Why are urban areas affected by mud?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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No idea
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Joined: Fri Jun 24, 2011 11:19 am

RE: Why are urban areas affected by mud?

Post by No idea »

ORIGINAL: vonFelty

Well, the streets were most likely bombed or arty shelled into oblivion so its quite a mess anyways when you think about it.

Sure, it is a mess attacking into an urban area, but that is already taken into account when attacking into urban areas, wether we are in mud season or not.
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GamesaurusRex
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RE: Why are urban areas affected by mud?

Post by GamesaurusRex »

Ah yes ! Those marvelous Russian roads... Note well the urban setting...

http://www.ww2incolor.com/soviet-union/ ... Roads.html

Nope... no delays there... just clear sailing !
"Real Life" is a game... THIS is war !
No idea
Posts: 495
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RE: Why are urban areas affected by mud?

Post by No idea »

I was talking about heavy and light urban areas (although this last one could perhaps wouldnt fit into "all paved", just partially). Not about cities or towns (which I guess is where the photo was taken). Leningrad center (to say one big city) in 1941 was fully paved. I know there arent many heavy urban hexes in the map (just 8, iirc) but they are among the most important hexes.
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