Advanced Third Reich Beta Mod
RE: Advanced Third Reich Beta Mod
I have installed the latest campaign file and still get the following error: FAILED(draw_resource_text_to_buffer): This always happens when moving Italian units in North Africa. I have started three games from scratch and deliberately moved Italian units. Interestingly the error might happen anywhere from two to four turns into the game.
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RE: Advanced Third Reich Beta Mod
Yep, I´m also still getting the same error. Only happens in human movement, however. If AI controls Italy it runs just fine. Bill, try to send you the save but it is too big. Can I email it to you?
"Flight as High as the Sun"
RE: Advanced Third Reich Beta Mod
Guys you're killing me. When you get the error and game crash, there's an \ERROR folder in your SC folder where \Campaigns is. Please zip the error log and error game save and post it. Or email me at pzgndr at hotmail. Thanks.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
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RE: Advanced Third Reich Beta Mod
Do'h! I should have know about the error file sooner. My apologies[:(] But finnaly here it is.
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"Flight as High as the Sun"
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RE: Advanced Third Reich Beta Mod
And the error.sav. Hope it helps Bill!
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- ERROR.zip
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"Flight as High as the Sun"
- Cataphract88
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RE: Advanced Third Reich Beta Mod
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
- Cataphract88
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RE: Advanced Third Reich Beta Mod
ORIGINAL: Wolfe
ORIGINAL: cataphract88
Any screenshots of this mod? [:)]
Have a look here tm.asp?m=4198835
Thanks, Wolfe, it looks cool! Another good reason to buy this game. [:)]
Richard
RE: Advanced Third Reich Beta Mod
Hey Bill, and everybody else concerned, I may have found something of interest. I recently added a port [circled gold] to the 653H Mod and began receiving the oft reported error [inset]. I noticed that after I added this port the bottom of the screen [red highlight] read 'Port (Neutral)', while all other ports on the map report the owner of the hex. This actually has to do with the Hex Layer, not the Resource/Port Layer. I think that maybe hexes cannot be neutral. So in the Editor I went to Edit Hex Layer > Set Hex Owner/Controller, and that hex was not set to any country, so I set it to Portugal [in this case, and as it is seen in the shot below]. Voila ! No more error !
I no longer have your mod on my computer to check it, but if I remember correctly I always got this area around Malta. So maybe check the Malta hexes and make sure they do not read as 'neutral' in that red highlighted area in the sceen shot, and if they do, do the 'Edit Hex Layer > Set Hex Owner/Controller' thing to set it to UK.

I no longer have your mod on my computer to check it, but if I remember correctly I always got this area around Malta. So maybe check the Malta hexes and make sure they do not read as 'neutral' in that red highlighted area in the sceen shot, and if they do, do the 'Edit Hex Layer > Set Hex Owner/Controller' thing to set it to UK.

