What's next for Codeforce?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Blabsawaw22
Posts: 286
Joined: Fri Dec 05, 2014 10:21 am

RE: What's next for Codeforce?

Post by Blabsawaw22 »

I'm trying not to start ranting and putting videos and pictures of games that prove that multiplayer adds more fan-base and can actually be fun to 4x-space games..

But I don't want the kiddies to get run over..



Image
Attachments
stopschool.jpg
stopschool.jpg (70.7 KiB) Viewed 1029 times
Atts
Posts: 30
Joined: Fri Jun 22, 2012 7:27 am

RE: What's next for Codeforce?

Post by Atts »

Diplomacy is my thing, there just isn't enough options in game for my liking, same with spies, for instance tech sharing pact would be nice, same with spy information sharing, along with the option to spread rumors about an enemy empire, the list goes on, we'll just have to wait and see I guess!
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: What's next for Codeforce?

Post by Shark7 »

ORIGINAL: Blabsawaw22

I'm trying not to start ranting and putting videos and pictures of games that prove that multiplayer adds more fan-base and can actually be fun to 4x-space games..

But I don't want the kiddies to get run over..



Image

Actually, I think you will find that most of us who will never once play a multi-player version of the game have no problem with it being added. So long as it is not at the expense of a sound single player experience.

However, I have seen too many games lately that have completely abandoned the single player experience and in the process the game flops. A good game will have both components and appeal to both types of gamer.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
Retreat1970
Posts: 1131
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: What's next for Codeforce?

Post by Retreat1970 »

Don't start! Must... not... derail... thread...
HerpInYourDerp
Posts: 118
Joined: Thu May 07, 2015 7:59 pm

RE: What's next for Codeforce?

Post by HerpInYourDerp »

ORIGINAL: Shark7

However, I have seen too many games lately that have completely abandoned the single player experience and in the process the game flops. A good game will have both components and appeal to both types of gamer.
Not every game needs a single player campaign. In fact, many games have probably suffered because a single player mode was tacked in, taking away assets, man-hours and QC from multiplayer development. BF3 when it first came out was definitely a victim of this imo, for example. No one buys a game like BF3 for the single player.
User avatar
Hattori Hanzo
Posts: 757
Joined: Mon Mar 21, 2011 12:40 pm
Location: Okinawa
Contact:

RE: What's next for Codeforce?

Post by Hattori Hanzo »

ORIGINAL: HerpInYourDerp

ORIGINAL: Shark7

However, I have seen too many games lately that have completely abandoned the single player experience and in the process the game flops. A good game will have both components and appeal to both types of gamer.
Not every game needs a single player campaign. In fact, many games have probably suffered because a single player mode was tacked in, taking away assets, man-hours and QC from multiplayer development. BF3 when it first came out was definitely a victim of this imo, for example. No one buys a game like BF3 for the single player.

BF3 is a first person shooter.

DW is a real-time strategy game.

they are somewhat different kind of games [:'(]

I love multiplayer in the turn strategy games (both WEGO and IGO-UGO), but I always find very difficult to play Real-Time Strategy games in multiplayer.

I mean: I always play RTS with the pause button activated because I love to micro-manage and this is absolutely impossible to do for me in multiplayer.

for this reason for me in RTS single-player is much more important than multiplayer.

but of course this is only my personal opinion.. [:D]


User avatar
Retreat1970
Posts: 1131
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: What's next for Codeforce?

Post by Retreat1970 »

tm.asp?m=3983517

We argued about this before.
User avatar
Hattori Hanzo
Posts: 757
Joined: Mon Mar 21, 2011 12:40 pm
Location: Okinawa
Contact:

RE: What's next for Codeforce?

Post by Hattori Hanzo »

ORIGINAL: Retreat1970

tm.asp?m=3983517

We argued about this before.

very interesting [:D] thank you Retreat1970 !!!
Blabsawaw22
Posts: 286
Joined: Fri Dec 05, 2014 10:21 am

RE: What's next for Codeforce?

Post by Blabsawaw22 »

I promise, I"m not going to start.. but ...

BF3 is a first person shooter.

DW is a real-time strategy game.

they are somewhat different kind of games


But who cares, he was giving a really good example.. if you want the games to be in the same genre, then what about Starcraft? Warcraft? Commmand and Conquer.. all realtime multiplayer games with STRONG SINGLEPLAYER AND MULTIPLAYER
Cauldyth
Posts: 1200
Joined: Sun Jun 27, 2010 1:24 am

RE: What's next for Codeforce?

Post by Cauldyth »

Take it to the other thread! [:D]
User avatar
ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: What's next for Codeforce?

