SPWAW 1960-1979 mod

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: SPWAW 1960-1979 mod (work in progress)

Post by RyanCrierie »

Would you mind if I rehosted this on my website?
User avatar
Riitaoja2
Posts: 208
Joined: Wed Feb 10, 2016 12:57 pm

RE: SPWAW 1960-1979 mod (work in progress)

Post by Riitaoja2 »

ORIGINAL: RyanCrierie

Would you mind if I rehosted this on my website?
Not at all. Go right ahead. [:)]
sami heimola
Posts: 421
Joined: Mon May 08, 2000 8:00 am
Location: kouvola finland

RE: SPWAW 1960-1979 mod (work in progress)

Post by sami heimola »

Riitaoja, I made interesting observation during my generated battle (Finland vs. Russia 7/45). I used "load all" function to get all infantry into tanks. When it was AI's turn 4 to shoot my tanks, couple tanks (T-54 or 55)got hit and at same time they "freed" 76mm field guns[X(]... I have never noticed that any tank in SPWAW has such a big carry capacity[8|]. At least what comes to field guns. Is this game bug or part of game engine normal "working"?
User avatar
Riitaoja2
Posts: 208
Joined: Wed Feb 10, 2016 12:57 pm

RE: SPWAW 1960-1979 mod (work in progress)

Post by Riitaoja2 »

Hah! I had not noticed that. You can also load tanks into tanks. [:D]

It looks like the weight of the units in the OOBs is using a different system in SPWAW compared to SP2/SP3 games.

It should be fairly easy to fix though. The tanks and vehicles should have a weight in the 200 range and the AT-guns, etc should have a weight in the 100 range. The carry capacity of trucks, etc might also need to be adjusted to make sure they can still tow the guns. Infantry units are 0 weight and do not need to be edited.

I will need to go through all the OOB files and make the adjustments.
User avatar
Riitaoja2
Posts: 208
Joined: Wed Feb 10, 2016 12:57 pm

RE: SPWAW 1960-1979 mod (work in progress)

Post by Riitaoja2 »

OK. The weight should be corrected for all units in the oob files.

Same thing as before: If you already have the mod installed you need to redownload only part 4 to update it.

Sorry for the inconvenience.
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: SPWAW 1960-1979 mod (work in progress)

Post by RyanCrierie »

Current game status as 9 JAN 2017 is up on my website at:

http://alternatewars.com/Games/SP/SPanthers.htm

http://alternatewars.com/Games/SP/SPWAW ... N-2017.zip

Full text:
Riitaoja2's SPWAW 1960-1979 Mod (Version January 2017) (3.29~ MB ZIP) (Forum Link)

Description:

(Main Menu Screenshot)
(Purchase Menu Screenshot)
(European Battle Screenshot)
(Vietnam Battle Screenshot)

I am putting in the finishing touches to a mod for SPWAW that converts the units to use the graphics and OOB data from Steel Panthers 2/3. This will cover the time time period from 1960 - 1979. Currently the mod has 19 nations to play with.

I have modified the original SP2 OOB files to work with SPWAW and also made sure the AI knows what to buy. So it is possible to play random battles and randomly generated campaigns against the computer.

No scenarios or campaigns are included but of course those can be created with the editor.

All pick-lists are documented in the "SPWAW6079 AI Pick lists" folder that comes with the mod.

The following year convention is used in this mod:

1930 = 1960
1949 = 1979
Due to SPWAW being based on SP3 code which handled both WW2 and Modern Battles, the unit/weapons classes for most modern stuff is already in the game, making ATGMs and such possible.

(ATGM Screenshot)

Graphically, the mod comes with the original blue/green/brown unit icon graphics from the SP2/ SP3 days.

However this mod is also compatible with the old SPCAMO repainted icons that were released for SP2 and SP3 games.

(Screenshot of Mod with SPCAMO Repainted Icons)
(LINK to SPCAMO Repaint Files)

If you use the SPCAMO icons with the mod you may see an issue with some of the US (green) landing barge graphics. You may avoid this issue by not replacing the following icons with the SPCAMO ones:

Icon0035.shp
Icon0036.shp
Installation:

The installation of the mod is completely manual. You will need to make backups of your original files first as the mod files will override them permanently.

