The road to v1.10: Electronic warfare improvements and weight-dependent aircraft kinematics

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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FTBSS
Posts: 207
Joined: Mon Aug 25, 2014 12:17 am

RE: The road to v1.10: Electronic warfare improvements and weight-dependent aircraft kinematics

Post by FTBSS »

So how does multiple mald jammers work do they jam multiple frequencies?
FTBSS
Posts: 207
Joined: Mon Aug 25, 2014 12:17 am

RE: The road to v1.10: Electronic warfare improvements and weight-dependent aircraft kinematics

Post by FTBSS »

Just started messing with some EW testing and found that a S-400 was able to track target and shoot down an EA-18 Growler equipped with what is supposed to be the most advanced jammer in the world at 160+ miles and also shoot down Lrasm stealthy cruise missiles while being jammed, think these results have definately skewed the results way too much in favor of defensive weapon systems. It appears only way to overcome the Sam battery is to overwhelm it or run it out of missiles, I hate the keep launching weapons until you are winchester play.

Thanks for the update other than this issue I love the DB mods and the off axis attacks the game keeps getting better thanks to all your hard work.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: The road to v1.10: Electronic warfare improvements and weight-dependent aircraft kinematics

Post by mikmykWS »

ORIGINAL: FTBSS

Just started messing with some EW testing and found that a S-400 was able to track target and shoot down an EA-18 Growler equipped with what is supposed to be the most advanced jammer in the world at 160+ miles and also shoot down Lrasm stealthy cruise missiles while being jammed, think these results have definately skewed the results way too much in favor of defensive weapon systems. It appears only way to overcome the Sam battery is to overwhelm it or run it out of missiles, I hate the keep launching weapons until you are winchester play.

Thanks for the update other than this issue I love the DB mods and the off axis attacks the game keeps getting better thanks to all your hard work.

Be great if you could post a test file.

Mike
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Dysta
Posts: 1909
Joined: Fri Aug 07, 2015 9:32 pm

RE: The road to v1.10: Electronic warfare improvements and weight-dependent aircraft kinematics

Post by Dysta »

The debate of Growler's "Alien-tech Force Field", continues.

Yeah, more test is needed with the first RC.
FTBSS
Posts: 207
Joined: Mon Aug 25, 2014 12:17 am

RE: The road to v1.10: Electronic warfare improvements and weight-dependent aircraft kinematics

Post by FTBSS »

Just re-ran same test and it looks fine now sorry must have done something wrong in first test

BTW awesome update
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: The road to v1.10: Electronic warfare improvements and weight-dependent aircraft kinematics

Post by mikmykWS »

LOL. That made me laugh[:)]

If you have a save file depicting said force field it would be great.

Thanks!

Mike
FTBSS
Posts: 207
Joined: Mon Aug 25, 2014 12:17 am

RE: The road to v1.10: Electronic warfare improvements and weight-dependent aircraft kinematics

Post by FTBSS »

Figured out what i did wrong had a mainstay as neutral on side A and friendly with S-400 which was side c and side B (Growler NGJ) was jamming

A=mainstay friendly with C neutral with B
B= Growler NGJ Neutral with A hostile to C
C= S-400 Frindly with A and Hostile to B

I guess my Growler only jammed the S-400 although it said it was jamming Mainstay
S-400 got targetting data from Mainstay and was able to shoot down growler from long range.

Nice it works like this will be able to use this in future scenarios.

You guys are really awesome developers, the game is so much further along then when I purchased and I thought it was great then.

The off axis attacks and loads affecting aircraft performance just stupendous.



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