Chinese Corps split, parent unit placed in respawn queue

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Chinese Corps split, parent unit placed in respawn queue

Post by witpqs »

ORIGINAL: michaelm

ORIGINAL: witpqs

ORIGINAL: michaelm

This has me hooked. There are 2 ways that it could become 'killed' without combat, but I can't see how it would be applicable here.
I will try a few thing over the week, and if can't find it, then build in some protection on save loads to 'fix' it.
In case it helps any, until last couple of turns we were using the Beta that was equivalent to the prior official (Dec-'14/Jan-'15). Some months ago I had noticed when I split a division I would get a Tracker message about the parent going into the reinforcement queue with a very large delay (clearly well beyond the end of the game). This was NOT restricted to Chinese units, it affected all. But it certainly applied to Allied units that were in China. I simply do not remember if it also happened with divisions that were outside of China at the time. Because the delay was well past the end of the game, I didn't realize that it was an error (figured the new Tracker version picked it up but the old one had not) so I took no special notice of it.
When a parent goes inactive, it gets a dummy delay of 29999. A real destroyed unit get delay of 19999.
Pretty sure it was 29999 I saw, so not part of the issue then.
Post Reply

Return to “Tech Support”