Make backup copies of the "PIC", "SHP" and "SND" -folders and also backup your original OOB files. You may also make a copy of the whole SPWAW folder and use it for the mod instead.

When you have made sure to backup your files just extract the mod files into your SPWAW directory overwriting all the original files.
sami heimola
Posts: 421
Joined: Mon May 08, 2000 8:00 am
Location: kouvola finland

RE: SPWAW 1960-1979 mod (work in progress)

Post by sami heimola »

Riitaoja, why USA have Mech inf company is available since 1936 (1966)? Why not since 1930 (1960)? Typo in OOB editor I suppose[8|]...
User avatar
Riitaoja2
Posts: 208
Joined: Wed Feb 10, 2016 12:57 pm

RE: SPWAW 1960-1979 mod (work in progress)

Post by Riitaoja2 »

Thank you for the rehost RyanCrierie!

ORIGINAL: sami heimola

Riitaoja, why USA have Mech inf company is available since 1936 (1966)? Why not since 1930 (1960)? Typo in OOB editor I suppose[8|]...
It is probably an oversight in the formation dates. Looks like that is how the dates are set in the original SP2 OOBs aswell.
Kuokkanen
Posts: 3740
Joined: Fri Apr 02, 2004 1:16 pm

RE: SPWAW 1960-1979 mod (work in progress)

Post by Kuokkanen »

ORIGINAL: RyanCrierie

Current game status as 9 JAN 2017 is up on my website at:

http://alternatewars.com/Games/SP/SPanthers.htm
I checked your page, and this hit on my eye (about Steel Panthers):
Two campaign disks were sold, adding in total six new campaigns and 75 new scenarios to the game.
I have bought 3 disks and contents of those aren't detailed in the page. Disks were:
Cold Will (Winter War scenarios in Finland)
SS Viking (disk name could have been longer)
Stalingrad Campaign (or something like that)
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: SPWAW 1960-1979 mod (work in progress)

Post by RyanCrierie »

ORIGINAL: Matti Kuokkanen

I have bought 3 disks and contents of those aren't detailed in the page. Disks were:
Cold Will (Winter War scenarios in Finland)
SS Viking (disk name could have been longer)
Stalingrad Campaign (or something like that)

Matti....that's interesting. As far as SSI was concerned; only two official scenario campaign discs were released for SP1, and those discs were integrated into "The Steel Panthers Arsenal" compilation.

Who made the Cold Will/SS Viking/Stalingrad disks?
Kuokkanen
Posts: 3740
Joined: Fri Apr 02, 2004 1:16 pm

RE: SPWAW 1960-1979 mod (work in progress)

Post by Kuokkanen »

ORIGINAL: RyanCrierie

Who made the Cold Will/SS Viking/Stalingrad disks?
I have forgotten.

[edit]
Also in your page you have written disk, but in post before this one you wrote disc.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
User avatar
Riitaoja2
Posts: 208
Joined: Wed Feb 10, 2016 12:57 pm

RE: SPWAW 1960-1979 mod

Post by Riitaoja2 »

Final update! (the mod should be complete now). All 27 nations (and 28 oob files) have been converted to the 1960-1979 time period. This update adds the final 8 nations into the mod.

Some minor fixes here and there in the OOB files. Also added Cargo aircraft to some oob's (SP2 did not have this unit type at all). The Cargo aircraft graphics are in the icon0215 & icon0315.shp files. The aircraft are C-47, C-123 and Noratlas.

