[PARTIALLY FIXED v1.11] Flickering Unit Status

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michaelm75au
Posts: 12467
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Flickering Unit Status

Post by michaelm75au »

ORIGINAL: schweggy

The flickering is still an issue. I don't believe it is related to Direct-X, game settings, OS, etc. It can be mitigated by manually changing the offending contact's status to something other than whatever it's currently set at (neutral, friendly, hostile, etc.) Typically if a side goes hostile and some units, mostly airborne, are "unknown" they flicker.

I'm on 64 bit Windows 10 Home, i7-4790/8GB RAM/etc. with most options "on." It doesn't matter if they're off. The issue persists.
Is the scenario using multiple sides, with some allied to each other? The units switching between neutral, unfriendly, etc, may not necessarily be a problem - it may be displaying the status of one side, and then the allied side.
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The original issue here was the 'Unit Status' screen flickering from memory. Your problem seems to be related to the units on map 'flickering' between contact statuses??
Michael
schweggy
Posts: 218
Joined: Tue Feb 03, 2015 8:24 pm

RE: Flickering Unit Status

Post by schweggy »

The flickering I see is on the group/unit map. Contacts will change between "unknown" and "unfriendly" or any other combo.
- schweggy -

Montani Semper Liberi - Mountaineers are always free
schweggy
Posts: 218
Joined: Tue Feb 03, 2015 8:24 pm

RE: Flickering Unit Status

Post by schweggy »

Emsoy,

I'll make a video next time it happens and post it here. I'll try to explain what's going on in the scenario too.
- schweggy -

Montani Semper Liberi - Mountaineers are always free
ComDev
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RE: Flickering Unit Status

Post by ComDev »

ORIGINAL: schweggy

The flickering I see is on the group/unit map. Contacts will change between "unknown" and "unfriendly" or any other combo.

That should have been fixed in the latest RC [8D]
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