ORIGINAL: EisenHammer
Veteran difficulty to the end of 1941 then I removed the AI MPP advantage.
The AI is really good in this game. lol
Ah, ok, then the cause is what I suspected it to be. I think the problem we face here is not a "research balance" problem per se, but rather that there is only one currency (MPPs) for everything and that the higher difficulty levels just provide the AI with more MPP. When players up the difficulty, they probably intend to just have the AI hit harder, defend better or replace their losses more easily. But in this game, it will automatically result in the AI also researching faster on higher difficulties because there is no limitation on how they spend their additional MPP.
