Hybrid Counters Ver 2.0 (Ready for Download)

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OxfordGuy3
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RE: Hybrid Counters

Post by OxfordGuy3 »

ORIGINAL: HimAgain

Perhaps "rampaging" Matilda is not the best description.
Lumbering might be a better word.
:)

Indeed! Pity they couldn't carry a larger gun, even a 6 pounder would have made it more viable as the war dragged on

I've always liked the look of that tank, though, for some reason

Image

Certainly better than the Italian armour present at that time:

Image
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
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OxfordGuy3
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RE: Hybrid Counters

Post by OxfordGuy3 »

The later Italian tanks with the gun in main turret weren't far off the British "Cruiser" tanks, though, and could fire HE as well as AT, unlike the British tanks

Image

In the game I tend not to purchase Advanced Tanks research as the Italians, though do invest in Armoured Warfare (though invest in Infantry research first), as this also benefits Mechanised Infantry
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi Oxford Guy,

PS. Yes, you are correct sir. That is supposed to be O'Connor, though he is a little pale for someone having spent so much time in the sun. :)
Rommel definitely needs to be touched up too as do some of the other portraits. That is, if and when I port them over but I've not heard back from the Bill or Hubert with regards to giving some flexibility to the current HQ counter display restrictions.

The effort would be wasted otherwise.

Cheers,

Angus

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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi All,


Below is an update of my progress with the British counters.


With regards to scale and unit choices there are some notes that I’d like to make.

I’m using armored cars to represent Recon units instead of cavalry. I think it’s more relevant.

I’ve tried to keep the Fighters and TAC a/c at the same scale while the larger Medium , Heavy/Strategic and Maritime aircraft have a separate but common scale. The Tanks have their own constant scale as do the ships with the exception of the Subs and MTBs. The size in most cases gives an indication of the relative strength of the unit within its class. In some cases this results in some tiny units for which I apologize, but that was my rational.

I noticed that the Production charts specify CVE while the original stock unit counters indicated CVL which is what I modeled. Not sure if I should switch back to smaller CVE silhouettes.

I had a rough time finding anything with regards to a British armoured train. There were some curious references to a successful attack by a miniature train, but the only full size train was a lash up of Bren guns and old 6pdr cannon. Nothing close to what the Russians and Germans were fielding, but then again, the Brits didn’t really need them.

For the Special Forces and Paratroop units I’m hoping that they are recognized as such by their insignia's and won’t require Para or SF text on the units. Most of us playing these games will recognize there significance and I think it adds a lot of flavour to include them. With regard to the LRDG, in the previous SC2 game I was able to limit its appearance exclusively to the desert, but I can’t control its appearance in Europe with the current counter set up options.

I’ve since learned the white-red-white recognition stripes on the armor were not as ubiquitous during the early years as I first thought. I may remove them as it turns out that they were supposed to be used only to help distinguish friendly armor from captured armor in use during the North African Crusader campaign. The practice may have continued unofficially after that. There was even some reverse R-W-R appearing on other armored vehicles. After that it was the White Star for all the Allies.

The Matilda tank presented a dilemma. I’m equating the British Infantry tanks as heavy tanks but the keen eye may have noticed that it appears in the medium tank mix as well. It was very dominate in the early stages of the war so I felt it should appear there too.


The medium tanks are a mix of early home grown and then American supplied units after 1942. I felt that the numbers involved made this the logical choice but they do culminate with the Firefly in the fifth rank.

I included the “String Bag” as the initial level TAC a/c. It had to be one of the most effective attack aircraft in the early stages for the Brits, if only for a lack of viable alternatives. Though not strictly a ground based a/c and with the relatively ineffective Fairy Battle, I thought it would be a crime not to include it. To be fair, the Battle operated in areas with fighter opposition were as the Swordfish’s most famous victories were accomplished when no enemy fighters were about. They faced mostly Ack-Ack.

I’ll try to work them both into the mix.

On another note, I was surprised not to find the German or Italian MTB equivalents in the stock production build menu. Why MTBs for the Brits and not the Germans or the Eyeties?

Some of the best examples of Italian courage were displayed by members of the MAS, both the small torpedo boats and the Decima Flottiglia MAS commando frogmen. Both managed to put Capital ships on the bottom, albeit the former in the previous war. None of the other nations could claim the same results. I’ll be including them in the counter mix but will need to Mod the production in order to actually get them. :(

Next is some testing to make sure things line up and work OK before I go any further.

