ORIGINAL: rosseau
Every game I've ever played the computer charges in to its doom. This game it chooses optimal weapons range and picks my defenses apart (in two custom setups). Of course, setting a 40 pt. objective and no points for kills, it needs to move up.
It would help if Special AI Reinforcement Orders could be made for AI on the attack to ensure objective is taken. Currently, can only specify a hex if AI is on Hold order.
In fairness, Campaign Series Middle East with adaptive AI has potential, but custom scripting requires a lot of study (for me).
The AI can also attack when it is on Defensive. Say you have American AI on HOLD. When reinforcements come on board you can set a specific hex to defend (meaning they will move and defend a specific hex) you can also designate another set of reinforcements to attack...this capability can be set in the editor and it is described in the manual.
Thanks
