Patch 07 - Unofficial Public Beta & UI Suggestions

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HansBolter
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by HansBolter »

ORIGINAL: Admiral DadMan

ORIGINAL: HansBolter

Can we get the hex stacking limit text out from under the three buttons in the uppermost right corner at less than maximum resolutions?

Been stuck playing at 1680x1050 due to limitations of my current monitor and it's really tough to get a read on the stacking limits of hexes I don't already control.

I'm having trouble visualizing what you mean.

At work now, but will get a screenshot tonight I can upload tomorrow morning. Basically the text labeling the stacking limits of the hex is underneath the minimize, maximize and close buttons standard to all windows programs.
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by Admiral DadMan »

LCU AND Air Group Leader Change panels:

Add point cost to lower right
Change text from "Done" to "Accept Leader Change"

Both panels could use this fix.

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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by HansBolter »

ORIGINAL: Admiral DadMan

ORIGINAL: HansBolter

Can we get the hex stacking limit text out from under the three buttons in the uppermost right corner at less than maximum resolutions?

Been stuck playing at 1680x1050 due to limitations of my current monitor and it's really tough to get a read on the stacking limits of hexes I don't already control.

I'm having trouble visualizing what you mean.


Take a look at this screenshot. I have targeted a hex in the Korean peninsula that I don't control. The only information you can get on a hex you don't control is in the top bar, ie... weather forecast and stacking limit.
At the 1680x1050 resolution that is the max for my monitor the stacking limit text is hidden under the three buttons in the upper right corner and impossible to read. I have to enter a hex before I can tell what the stacking limits are.



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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by Admiral DadMan »

I see what you mean now. I also notice that your minimap doesn't display.

I realized after the fact that you were in windowed mode.

My laptop is a 1920x1080 display and to get it to fit in Windowed mode, I had to use -w -px1680 -py1050. What is the max your monitor can do?

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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by BBfanboy »

ORIGINAL: Lokasenna

I almost started another thread for this one as it's a bug but it does have to do with the UI...

Managing repair ships is exceedingly annoying, at least when an ARD is involved. There appears to be a bug in the UI and what it displays with regard to Pier Side mode and the presence of an ARD. Specifically, it looks like this:

Image

This is at a Port 6, so it can't fix any major damage. Note that the second ship on the list shows that it will finish repairs in 4 days, even though it has 1 point of (major) flooding damage. It will never repair this at this port, unless I assign it to the ARD (in the screenshot it is at Pier Side).

But the biggie is the ship with more damage in this screenshot. There is only the size 6 port and the ARD in terms of repair facilities at this base, yet the interface implies that each ship will repair its floatation damage despite not using the ARD at all. Given the difficulty in getting ARDs to be used by the ships you want to use them (having to set priorities despite only 1 ship being set to Repair Ship, for example), this makes determining whether your ship is using an ARD or not unnecessarily complicated. Even worse, you can have a ship using the ARD (say the more damaged ship in this case) and another ship at Pier Side (the ship with just 1 point of major damage left to be fixed), and the ship at Pier Side will appear as if it's going to have that 1 point fixed even though the ARD is currently being used by another ship.

So far as I can tell, ARs function fine (they don't cause a bug like this). Basically, ARDs function really queerly in the ship repair interface with the Pier Side/Repair Ship functionality. This may be a tall order in terms of the code, but wouldn't it just be easier to treat them exactly like mobile shipyards - having the Shipyard option appear when an ARD is present, and moving the code for an ARD only working on 1 ship at a time to the Repair Shipyard section(s)? Maybe that's too hard, but since they're basically mobile shipyards... it would make sense and they'd be easier to use/manage.

Not sure if it applies in your case, Lokasenna, but ARs can often repair up to 5 points of flotation damage. Your repairing ship with 1 point floatation damage may be using the AR rather than the ARD. Even if you didn't assign the AR, it will take on the job if it has no other current tasking.
I have no experience with ARDs, so I can't comment on that part.
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HansBolter
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by HansBolter »

No I NEVER play in windowed mode. I hate it.

This will likely be resolved after Christmas when I intend to upgrade to a pair of 27" monitors.

I realize it only affects games with full stacking limits everywhere being displayed on a limited resolution monitor.

Probably no way to squeeze everything in across the top bar at lower resolutions.
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by Admiral DadMan »

ORIGINAL: HansBolter

No I NEVER play in windowed mode. I hate it.

This will likely be resolved after Christmas when I intend to upgrade to a pair of 27" monitors.

I realize it only affects games with full stacking limits everywhere being displayed on a limited resolution monitor.

Probably no way to squeeze everything in across the top bar at lower resolutions.

My bad. Brain not fully engaged yet.

I just reset my monitor to 1680x1050 and started the game at that resolution, and was able to get the same output as I posted earlier with everything fitting. I'm thinking there's something more going on with your display.