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- 653H16.jpg (87.98 KiB) Viewed 551 times
RE: Advanced Third Reich Beta Mod
Is there a reason that ASW units have no strikes? They cannot attack U-Boats.
- BillRunacre
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RE: Advanced Third Reich Beta Mod
ORIGINAL: sPzAbt653
Hey Bill, and everybody else concerned, I may have found something of interest. I recently added a port [circled gold] to the 653H Mod and began receiving the oft reported error [inset]. I noticed that after I added this port the bottom of the screen [red highlight] read 'Port (Neutral)', while all other ports on the map report the owner of the hex. This actually has to do with the Hex Layer, not the Resource/Port Layer. I think that maybe hexes cannot be neutral. So in the Editor I went to Edit Hex Layer > Set Hex Owner/Controller, and that hex was not set to any country, so I set it to Portugal [in this case, and as it is seen in the shot below]. Voila ! No more error !
I no longer have your mod on my computer to check it, but if I remember correctly I always got this area around Malta. So maybe check the Malta hexes and make sure they do not read as 'neutral' in that red highlighted area in the sceen shot, and if they do, do the 'Edit Hex Layer > Set Hex Owner/Controller' thing to set it to UK.
Glad to see this has fixed it for you, hopefully it will work for Harry too! [:)]
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RE: Advanced Third Reich Beta Mod
I have installed the v1.01 patch and played up to October 1940 as Allies. I built an ASW unit the second game turn, but this unit cannot / will not attack German U-Boats. Can anyone explain this?
- BillRunacre
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RE: Advanced Third Reich Beta Mod
Hi Winslow
Which country has bought the unit?
Also, when you say an ASW unit, do you mean a Destroyer, or Maritime Bombers?
Bill
Which country has bought the unit?
Also, when you say an ASW unit, do you mean a Destroyer, or Maritime Bombers?
Bill
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RE: Advanced Third Reich Beta Mod
Bill, thank you for your reply. In this mod there are no destroyers as such, and there are no maritime bombers. There are only ASW units, which represent multiple destroyers and vessels dedicated to ASW. Britain is the buyer. Since this post I have also gotten an error. I will send you the error file zipped if I can find your email. 3R is a great mod concept, elegant in its simplicity (IMO) but it seems unstable. I have played the regular SOE without problem.
- BillRunacre
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RE: Advanced Third Reich Beta Mod
Thanks, I've had your email, please send me the turn when you're ready and I'll take a look. [:)]
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RE: Advanced Third Reich Beta Mod
I finally heard back from Hubert regarding the draw_resource_text_to_buffer error that several players got during Italian movements and caused the game to crash. The problem was related to the port at Malta being on top of a Neutral hex... so I fixed this to Britain ownership. Hopefully this will resolve the crashes. In the opening posts, I have updated the files for download. Please re-download and try again.
Not sure what's going on with ASW, I will investigate.
Not sure what's going on with ASW, I will investigate.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
RE: Advanced Third Reich Beta Mod
ORIGINAL: Winslow
I have installed the v1.01 patch and played up to October 1940 as Allies. I built an ASW unit the second game turn, but this unit cannot / will not attack German U-Boats. Can anyone explain this?
I got some help from Hubert and Bill. Looks like I had zero strikes set for ASW in the CTVs? So I will review this and other CTV values, make some corrections as needed, and post another update.
I had previously noticed some effectiveness issues with ASW and this explains it. Doh! Now we can get back to having a decent Battle of the Atlantic again. If anything else seems wrong, please provide feedback. Thanks!
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
RE: Advanced Third Reich Beta Mod
Good news to report. I have fixed ownership of Malta port to Britain which should resolve the draw_resource_text_to_buffer errors. I changed ASW strikes from 0 to 1 to fix the ASW problem. In an AI-AI playtest game last night, Allies got a Pyrrhic Victory in May 1945. Can't get much more play-balanced than that!
OK, top posts now have A3R v0.4 files available for download. Give this a try and provide feedback and comments. I'm particularly interested in hearing about completed games at the Veteran (+1) difficulty level against both sides of the AI, to assess play balance against humans. AI strengths/weaknesses, areas for improvements, etc.
Over the next several months I will continue to make adjustments as needed and work on documentation for a v1.0 release. And once I finalize v1.0 for 1939, it's easy to create the 1942 and 1944 scenarios. Enjoy!

OK, top posts now have A3R v0.4 files available for download. Give this a try and provide feedback and comments. I'm particularly interested in hearing about completed games at the Veteran (+1) difficulty level against both sides of the AI, to assess play balance against humans. AI strengths/weaknesses, areas for improvements, etc.
Over the next several months I will continue to make adjustments as needed and work on documentation for a v1.0 release. And once I finalize v1.0 for 1939, it's easy to create the 1942 and 1944 scenarios. Enjoy!

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- A3RMay1945.jpg (1.05 MiB) Viewed 561 times
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
RE: Advanced Third Reich Beta Mod
Great to hear your dedication to making this a good mod. I have always enjoyed the greater simplicity. I played it a few years ago as the Battlefront version. I will report as I play.
RE: Advanced Third Reich Beta Mod
ORIGINAL: Winslow
Great to hear your dedication to making this a good mod. I have always enjoyed the greater simplicity. I played it a few years ago as the Battlefront version. I will report as I play.
Thank you. I think it's a fine line between "dedication" and "insanity" these days. I try. [;)]
I would greatly appreciate feedback from others as I continue to drive towards a v1.0. I still miss collaboration with my old friend and 3R/A3R veteran Dave Mauer (Immer Etwas) to help guide this project. So, comments from others are helpful.
In the spirit of simplicity, this version returns to generic air fleets and naval fleets. And strategic warfare units are limited to Britain, US and Germany. IMHO, keeping the unit density smaller allows players to focus on grand strategy and enjoy the gameplay. So, we'll see how folks like the old boardgame classic, yes?
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer