ORIGINAL: mikmyk
ORIGINAL: Casinn
On the flip side, some of the people testing really odd things have found some of the better bugs I think!
Actually people that take digs at us for no reason is the most annoying, We try our best to be pretty responsive on just about everything.
Mike
Actually that was meant to be a compliment to the people that are taking the time testing odd things, certainly not a dig at you devs.
Dysta
To be fair, even a tiny scratch of any aircraft in CMANO will becomes a fatal crash, we really need damage points implemented.
NakedWeasel
The only reason I'd want planes with a critical damage level, is to make combat rescue missions to be made possible and more realistic. Of course, we also need personnel (that are deployable from, and to- aircraft). I know that it's really beyond the scope of the title, but I think that aircrew and maintainers should be a reloadable "munition" or resource like fuel, stored in barracks and bunkers. These resources are necessary for the operation of aircraft, (and ships?) And are lost from the players inventory permanently once their numbers in the bunkers and barracks are depleted, or those facilities are destroyed. If the editing software is as robust as it seems to be, it should be fairly easy to implement.
ORIGINAL: mikmyk
Creating an aircraft damage model is on the list but the current impact of not having isn't huge by any stretch. Aircraft damaged like the one's above are mission killed (more or less) and if they make it back to base are rarely back in the fight before the duration of any current scenario expires. As far as long term design goals it is something we should add though.
Mike
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