Strategic Command UI issues and feedback

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sPzAbt653
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RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

Oh I see, yes, it is only one side. But it is nice to see all that info at a glance instead of having to go thru those war map menus. Add the Moral Level, also !
bott.2
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RE: Strategic Command UI issues and feedback

Post by bott.2 »

Could the game be adjusted to allow a unit performing sea transport to dock in a port with another unit of the same nationality? It would make it more efficient to move units from port to port.



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TheBattlefield
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Wilhemshaven?

Post by TheBattlefield »

A tiny error: The city "Wilhemshaven" should have been called in the English and the German spelling "Wilhelmshaven"![;)]
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sPzAbt653
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RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

A minor point, but for consistency shouldn't this read 'Sweden' instead of 'Norway' ? I know the shipments are coming thru Norway, but they originate in Sweden. Norway is Axis occupied, and all other conquered countries don't show in this pop-up.

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sullafelix
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RE: Strategic Command UI issues and feedback

Post by sullafelix »

+1 on the auto interdiction for the northern convoys.

Thank you



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BillRunacre
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RE: Strategic Command UI issues and feedback

Post by BillRunacre »

ORIGINAL: sPzAbt653

A minor point, but for consistency shouldn't this read 'Sweden' instead of 'Norway' ? I know the shipments are coming thru Norway, but they originate in Sweden. Norway is Axis occupied, and all other conquered countries don't show in this pop-up.

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That might be difficult to change as they are coming via Norway, and the engine handles what appears here, so changing it for one convoy might be difficult.

It's interesting that you don't have Sweden listed, what's happened to their convoy? Have they swung to the Allies?
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RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

Ah, I see I misunderstand what is going on here. I thought that represented the Swedish convoys, not the Norway ones. So, disregard what I said.

Sweden is Axis friendly as far as I know, but the convoy line has been white the whole game [currently in Dec, 1942].

The mines were actually at Kiruna [186,21] and Gallivare [not on the map] instead of Boden and Lulea.

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RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

A possible UI suggestion - I often right click on a unit to get this pop-up, then if I decide to go back to the unit I hit cancel. This also de-selects the unit, which makes sense. However, if I want the unit to remain selected I can't, I have to re-select it. I think this pop-up has all the choices a unit could have, except 'Move'. If a 'Move' or 'Return to Unit' choice were added then it would save us all 1 click [many times over a game].

I know 1 click is no big deal, but I'm talking about the UI and user friendliness, and if I can see a way to reduce clicks I like to mention it. 10 minutes of programming eliminates 7 hours of clicking over our lifetimes. [;)]

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RE: Strategic Command UI issues and feedback

Post by BillRunacre »

ORIGINAL: sPzAbt653

Ah, I see I misunderstand what is going on here. I thought that represented the Swedish convoys, not the Norway ones. So, disregard what I said.

Sweden is Axis friendly as far as I know, but the convoy line has been white the whole game [currently in Dec, 1942].

Hi

The convoy line should be white during winter as it can't run, but the rest of the year it should be there and also mentioned in the end of turn MPP reports.

Please let me know if not when you get to spring/summer.
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RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

It's now April and it is still white [Northern Route for the Allies is currently red and active]. I'm pretty sure the Swedish route has been white the whole game, because I remember in my first game fighting with the Soviet Baltic Fleet over it, but that hasn't happened in this game.
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RE: Strategic Command UI issues and feedback

Post by BillRunacre »

Interesting. I've not had this problem in my tests, has anyone else experienced it?

A quick way of checking is that when you start a new game, Germany should receive Convoy income from both Norway and Sweden in September 1939.

Thanks

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RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

I started a new game and yes, both Norway and Sweden are there. The earliest save I had was from February 1940 and Sweden's is white, but I guess that is winter. Then, in September 1940 it shows blue, so I don't know when or why I lost it.
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RE: Strategic Command UI issues and feedback

Post by jpinard »

Benedict and Hubert - I really think you should reverse the arrow highlight clicks. Since forever a grayed out icon has always meant that icon is unclickable. Therefore the white arrow, such as when purchasing, selecting research, in the options screens, and everywhere else should mean when there is an up/down choice between a white arrow and a grayed out arrow, the grayed out arrow is the one that does not register a function. The white arrow is the one you can click. My first few hours in the game it was very frustrating not realizing the grayed out stuff meant there was a possibility you can choose another option from it.