Post by ASHBERY76 »

There is no way a little dev can waste development time for something that only 2.5% will play.Comparing 4x to an RTS is about a silly as using COD Mp as an example.
User avatar
Hattori Hanzo
Posts: 757
Joined: Mon Mar 21, 2011 12:40 pm
Location: Okinawa
Contact:

RE: What's next for Codeforce?

Post by Hattori Hanzo »

ORIGINAL: ASHBERY76

There is no way a little dev can waste development time for something that only 2.5% will play.Comparing 4x to an RTS is about a silly as using COD Mp as an example.

100% agree with the first statement.

but, to better understand, what you mean with "COD Mp" ???
User avatar
Hattori Hanzo
Posts: 757
Joined: Mon Mar 21, 2011 12:40 pm
Location: Okinawa
Contact:

RE: What's next for Codeforce?

Post by Hattori Hanzo »

Call of Duty MultiPlayer.. [8|]
User avatar
Retreat1970
Posts: 1131
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: What's next for Codeforce?

Post by Retreat1970 »

only 2.5% will play

Source? as long as we're making stuff up I say 50%.
Blabsawaw22
Posts: 286
Joined: Fri Dec 05, 2014 10:21 am

RE: What's next for Codeforce?

Post by Blabsawaw22 »

Have you ever heard of Steam? yes, it sells games.. there are how many people on Steam??

And there is this thing called "community hub" in steam.. that lets you see how many players there are in a game.. have a look at the tabs next time if you want statistics..

because last time I checked, there are well over 1200 people playing the most stupid games ever created.. like Mitosis and it's free by the way.. imagine if they charged for that. (and I think you can buy stuff inside the game and that's how they make money.)

its multiplayer. your a blob.. in 2d.. and eat blobs..

But that's not the point, the point is that have you seen this picture in the Discussions forum for Distant Worlds in Steam? and that's 71 x $60 ( and you know there is much more, but they just don't post on steam.. )




Image
Attachments
steammultipolayer.jpg
steammultipolayer.jpg (40.9 KiB) Viewed 1028 times
User avatar
SirHoraceHarkness
Posts: 522
Joined: Sun May 17, 2015 5:29 pm

RE: What's next for Codeforce?

Post by SirHoraceHarkness »

Multiplayer isn't hard to implement and takes no special balance but I think in dwu case it would have to be a client/server model with one player acting as host doing all game calculations and the others basically running a terminal program so they can connect to the server and play. Not particularly easy tasks but it's more work and fiddling than actual innovation so it's a time issue mostly and time is money in software development much like any other business. So can they do it? Sure. Will they do it? That's up to the guys in the suits and their cost analysis minions.
Intel i9 11900k all core oc@5.3 - 32gb Crucial Ballistix 3600 DDR4 CL16 - EVGA RTX 3090 24gb FTW3 Ultra - MSI Z490 A-PRO Mobo
Blabsawaw22
Posts: 286
Joined: Fri Dec 05, 2014 10:21 am

RE: What's next for Codeforce?

Post by Blabsawaw22 »

That's all somebody needed to say, and kinda was said, in the other post, where we all started fighting about it...

anyway.. its pointless now, they Already Started DW2 and you know they already decided whether not to include Multiplayer already by now.. as that would have had to be discussed before work started on DW2... (they just aren't giving any info)





HerpInYourDerp
Posts: 118
Joined: Thu May 07, 2015 7:59 pm

RE: What's next for Codeforce?

Post by HerpInYourDerp »

Nearly 10 years on, GalCiv2 still doesn't have MP and Stardock has substantially more resources. Plus, using a single host/multiple clients system would just exacerbate one of the DW:U game-engine's fundamental problems - it's completely dependent on CPU power for literally everything as it is in post-XP machines and performance suffers substantially as the system gets larger and more populated.
User avatar
Retreat1970
Posts: 1131
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: What's next for Codeforce?

Post by Retreat1970 »

Please, let's end this multiplayer debate. Some of us want it, some don't. No one is right, no one is wrong. Matrix is making the game they want or can, and we can't do anything about it. I know it's a passionate topic, but let's bury it.
User avatar
Hattori Hanzo
Posts: 757
Joined: Mon Mar 21, 2011 12:40 pm
Location: Okinawa
Contact:

RE: What's next for Codeforce?

Post by Hattori Hanzo »

let's hope that Distant Worlds 2 will be a more greater space-4X than Distant Worlds, multiplayer or not.

if so, they will have my money for sure [:)]
Post Reply

Return to “Distant Worlds 1 Series”