Thoughts after first full game

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Thoughts after first full game

Post by morvael »

I like these counters best, even after so many years:

Image
Attachments
r_TCIP_301.jpg
r_TCIP_301.jpg (83.3 KiB) Viewed 183 times
kosmoface
Posts: 113
Joined: Tue Aug 10, 2010 8:17 am

RE: Thoughts after first full game

Post by kosmoface »

ORIGINAL: Webizen

Guess it is good to have a choice of counter types.


Absolutely. I think NATO counters and stylized counters should always be offered.
User avatar
AstroCat
Posts: 430
Joined: Wed Jul 30, 2003 11:48 pm

RE: Thoughts after first full game

Post by AstroCat »

Although I am using the NATO counters I wish the stylized counters would account for the different unit types like the NATO counters do.
I7-6700K@4.5GHz/Asus MAXIMUS VIII FORMULA/EVGA GTX 1080SC/Corsair LPX 16GB/Corsair 600Q/Corsair RM750i/Acer XB270H 27"/BenQ G2400W 24"/SOUND BLASTER ZX/Samsung 850 Pro x2/Samsung 950 Pro x1/Win10 Pro 64bit/Saitek X52/TrackIR3: Pro-TrackClip Pro/Oculus CV
etsadler
Posts: 148
Joined: Wed Apr 27, 2011 7:41 pm

RE: Thoughts after first full game

Post by etsadler »

Just goes to show how different people can be. If I see what I would call a "fancy" map my thought is, "Why did they waste their time on that? Spend your time on the important things!"

A recreation of an actual WWII map that the actual generals would have used is my gold standard.
etsadler
Posts: 148
Joined: Wed Apr 27, 2011 7:41 pm

RE: Thoughts after first full game

Post by etsadler »

ORIGINAL: Webizen

Guess it is good to have a choice of counter types. I know that when Advanced Tactics Gold was first released in 2011 that there was a very vocal crowd that decried not having NATO counters in the game.
ORIGINAL: kosmoface
PS: Oh and I am thankful that I don't have to play with NATO counters. The reason I like the DC series since the beginning. I wonder how many people dismiss hardcore wargames, because there is nothing to chose from, besides NATO counters.
I will not by a WWII or later period game that doesn't have NATO (or the WWII German symbols) counters, they are a must. I don't expect to find them in historical games as much, but the essentials of the NATO system go back to WWI and somewhat similar symbols were used in the Napoleonic wars.
ChuckBerger
Posts: 279
Joined: Wed Aug 09, 2006 11:11 pm

RE: Thoughts after first full game

Post by ChuckBerger »

Hey Morvael, are those counters from V4V? Maybe the Velike Luki battle? Or Stalingrad?

Man, takes me back. Use to play Utah Beach, the original, on a black and white 1st gen Mac laptop!
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Thoughts after first full game

Post by lancer »

Hi ChuckBerger,

The Soviet activation levels are something that's been tweaked up and down an awful lot during Beta testing.

Where it is at present is probably an overly generous representation of the situation on the day however it's a good balance for the default difficulty level as a Soviet Player new to the game can struggle in this area.

With the next update I'll be adjusting it to a more realistic level for higher difficulty levels but leaving it as is for Normal.

Cheers,
Cameron
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Thoughts after first full game

Post by morvael »

ORIGINAL: ChuckBerger

Hey Morvael, are those counters from V4V? Maybe the Velike Luki battle? Or Stalingrad?

Man, takes me back. Use to play Utah Beach, the original, on a black and white 1st gen Mac laptop!

Yeah, V4V Velikiye Luki. Map graphics looks a little outdated, but it's functional. However, I love these counters to this day (as can be seen in my avatar).

My first contact with the series was Market Garden. I think I got it on Children's Day in 1993 or 1994. Already on PC and in color. But I think I had to upgrade my video card from 512kB to 1MB to be able to play [:)]

I spent so much time with the game, I was able to write scenario editor for it (though only 90% things were editable, as some were hardcoded like scenario variants, and some were left undeciphered like advanced weather parameters).
Post Reply

Return to “Decisive Campaigns: Barbarossa”