Please see what I mean in this image I did a notation in: http://i.imgur.com/ZRZsKxI.jpg
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RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

+1. Also the 'MAX' button in the upgrades box appears greyed out and not available.

Also, in the unit Properties box, 1[3] is confusing. 1 is what it used to be, 3 is what it is now. I don't know why it is important for the 1 to display the entire game, but if it has to it should be the number in brackets.
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RE: Strategic Command UI issues and feedback

Post by BillRunacre »

ORIGINAL: sPzAbt653

I started a new game and yes, both Norway and Sweden are there. The earliest save I had was from February 1940 and Sweden's is white, but I guess that is winter. Then, in September 1940 it shows blue, so I don't know when or why I lost it.

I have a theory for what happened. It may be wrong but I think the solution will be good anyway.

The convoy script from Sweden to Germany required Sweden to have a pro-Axis leaning of at least 20%. So it is possible that some Allied diplomacy hit Sweden and moved it down.

I will therefore amend the requirement to be that Sweden just needs to be pro-Axis, as a higher threshold doesn't really make sense.
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Benedict151
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RE: Strategic Command UI issues and feedback

Post by Benedict151 »

Hello jpinard

I would agree with you on this, I think they should be changed

However these screens have not yet been updated to the new style so I am sure when that is done they will be improved

A good point well made, thank you

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RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

The convoy script from Sweden to Germany required Sweden to have a pro-Axis leaning of at least 20%. So it is possible that some Allied diplomacy hit Sweden and moved it down.

Note also in the screen shot in post #27 that Finland is friendly to Russia. I know there are a lot of things going into this determination, which is great, but I'm not sure why the Finns would be liking Uncle Joe.
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RE: Strategic Command UI issues and feedback

Post by jpinard »

ORIGINAL: Benedict151

Hello jpinard

I would agree with you on this, I think they should be changed

However these screens have not yet been updated to the new style so I am sure when that is done they will be improved

A good point well made, thank you

Ben Wilkins

Thanks. I was hoping you'd understand what I was saying. I was foreseeing a lot of frustrated people wondering why the arrow keys wouldn't click, and in other areas of the game not even knowing they could click stuff because the buttons appeared grayed out.
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RE: Strategic Command UI issues and feedback

Post by jpinard »

When winter comes, the snow overlay is way too disruptive as it makes seeing the units underneath it extremely difficult. It takes me way too long to decipher what's under the snow, and it makes me dread when winter comes, though that is normally my favorite part of wargames. I would suggest only having the snow spot be around the perimeter of a hex instead of all the way through it. We'll still get the same idea and since there's always a lot of hexes with snow nearby we will understand there is a snowstorm going on.

I'd also like to request that the window containing the AI dealings in the lower left be moved to the top center of the screen under warmap, purchase, etc. That information window is way too hard to see along with the map itself and on large screens it's nearly impossible to see way down there. Though this is not a Steam game, you can still use Steamlink to play this on a large living room tv and you can see what I mean. But on my 30" computer monitor I didn't even know that "AI computing info window" was there until my 3rd game. Another place it could go would be to just replace all the stuff at the bottom middle of the screen while it's calculating. I don't think we need that display anyways if we're just sitting back waiting for the AI to do its thing.
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RE: Strategic Command UI issues and feedback

Post by BillRunacre »

ORIGINAL: sPzAbt653


Note also in the screen shot in post #27 that Finland is friendly to Russia. I know there are a lot of things going into this determination, which is great, but I'm not sure why the Finns would be liking Uncle Joe.

The reason the Soviet star shows in the diplomacy screen is because Finland has a pro-Allied leaning and the USSR is set to be Finland's Parent Major.

This means that if Finland were to join the Allies, either via diplomacy or because the Axis declared war on it, the USSR would be responsible for Finland's purchases and reinforcements.

Maybe the UK would be a better choice. It can't be France because they would most likely have surrendered before such a situation - no matter how rare - of Finland joining the Allies could arise.
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