Strategic Command Multiplayer Beta Test

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BillRunacre
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RE: Strategic Command Multiplayer Beta Test

Post by BillRunacre »

ORIGINAL: rjh1971

Is multiplayer available for beta testers?

Hi

A few of us are currently testing it out, so I expect that it will probably come out to a larger group after the initial tests are over.
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RE: Strategic Command Multiplayer Beta Test

Post by Hairog »

Trying to host a challenge and Bill Accepted but I can't get the game to connect.
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RE: Strategic Command Multiplayer Beta Test

Post by rjh1971 »

ORIGINAL: Bill Runacre

ORIGINAL: rjh1971

Is multiplayer available for beta testers?

Hi

A few of us are currently testing it out, so I expect that it will probably come out to a larger group after the initial tests are over.
Good to know [:)]. I'm ready for testing should you need more volunteers [;)]
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RE: Strategic Command Multiplayer Beta Test

Post by Hairog »

Whoot connected!
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RE: Strategic Command Multiplayer Beta Test

Post by Hairog »

Damn Crashed...

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RE: Strategic Command Multiplayer Beta Test

Post by Hairog »

Damn! again!

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RE: Strategic Command Multiplayer Beta Test

Post by n0kn0k »

ORIGINAL: Hairog

Damn! again!

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Stop zooming in or out! [:D]
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RE: Strategic Command Multiplayer Beta Test

Post by Hairog »

Didn't Zoom once. [:'(]
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RE: Strategic Command Multiplayer Beta Test

Post by n0kn0k »

The multiplayer part seems to work fine sofar.
Just doing a couple of token moves before ending turn.
Zooming is also working fine again.
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RE: Strategic Command Multiplayer Beta Test

Post by n0kn0k »

Getting a version mismatch with the latest .exe update.

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RE: Strategic Command Multiplayer Beta Test

Post by BillRunacre »

You've probably done what I did - using a shortcut rather than the new exe, as I had this message too.

See Hubert's email from a few hours ago about the naming of the exes.
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RE: Strategic Command Multiplayer Beta Test

Post by n0kn0k »

Just resigned two games.
The red cross disappears and the names changes color.
Shouldn't they disappear or does the oppenent need to confirm?
I believe Hubert cancelled our game and I didn't get any notice of it.

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RE: Strategic Command Multiplayer Beta Test

Post by Hubert Cater »

I'm guessing you should receive an email informing you that I've resigned and whether I should still show the fully resigned games or not is something I've just asked Slitherine to clarify for me as I'm not sure what the protocol is at the moment. From what I understand the resigned and viewed games will eventually be removed from the server but after a week or so during clean up on the server end.
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RE: Strategic Command Multiplayer Beta Test

Post by Hubert Cater »

ORIGINAL: Hairog

Didn't Zoom once. [:'(]

Hi Hairog,

Was this just in game during the middle of your turn or during the loading of a turn? Replay? Coming out of the Settings screen?

Anything that can help me track it down will be helpful, thanks,
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RE: Strategic Command Multiplayer Beta Test

Post by elmo3 »

Two odd things about my just started PBEM++ game. I set up a campaign game with a friend, with me as the Axis. When my opponent accepted the game he had to hit Backspace numerous times and then retype the password before it would accept the password. It was as if there were already characters in the field that he could not see. After he accepted it I played the first turn. The server did not even ask me for a password to start my turn. Is that working as intended?

Edit - Same thing where no password is required for turn 2.
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RE: Strategic Command Multiplayer Beta Test

Post by Happycat »

ORIGINAL: elmo3

Two odd things about my just started PBEM++ game. I set up a campaign game with a friend, with me as the Axis. When my opponent accepted the game he had to hit Backspace numerous times and then retype the password before it would accept the password. It was as if there were already characters in the field that he could not see. After he accepted it I played the first turn. The server did not even ask me for a password to start my turn. Is that working as intended?

Edit - Same thing where no password is required for turn 2.

Normally in PBEM++ you only enter the password ONCE, when accepting the game. After that, there is no need for it; nobody else can "see" your game.

Don't know about the backspacing issue---does your friend have any sort of password "Safe" on his system? LastPass, which I use, sometimes inserts a password where I don't actually want it to.
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RE: Strategic Command Multiplayer Beta Test

Post by elmo3 »

We just started a new game so I'll ask if he had the same issue. Could have sworn in all my other PBEM++ games that I had to put in the pw every time. Guess not.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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RE: Strategic Command Multiplayer Beta Test

Post by elmo3 »

My friend replied about the pw issue:
Since I hit backspace a number of times, I don't know if the problem was resolved. Firefox saves my passwords on web sites, but I don't have a password saver for regular application programs like SC. Nothing appears in the password box other than an underscore "_" before I type.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Hairog
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RE: Strategic Command Multiplayer Beta Test

Post by Hairog »

Tried to do a shift switch outside Paris in PBEM and got this error.





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RE: Strategic Command Multiplayer Beta Test

Post by freeboy »

I attempted to load the game and had a failed error, my pbem mate and I where wondering if the game is recoverable?

" failed(initialize_river _surface)segmentation" please help us kind masters of the game!
"Tanks forward"
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