Originally posted by Admiral_Arctic
AI's poor performance in air ops (and lack of player input),
This is a crucial issue, and it's becasue the AI dosn't think. Once given an order it just follows it to the T regardless of anything.
Which is why we need player input every day turn (don't know how they are going to work 7 day turns).
The problem is accute only for Naval attack or sweep missions (which launch two strikes a day, as oppossed to the others which only launch one strike/day). The point is that after the first strike, the tactical situation can change but since no player input is allowed between strikes the AI simply does the same the thing again...
It would be nice if the AI could be made to think, with relavent player input, but i don't know how they are going to manage it.

