a few turns only on super hard difficulty

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zakblood
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RE: a few turns only on super hard difficulty

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2

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RE: a few turns only on super hard difficulty

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3

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RE: a few turns only on super hard difficulty

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4, before turn movement & combat phase starts, i have some choices to make first


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RE: a few turns only on super hard difficulty

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5

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RE: a few turns only on super hard difficulty

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5a

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RE: a few turns only on super hard difficulty

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6


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RE: a few turns only on super hard difficulty

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6a

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RE: a few turns only on super hard difficulty

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7

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RE: a few turns only on super hard difficulty

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7a

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RE: a few turns only on super hard difficulty

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meaning

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RE: a few turns only on super hard difficulty

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so a loss of

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which now makes the AGN much weaker than normal[:@]
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RE: a few turns only on super hard difficulty

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And now, before again i can move or do much else i still need to use my cards on all 3 groups


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then and only then can i move, could do it at end of turn, but best not to, as if like me you may forget[:D][;)]

oh and focus cards can only be used of Pz units if you have a good relationship, as mine are neutral and poor, i don't now get the option of using them, so throw them away on infantry or don't bother, it's a tough choice[:@]
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RE: a few turns only on super hard difficulty

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i make my moves and end turn 1, and now you see where i end up on the start of turn 2, on all 3 army groups, starting with AGN


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while my main focus, i make the least progress[:@]
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RE: a few turns only on super hard difficulty

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AGC

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with some boarders highlighted in black and 4 cities in yellow, it looks a bleak outlook for AGC with a vast mass of area to cover[X(]
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RE: a few turns only on super hard difficulty

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AGS

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my weakest section for me, with just as much land in it as AGC, but not the right amount of forces to do a half decent job[X(] with some very weak allies in the mix, who need handling very carefully indeed[;)]
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RE: a few turns only on super hard difficulty

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And not to forget the Fin's, even though they are part of AGN, i'll show them as well


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my brave Fin's, who atm can't cross the red line shown on the map as red B's, but i have made a redline near it, to show it more, and the white S's mean if the Russian get in the Yellow bit, the Fin's will no longer be in the war[:(]
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RE: a few turns only on super hard difficulty

Post by Missouri_Rebel »

For some reason the last few pics arent coming through
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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zakblood
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RE: a few turns only on super hard difficulty

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again i have a multiple amount of paper work to do before i can even move again, commanders job is never done on this level of difficulty


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but these will have to wait for tomorrow, as it's bed time for this Field Marshall / Commander NN all[8|][:D][;)]
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Franciscus
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RE: a few turns only on super hard difficulty

Post by Franciscus »

ORIGINAL: zakblood

so a loss of

Image

which now makes the AGN much weaker than normal[:@]

Thanks for the AAR.

But I do not understand this. So, you have assigned a rear army to anti-partisan duty instead of mopping up duty; this angered von Bock; so far this is more or less understandable (meaning perhaps that some front line troops will have to do some mopping up; although with less partisan activity supply will flow better for the troops, which is a plus...)
What I do not get is why, then, the player cannot help von Bock's job with the "command focus" card...Why, unless he is throwing a tantrum, would he refuse it, that would serve as a compensation for AGC...?

What am I missing here ? What is the correlation with real historical operations ?

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Former AJE team member
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zakblood
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RE: a few turns only on super hard difficulty

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it simulates the in fighting of the command structure of the German high command, where Hitler and others liked his minions to squabble and see which one won, normally the one work creeped the most and not always the one who fought the hardest, as a focus card is a commanders inspiration on the battle field etc and can really make the difference in some situations, it's better to have them on your side than keep fighting with them for support, so it's a balancing act, and makes the fighting half won, but also shows you sometimes that you're not just fighting the other side, the weather, but your own command structure as well, while it's not for everyone, it does add to the immersion as a RPG element at times, but can also make life very hard if and when you get it wrong as shown, as know i need to balance what i want, with the views of those around me, if i want to have a successful campaign.
with his support, he lends me his skill, without it, he is like a baby and just runs the commands i give him, but nothing more, like a spoilt brat, and not what you want at the start of battle and the campaign.
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