Merchant Aircraft Carriers

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Merchant Aircraft Carriers

Post by el cid again »

ORIGINAL: Dili

What about the Ise, Hyuga convertions? are they only floatplane able?

The problem with CAM ships is the the aircrafts after flying go to land or ditch so you should have a day of employment only.

In fact they had both floatplanes and wheeled planes - half and half. The floatplanes could be recovered using Hein Mats.
The wheel planes had to land ashore or ditch, but had better performance. So the compromise. In game terms, I think you
need to pick one or the other, but either will fly (dim memory from testing some years ago).

Regardless, a merchant ship class can be defined as supporting aircraft, and if it is, it should fly either floatplanes,
or carrier planes - and maybe flying boats (because a Japanese ship that carried a flying boat does work). That said,
I am unclear if float planes from non cruisers actually fly at sea: Japanese seaplane carriers (or US ones -
most US AV were designed to carry catapults and they existed but were not mounted) seem to operate the planes
only if in port (or an anchorage).
Post Reply

Return to “Scenario Design and Modding”