Is the scenario using multiple sides, with some allied to each other? The units switching between neutral, unfriendly, etc, may not necessarily be a problem - it may be displaying the status of one side, and then the allied side.ORIGINAL: schweggy
The flickering is still an issue. I don't believe it is related to Direct-X, game settings, OS, etc. It can be mitigated by manually changing the offending contact's status to something other than whatever it's currently set at (neutral, friendly, hostile, etc.) Typically if a side goes hostile and some units, mostly airborne, are "unknown" they flicker.
I'm on 64 bit Windows 10 Home, i7-4790/8GB RAM/etc. with most options "on." It doesn't matter if they're off. The issue persists.
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The original issue here was the 'Unit Status' screen flickering from memory. Your problem seems to be related to the units on map 'flickering' between contact statuses??