What you could try is to leave your monitor resolution where it is and try a lower game resolution like 1600x900 or 1440x900
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by Lokasenna »

ORIGINAL: BBfanboy

ORIGINAL: Lokasenna

I almost started another thread for this one as it's a bug but it does have to do with the UI...

Managing repair ships is exceedingly annoying, at least when an ARD is involved. There appears to be a bug in the UI and what it displays with regard to Pier Side mode and the presence of an ARD. Specifically, it looks like this:

Image

This is at a Port 6, so it can't fix any major damage. Note that the second ship on the list shows that it will finish repairs in 4 days, even though it has 1 point of (major) flooding damage. It will never repair this at this port, unless I assign it to the ARD (in the screenshot it is at Pier Side).

But the biggie is the ship with more damage in this screenshot. There is only the size 6 port and the ARD in terms of repair facilities at this base, yet the interface implies that each ship will repair its floatation damage despite not using the ARD at all. Given the difficulty in getting ARDs to be used by the ships you want to use them (having to set priorities despite only 1 ship being set to Repair Ship, for example), this makes determining whether your ship is using an ARD or not unnecessarily complicated. Even worse, you can have a ship using the ARD (say the more damaged ship in this case) and another ship at Pier Side (the ship with just 1 point of major damage left to be fixed), and the ship at Pier Side will appear as if it's going to have that 1 point fixed even though the ARD is currently being used by another ship.

So far as I can tell, ARs function fine (they don't cause a bug like this). Basically, ARDs function really queerly in the ship repair interface with the Pier Side/Repair Ship functionality. This may be a tall order in terms of the code, but wouldn't it just be easier to treat them exactly like mobile shipyards - having the Shipyard option appear when an ARD is present, and moving the code for an ARD only working on 1 ship at a time to the Repair Shipyard section(s)? Maybe that's too hard, but since they're basically mobile shipyards... it would make sense and they'd be easier to use/manage.

Not sure if it applies in your case, Lokasenna, but ARs can often repair up to 5 points of flotation damage. Your repairing ship with 1 point floatation damage may be using the AR rather than the ARD. Even if you didn't assign the AR, it will take on the job if it has no other current tasking.
I have no experience with ARDs, so I can't comment on that part.

There is no AR at this particular port. It's just the size 6 port and the ARD - no other resources, not even (appreciable) naval support. There might be naval support "leaking" over from a nearby command HQ, but not very much. Less than 50.

But even still, there's 23 points of major damage there that the interface is implying will be fixed in pier side mode, which is just wrong.
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by Lokasenna »

ORIGINAL: HansBolter

No I NEVER play in windowed mode. I hate it.

This will likely be resolved after Christmas when I intend to upgrade to a pair of 27" monitors.

I realize it only affects games with full stacking limits everywhere being displayed on a limited resolution monitor.

Probably no way to squeeze everything in across the top bar at lower resolutions.

I've always thought that was a funny place to stick the SL info anyway. It should be somewhere in the bottom bar, IMO.
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by witpqs »

Here is a pic from my laptop, running windowed mode but at the full resolution of the laptop (1366 x 768).

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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by witpqs »

ORIGINAL: HansBolter

ORIGINAL: Admiral DadMan

ORIGINAL: HansBolter

Can we get the hex stacking limit text out from under the three buttons in the uppermost right corner at less than maximum resolutions?

Been stuck playing at 1680x1050 due to limitations of my current monitor and it's really tough to get a read on the stacking limits of hexes I don't already control.

I'm having trouble visualizing what you mean.


Take a look at this screenshot. I have targeted a hex in the Korean peninsula that I don't control. The only information you can get on a hex you don't control is in the top bar, ie... weather forecast and stacking limit.
At the 1680x1050 resolution that is the max for my monitor the stacking limit text is hidden under the three buttons in the upper right corner and impossible to read. I have to enter a hex before I can tell what the stacking limits are.



Image
When I look at your pic above and compare it to mine in my last post, things don't look right. Mine is a pic of almost all of the 1366 pixels width. Yours is supposedly 1680 - which is more pixels in width - but looks like it has fewer pixels in width. My guess is that you are not seeing the resolution that you think you have it set for.
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by HansBolter »

Could it be that while I have the desktop set at 1680x1050 the game is defaulting to a lower resolution?

Anyone know what the default game resolution is? Could it be as low as 1024x768?

Is the only way to get a non-default resolution by a adding command line switch?

I'll try adding a 1680x1050 switch and hope I can still read the text.
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by witpqs »

ORIGINAL: HansBolter

Could it be that while I have the desktop set at 1680x1050 the game is defaulting to a lower resolution?
Yes it could totally be that.

Anyone know what the default game resolution is? Could it be as low as 1024x768?
Going from memory, there is a minimum of maybe 1280 x 768?? It's definitely in the documentation/manual somewhere near the beginning. As for default, that might depend on the graphics card. In any event, it's better to specify what resolution you want in a switch.

