[REL] Phisari's Human Character Mod (2400 unique names, 38 portraits)

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phi6
Posts: 33
Joined: Wed Mar 30, 2016 7:45 pm

RE: [REL] Phisari's Human Character Mod (2400 unique names, 38 portraits)

Post by phi6 »

Hello everyone, indeed I haven't logged on since DawnPatrol's reply - so had no idea this was going on.

Firstly, yes - I probably should have asked the original author, but my laziness is to blame and I honestly didn't think it would be a problem due to it being a non-profit mod. I realise this is probably wrong of me to do so.

I have not received any communication from the original author asking me to take this down, but I am happy to so if that is their intention.
Serenitis
Posts: 54
Joined: Sun Aug 23, 2015 3:16 pm

RE: [REL] Phisari's Human Character Mod (2400 unique names, 38 portraits)

Post by Serenitis »

I wouldn't worry.
There is zero mention of this anywhere outside this thread. Nothing on twitter, devart, or the artists blog, which if it was such a huge problem that folk had a big issue with does not jive at all.

This DawnPatrol dude made an account to post here. Posted a total of two times both of which were in this thread, and both times the posts were accusatory/hostile not only to phi, but to other users.
This guy is yanking your chain for lols.
I highly doubt you will ever recieve any word from the author as it is very likely that he;
a| doesn't know about it, or
b| if he does know he doesn't care, because a cosmetic mod for a niche as hell game has zero impact on anything

Maximum ignore.
Anyone probably should ask first if you're borrowing assets though.
phi6
Posts: 33
Joined: Wed Mar 30, 2016 7:45 pm

RE: [REL] Phisari's Human Character Mod (2400 unique names, 38 portraits)

Post by phi6 »

ORIGINAL: Serenitis

Some leaders seem to spawn without any skills at all.

I've just updated the mod to version 2 which fixes this issue.
All characters are now guaranteed to have some skills.
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