Research speed

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Hartmann
Posts: 883
Joined: Tue Nov 28, 2000 10:00 am

RE: Research speed

Post by Hartmann »

ORIGINAL: EisenHammer

Veteran difficulty to the end of 1941 then I removed the AI MPP advantage.
The AI is really good in this game. lol

Ah, ok, then the cause is what I suspected it to be. I think the problem we face here is not a "research balance" problem per se, but rather that there is only one currency (MPPs) for everything and that the higher difficulty levels just provide the AI with more MPP. When players up the difficulty, they probably intend to just have the AI hit harder, defend better or replace their losses more easily. But in this game, it will automatically result in the AI also researching faster on higher difficulties because there is no limitation on how they spend their additional MPP.
Goodmongo
Posts: 346
Joined: Thu Sep 22, 2011 3:56 pm

RE: Research speed

Post by Goodmongo »

See I don't get this. Players give the AI extra MPP and change it to make the game harder. But then it seems they complain when the AI has better research, thus making the game harder.
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EisenHammer
Posts: 439
Joined: Mon Sep 01, 2008 10:21 am

RE: Research speed

Post by EisenHammer »

Even with the 10% extra MPP the Allied AI should not have Jet fighters and bombers in 1943, it's not really that hard to understand.
Hartmann
Posts: 883
Joined: Tue Nov 28, 2000 10:00 am

RE: Research speed

Post by Hartmann »

The only way I see this could be at all changed without unbalancing the research on normal difficulty is to radically change how difficulty is modified in this game, i.e. not tying it to MPP gain at all, but rather giving combat bonuses/maluses, diplo bonuses/maluses etc instead. The advantage of this would be that difficulty could be customized on many variables (research speed still among them btw if there were adjustable bonuses/maluses to percentage gained per turn). Coming to think of it, MPP gain bonuses could still be included in such a customizable difficulty panel.

However: Giving the AI combat bonuses is - at the end of the day - not much different from allowing it faster research because providing combat bonuses is exactly what upgrading a unit does.

Goodmongo
Posts: 346
Joined: Thu Sep 22, 2011 3:56 pm

RE: Research speed

Post by Goodmongo »

ORIGINAL: EisenHammer

Even with the 10% extra MPP the Allied AI should not have Jet fighters and bombers in 1943, it's not really that hard to understand.

Why not? They had a prototype back then. Me-262 flew in 1942. If they concentrate on this tech and get a breakthrough or two you can get it by then. After all mid- late 1943 is just 1 year ahead of when it would normally come without any impact from spying.

EDIT: Plus the AI is picking this tech over other techs. And it makes sense for US to do this as fighters and air power are the main weapons employed by the US before land forces are built up.
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