Is the only way to get a non-default resolution by a adding command line switch?
Yes, AFAIK. Switches are not hard. Lots of pics have been posted of where and how to put them in.

I'll try adding a 1680x1050 switch and hope I can still read the text.
For full screen, IIRC the resolution you specify must be one that is supported by your video card.
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by Tejszd »

Default resolution is 1024 x 768 if the settings you try do not work for some reason.

Wish the game could provide a screen with a drop down list of possible resolutions as I have tried about 6 different resolutions full screen, that I can set my desktop to, but only two work with my Windows 10 install (should have stayed with Win7);

1920x1200 - which is great for how much map you can see but almost everything is too small
1024x768 - default
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by michaelm75au »

ORIGINAL: HansBolter

ORIGINAL: Admiral DadMan

ORIGINAL: HansBolter

Can we get the hex stacking limit text out from under the three buttons in the uppermost right corner at less than maximum resolutions?

Been stuck playing at 1680x1050 due to limitations of my current monitor and it's really tough to get a read on the stacking limits of hexes I don't already control.

I'm having trouble visualizing what you mean.


Take a look at this screenshot. I have targeted a hex in the Korean peninsula that I don't control. The only information you can get on a hex you don't control is in the top bar, ie... weather forecast and stacking limit.
At the 1680x1050 resolution that is the max for my monitor the stacking limit text is hidden under the three buttons in the upper right corner and impossible to read. I have to enter a hex before I can tell what the stacking limits are.



Image
Are you also using -altFont? It just seems to be a bit more spread out than usual.
I toyed in the past since I started showing SLs how to get the info shown, but that poor old top bar is pretty well populated.
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by HansBolter »

Yes I definitely use -altFont

I have all the negative factors at work that I could have to create this outcome. [:D]

I'll try upping the resolution, but am unsure I will be able to read the tiny text that inherently comes with it.

I'm using a fairly old Dell 23" monitor that is limited to max 1680x1050.

Planning to upgrade to a pair of 27" monitors after Christmas.

Surprised no one has commented on the state of affairs in Manchuria in May '42 in my screenshot. [8D]

It's a Focus Pacific scenario with the Russkies active at start.

Very bad news for the Japanese.
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by Skyros »

ORIGINAL: michaelm

ORIGINAL: HansBolter

ORIGINAL: Admiral DadMan




I'm having trouble visualizing what you mean.


Take a look at this screenshot. I have targeted a hex in the Korean peninsula that I don't control. The only information you can get on a hex you don't control is in the top bar, ie... weather forecast and stacking limit.
At the 1680x1050 resolution that is the max for my monitor the stacking limit text is hidden under the three buttons in the upper right corner and impossible to read. I have to enter a hex before I can tell what the stacking limits are.



Image
Are you also using -altFont? It just seems to be a bit more spread out than usual.
I toyed in the past since I started showing SLs how to get the info shown, but that poor old top bar is pretty well populated.


Well you could change ALLIED PLAYER to PLAYER-A and the date to 05/05/42 and Moonlight to just Moon to free up some space.
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by witpqs »

FYI my sample pic was also with -altFont.

IMO what's needed here to get the bolt fastened is a bigger hammer. Rather than upgrading as you plan, try two 80 inch monitors instead! [:'(]

How about you post the actual Target line that you are using? Let's have a look at the switches.

Another suggestion. Go to you desktop. Right-click, then click on "Resolution". On that pop-up will be a box with your current resolution. Click on it to activate it as a pull down menu. That will contain a list of resolutions. Write them down. Those probably are the resolutions that your monitor natively supports.
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by BBfanboy »

I'm no expert, but when I was shopping for computers last it seemed to me the video cards I looked at also had "native resolutions" that it can more easily display.
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Post by HansBolter »

Thanks for the offers of help guys.

I am actually comp savvy enough to know how to look up, choose and set desktop resolutions.

I do build my own systems. Perhaps you saw the thread a while back where I was posting pics of my latest adventure.

It's partially built out and operational with a GT740 2 gig card I had on hand.

The resolution limit is coming form the dated Dell 23" monitor and not the card.

The dual 4 gig cards and the dual 27" monitors have been put off until after Christmas.

At work now so I can't share a copy of my switches.

I have typically only used -altFont and -deepColor.

Never had to mess with resolution switches before.

Never had to bother with multi-core switches either, but wondered if I might need them with this new 4.7ghs 8 core behemoth.

So far no performance glitches.

Prior to this build I was limping along on an old garage box...2.0 ghz P5 with 1gig of ram and a 512mgb card.

Damn was it a dog. I could go get a cup of coffee and spend some time with the cats while it chugged for 5-7 minutes getting through the AI orders phase.

Now I can't even run to the head without the turn starting before I'm back in front of the screen. [8D]
Hans

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