ORIGINAL: LargeSlowTarget
WitP-AE is not an "arcade" or "fantasy" game like Hearts of Iron or Pacific Storm and the like where you can build your own Army, Navy and Air Forces.
In the standard AE scenarios you get the historic "Order of battle" with the ships, air groups and land units that did exist in real life - but not more than that.
As the Japanese player you have a limited control over the production, i.e. you can increase the output of plane and tank factories and speed-up the construction of ships, or stop factories and halt ship construction (the economy is relatively complicated - oil and resources being converted into fuel, supplies and heavy indistry points, which in turn can be used to expand a multitude of different factories and shipyards).
This will allow you to keep the existing air and ground units up to strength and to fill-out units in the reinforcement pipeline - but you cannot create new units at your discretion.
In this regard AE is more a historic simulation than a game.
However, there are "what if" scenarios available which give both side many more toys to play with, for example ships and planes which IRL did exist only on the drawing boards.
Still, you cannot create new "what if" toys, every unit available is there by scenario design.
For a good Japanese player who has his war economy and resource import / oil import under control, this is unrealistic.
The Japanese in the ww2 barely managed to transport their resources to Japan. But if this is a Japanese player in the large scale, this is hardly appreciated by the game.
Modern weapons could indeed be produced in large quantities in Japan and distributed to Japanese divisions. Only this was not due to a lack of resources. And many supply ships are also not at the destination.
For a japan which is played according to historical model and can hardly import resources the historical direction can be correct. But nevertheless not for a Japan what its resources from asien without large problems can skim.
AE is far from perfect and can be significantly improved.









