Sub Endurance after Combat

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SoulBlazer
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Post by SoulBlazer »

Okay, Mike, thanks for the expanation. Something else the rules really don't say. :)

But I'm sitll confused. As the US, I've been putting subs in packs of two or three, because I figured it would help them to site a ship or a convoy better so they could all get a chance to attack, and because American warheads are such duds, I need gang tactics in order to get any hits. And in my personal experience, this does seem to work. While only one sub in the hex will attack a large ship each day, my foes have confirmed that ships in a TF have been fired on by different subs in the same day (a DD in the morning by one sub, a AK in the afternoon by the other, for example.)

And yet you tell us that if you have two subs in the same TF in a hex, the chance of SIGHTING enemy ships is halved? WTF? Should'nt that be DOUBLED because you have two subs combing the same 30 mile hex instead of one?

Now I'm REALLY confused on how best to operate my subs.
The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison
XPav
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Re: Re: Re: Re: Another explanation...

Post by XPav »

Originally posted by Mike Wood
Hello...
2) In an SUV, doing a U turn as one is being hit by a 500 pound bomb, can reduce on board fuel storage. If fuel went from 3000 to 700 in one turn, the submarine was hit and had a fuel leak. If there were two or more subs in the task force and fuel was reduced by a similar amount for both, either both were hit or one was hit even worse and the two submarines shared the remaining fuel.


Huh? The subs have no sys damage and haven't been hit, but their fuel gets sucked up to nothingness in one day. The S-Boats really have it bad, as then they have to limp all the way home one hex at a time.

edit: What PBYPilot says. He's got it, by Jove.
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PBYPilot
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Re: Re: Re: Re: Another explanation...

Post by PBYPilot »

Originally posted by Mike Wood
2) In an SUV, doing a U turn as one is being hit by a 500 pound bomb, can reduce on board fuel storage.
Yes, but does it make another SUV two thousand feet away also lose all it's fuel?
If fuel went from 3000 to 700 in one turn, the submarine was hit and had a fuel leak. If there were two or more subs in the task force and fuel was reduced by a similar amount for both, either both were hit or one was hit even worse and the two submarines shared the remaining fuel[
Incorrect. After the attack, one sub showed damage, the other no more damage than it started the turn with (3 sys.) And if they had shared fuel then each would have had about half what the undamaged sub started with. That was also not the case.
There has not been a "fix" for this in seven patches because there is nothing here to fix. Air attacks can yeild damage that reduces fuel storage. You may disagree with the rule, but it is a rule, not a bug.
Nothing here to fix? Sure. Whatever you say. :rolleyes: There can also be a "rule" that says that battleships at sea on the third Thursday of the month take 6 flotation hits but that doesn't make it right or realistic. And a "rule" that says that undamaged subs lose all their fuel just because they are in the company of a sub that is damaged isn't right or realistic either.
4) The only unhistorical modeling of submarine operations here is the player choosing to place two or more submaines in the same task force.
Incorrect. Subs operating in company happened on a number of occasions. What about the Darter and the Dace? In real life, not one undamaged sub lost all it's fuel because it's companion was damaged. Just because the game can't handle it realistically, dosn't mean that it didn't happen, or shouldn't happen. I suggest Matrix fix the problem, or the rule, or whatever they choose to call it.

Bye...

PBYPilot
"Slow airplanes and fast women!"
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