Airfield strikes

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mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Airfield strikes

Post by mikmykWS »

ORIGINAL: zacklaws

ORIGINAL: Kitchens Sink

Try a strike mission targeting specific installations. Set the mission to "targets only", and make sure the strike mission is set to engage mission-specific targets only. Then set the Mission WRA's to 2 or 3 rounds per target type. Each Strike Group should then allocate 2 or 3 rounds per target and move on to the next target, returning to the previously-struck targets if more weapons are needed.

Tried two attempts at that now, same results, first TGTs the B-52G's are going to overfly get the full load of bombs and then its RTB despite in the WRA 2 rounds are selected. Bomb fall time seems correct despite the bombs being dropped very close to the TGT.

But I cannot find anywhere how to set strike mission to engage mission-specific targets only, but I doubt that would change anything anyway.

And also I would want all the B-52's to drop all their rounds on the airbase to cause damage over a wide area in one pass carpet bombing and not have to turn around for a repeat attack. All that seems to happen is one aircraft just engages one tgt with all its rounds and by the time they detonate the rest of the strike force has dropped its load on the same tgt. Perhaps if each aircraft has 30+ sec spacing then by the time they get to the release point the first tgt may be destroyed and they will be forced to attack another tgt.

Preplanned Target setting here

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mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Airfield strikes

Post by mikmykWS »

Thank you all for looking into this.

1) Definitely an issue with 500lb bombs not dumping on first pass. Have added that to our list.
2) At some point we decided that penetration class we're needed for runways. That being said we do think a 2000lb Unguided HE weapons should do some damage. We'll look at this further next update.
3) In general though there is a reason why nation's developed runway specific weapons classes and its not because sticks of dumb bombs were super effective. You'll also notice once JDAM/LGB classes with penetrator warheads came into play those speciality weapons stopped being bought. So I don't think we're too far off the mark.
3) IIRC bombs drop like sticks so altitude may impact the spread (and to some extent accuracy the other way). My tests on other air base infrastructure seems ok but I tend to grab sections of an airbase as my targets which kind fits the model. If you guys can produce some test files showing really wacky results we'll definitely follow up.

Relax guys. We're always with you on dealing with stuff. Some of present your posts like we don't.

Mike
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
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RE: Airfield strikes

Post by ComDev »

Improvements made B824, thanks [8D]

Small bombs don't do much damage against hardened runways though. Use heavy bombs or penetrators [8D]
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