Crazy experience gains - ships

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Yaab
Posts: 5556
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: Crazy experience gains - ships

Post by Yaab »

And since this high exp gain is due to anti-aircraft action, it may also mean crew experience can influence the outcome of future air attacks on ships.
User avatar
Lokasenna
Posts: 9304
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Crazy experience gains - ships

Post by Lokasenna »

ORIGINAL: BBfanboy

ORIGINAL: Lokasenna

Remember that there is probably a random element to whether a ship in port fires at attacking aircraft at all.

Also keep in mind that really, by and large, experience gains for merchantmen mean almost nothing.
I am sure that crew experience figures into damage control calculations. It might mean the difference between going down or limping away.

It does figure into ship repairs, but in most cases for most merchantmen... I mean we're talking about rounding errors here on the VPs at the end of the game. Dozens of points, perhaps a hundred or even 200 at most. It's really just not going to matter.

It does sound like Michael found a bug, though - a ship shouldn't be gaining XP for firing if it's not firing.
User avatar
Grfin Zeppelin
Posts: 1514
Joined: Mon Dec 03, 2007 2:22 pm
Location: Germany

RE: Crazy experience gains - ships

Post by Grfin Zeppelin »

So we are seeing soon the great merchant marine nerf of 2016 ? Damit I loved it when my Kasu-Ds duked it out with the Fletchers :(

Image
User avatar
PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: Crazy experience gains - ships

Post by PaxMondo »

ORIGINAL: Gräfin Zeppelin

So we are seeing soon the great merchant marine nerf of 2016 ? Damit I loved it when my Kasu-Ds duked it out with the Fletchers :(
[:D][:D][:D]
Pax
User avatar
Yaab
Posts: 5556
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: Crazy experience gains - ships

Post by Yaab »

Found another strange case.

This is xAK Ethel Edwards being converted to AKE class at start in Manila. Seems she got her experience raises during her time in the Manila's shipyard. Either she fired her AA or her crew got retrained on a double for their new duties on an AKE.

Image
User avatar
michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Crazy experience gains - ships

Post by michaelm75au »

Yes, I hazard a guess it probably participated in some air attack defense and/or was in a TF that was.
I am planning a post-Easter update to catch-up on these few irregularities found since December.[:D]
Michael
User avatar
Yaab
Posts: 5556
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: Crazy experience gains - ships

Post by Yaab »

Thread resurrection
ORIGINAL: michaelm75au

Basically the ships gain '1' exp each time it has AAA to fire at planes, up to the magical 50 exp level. Then it starts to get hard to gain the extra points as with other experience calculations.
My planned simple tuning will cover the pre-50 experience:
1. Firing of flak - combat ships have a better chance to gain experience than non-combat ships, and
2. The exp gained will be randomized to include 0. (which is 50/50 chance of getting the '1' point gain.)

Whatever michaelm did, now the merchant ships gain ZERO exp when firing AA guns.

After the patch, shooting AA guns 10 times should on average give you 5 exp points, or maybe 2-3 exp points if you factor in the fact that the merchants were supposed now to gain exp more slowly . However, I was unable to gain even 1 exp point among several selected TFs with DP guns sitting in Singapore and shooting at several waves of Sallys.

Finally, this unlucky behemoth from TF422 arrived in Batavia and instead of harvesting exp, she found her doom. She kept firing, and firing, and firing, and finally sunk at her class max exp of 15/15 points.

Image
User avatar
Tanaka
Posts: 5363
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

RE: Crazy experience gains - ships

Post by Tanaka »

ORIGINAL: Yaab

Thread resurrection
ORIGINAL: michaelm75au

Basically the ships gain '1' exp each time it has AAA to fire at planes, up to the magical 50 exp level. Then it starts to get hard to gain the extra points as with other experience calculations.
My planned simple tuning will cover the pre-50 experience:
1. Firing of flak - combat ships have a better chance to gain experience than non-combat ships, and
2. The exp gained will be randomized to include 0. (which is 50/50 chance of getting the '1' point gain.)

Whatever michaelm did, now the merchant ships gain ZERO exp when firing AA guns.

After the patch, shooting AA guns 10 times should on average give you 5 exp points, or maybe 2-3 exp points if you factor in the fact that the merchants were supposed now to gain exp more slowly . However, I was unable to gain even 1 exp point among several selected TFs with DP guns sitting in Singapore and shooting at several waves of Sallys.

Finally, this unlucky behemoth from TF422 arrived in Batavia and instead of harvesting exp, she found her doom. She kept firing, and firing, and firing, and finally sunk at her class max exp of 15/15 points.

Image

Maybe post in the new beta fix thread?
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopic.php?t=413785
User avatar
BBfanboy
Posts: 20683
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Crazy experience gains - ships

Post by BBfanboy »

ORIGINAL: Yaab

Found another strange case.

This is xAK Ethel Edwards being converted to AKE class at start in Manila. Seems she got her experience raises during her time in the Manila's shipyard. Either she fired her AA or her crew got retrained on a double for their new duties on an AKE.

Image
Naval ships have a higher experience threshold without battle than Merchant ships. Making an AKE gives it a naval crew.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Post Reply

Return to “Tech Support”