Again if you have already installed the mod you only need to download part 4 to update it.
sami heimola
Posts: 421
Joined: Mon May 08, 2000 8:00 am
Location: kouvola finland

RE: SPWAW 1960-1979 mod

Post by sami heimola »

Wow thanks Riitaoja about all nations[:D]. Hopefully someday we will have 1980-99 mod too[;)]...
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: SPWAW 1960-1979 mod

Post by RyanCrierie »

Updated my website with the final update in ZIP format.

http://alternatewars.com/Games/SP/SPanthers.htm
Webpage it's on

http://alternatewars.com/Games/SP/SPWAW ... _Final.zip
Direct download link to the final patch.
sami heimola
Posts: 421
Joined: Mon May 08, 2000 8:00 am
Location: kouvola finland

RE: SPWAW 1960-1979 mod

Post by sami heimola »

Riitaoja, I played recently as Israel vs. Syria 1967 and noticed that every time as I fired M113/TOW, I hear mg sound (not tow sound). What are numbers of mg sound and TOW sound (I could change it myself via OOB Editor)?
User avatar
Riitaoja2
Posts: 208
Joined: Wed Feb 10, 2016 12:57 pm

RE: SPWAW 1960-1979 mod

Post by Riitaoja2 »

ORIGINAL: sami heimola

...every time as I fired M113/TOW, I hear mg sound (not tow sound). What are numbers of mg sound and TOW sound (I could change it myself via OOB Editor)?

Strange. That is not happening on my end.

The TOW (like the other anti tank missiles in the game) should not make any sound when fired. The only sound effect you should hear is when the warhead hits something. That should then play the "Tank Gun" sound effect (usually 381.wav). See: SoundMap.pdf

Some possibilities:
1. Perhaps just a random bug?
2. Maybe you have changed the sound files in the SND folder?
3. A corrupted Steel.prf file in the \Save folder? (Try deleting it)
User avatar
Riitaoja2
Posts: 208
Joined: Wed Feb 10, 2016 12:57 pm

RE: SPWAW 1960-1979 mod

Post by Riitaoja2 »

By the way how do you feel about the accuracy of ATGM and SAM in the game? In the original Steel Panthers 2 game these were quite accurate and a miss was rare. In SPWAW these weapons have a significantly reduced chance to hit.

Looking at the OOB data it seems that all the SAM and ATGM weapons start at number 125 and proceed from there. So changing the accuracy values should be fairly simple since one does not need to hunt down these weapon types in the oob data.

I have been playing around with the values and an increment of 100 seems to make them closer to the Steel Panthers 2 behavior. That is to say for example the "SA-7 SAM" has an accuracy rating of "30" and this is changed to "130". A TOW has an accuracy of "90" and that would change to "190" and so on...
Kuokkanen
Posts: 3740
Joined: Fri Apr 02, 2004 1:16 pm

RE: SPWAW 1960-1979 mod

Post by Kuokkanen »

Why don't you make comparison with WinSPMBT?
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
User avatar
Riitaoja2
Posts: 208
Joined: Wed Feb 10, 2016 12:57 pm

RE: SPWAW 1960-1979 mod

Post by Riitaoja2 »

ORIGINAL: Riitaoja2
ORIGINAL: sami heimola

...every time as I fired M113/TOW, I hear mg sound (not tow sound). What are numbers of mg sound and TOW sound (I could change it myself via OOB Editor)?

Strange. That is not happening on my end.

The TOW (like the other anti tank missiles in the game) should not make any sound when fired. The only sound effect you should hear is when the warhead hits something. That should then play the "Tank Gun" sound effect (usually 381.wav). See: SoundMap.pdf

Some possibilities:
1. Perhaps just a random bug?
2. Maybe you have changed the sound files in the SND folder?
3. A corrupted Steel.prf file in the \Save folder? (Try deleting it)

I saw the issue now. It looks like a bug/oversight in the game code.

Shooting the ATGM weapon class at an enemy unit may trigger a pre-emptive opfire before the missile is launched. If this opfire includes machine gun fire then the ATGM will "copy" this sound effect and use it instead of the proper sound effect.

Unfortunately since it is a code issue rather than an OOB error changing the weapon sound in the OOB makes no difference. Luckily it does not happen always and it is just a minor inconvenience.
sami heimola
Posts: 421
Joined: Mon May 08, 2000 8:00 am
Location: kouvola finland

RE: SPWAW 1960-1979 mod

Post by sami heimola »

Thanks about bug confirmation Riitaoja[:'(]. Okay it's just rare & minor bug and in this case (unfortunately) hard coded thing[8|] ...
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”