Cheers,

Angus.


Image
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daon
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RE: Hybrid Counters

Post by daon »

- The submarines are in pack, maybe you should put several silhouettes like for DD
- The size of the counters is 57x57 but you can enlarge up to 69x69
I used 69x57 for some counters (planes, boats)maybe you can do it for Heavy bombers, heavy art, rail train ...
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Cataphract88
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RE: Hybrid Counters

Post by Cataphract88 »

This is looking fantastic! [:)]
Richard
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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi Daon,

Thanks for the feedback.

I was debating putting the U-boats and all the subs into a "wolf pack" like the DDs. It would probably be even more appropriate for the MTBs, but I reasoned that because the DDs images were so small in the ship scale, it would be a good idea for them. The subs and MTBs have their own scale and will get progressively larger as the Tech level increases. Not so for the destroyers. Then there's France's huge Surcouf to consider. I decided not to group the others, but you do make a good point.

With regards to the increased counter sizes, I've seen and like what the others have done. Again, I'm debating doing the same. Particularly in the case of the Naval units. I'm not happy with the over hanging appearance of some of the silhouettes but I wanted to maintain the relative scale of the units.

Seeing as larger background counters won't obscure too much on the water, it makes sense to me for the Naval units. But I'm hesitant to do the same with the land based units because I don't want to cover too much of the map details beneath the counter. We'll see how it develops.

Cheers and good luck with your Mod too.

Angus
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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Thanks for the thumbs up Richard.

Cheers,

Angus
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cdcool
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RE: Hybrid Counters

Post by cdcool »

Nice work!
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Hairog
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RE: Hybrid Counters

Post by Hairog »

Very good looking and creative. I just might have to steal a few and mod your mod.

You know what they say about imitation being the sincerest form of flattery.
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SIPRES
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RE: Hybrid Counters

Post by SIPRES »

ORIGINAL: HimAgain

Hi All,


Below is an update of my progress with the British counters.


With regards to scale and unit choices there are some notes that I’d like to make.

I’m using armored cars to represent Recon units instead of cavalry. I think it’s more relevant.

I’ve tried to keep the Fighters and TAC a/c at the same scale while the larger Medium , Heavy/Strategic and Maritime aircraft have a separate but common scale. The Tanks have their own constant scale as do the ships with the exception of the Subs and MTBs. The size in most cases gives an indication of the relative strength of the unit within its class. In some cases this results in some tiny units for which I apologize, but that was my rational.

I noticed that the Production charts specify CVE while the original stock unit counters indicated CVL which is what I modeled. Not sure if I should switch back to smaller CVE silhouettes.

I had a rough time finding anything with regards to a British armoured train. There were some curious references to a successful attack by a miniature train, but the only full size train was a lash up of Bren guns and old 6pdr cannon. Nothing close to what the Russians and Germans were fielding, but then again, the Brits didn’t really need them.

For the Special Forces and Paratroop units I’m hoping that they are recognized as such by their insignia's and won’t require Para or SF text on the units. Most of us playing these games will recognize there significance and I think it adds a lot of flavour to include them. With regard to the LRDG, in the previous SC2 game I was able to limit its appearance exclusively to the desert, but I can’t control its appearance in Europe with the current counter set up options.

I’ve since learned the white-red-white recognition stripes on the armor were not as ubiquitous during the early years as I first thought. I may remove them as it turns out that they were supposed to be used only to help distinguish friendly armor from captured armor in use during the North African Crusader campaign. The practice may have continued unofficially after that. There was even some reverse R-W-R appearing on other armored vehicles. After that it was the White Star for all the Allies.

The Matilda tank presented a dilemma. I’m equating the British Infantry tanks as heavy tanks but the keen eye may have noticed that it appears in the medium tank mix as well. It was very dominate in the early stages of the war so I felt it should appear there too.


The medium tanks are a mix of early home grown and then American supplied units after 1942. I felt that the numbers involved made this the logical choice but they do culminate with the Firefly in the fifth rank.

I included the “String Bag” as the initial level TAC a/c. It had to be one of the most effective attack aircraft in the early stages for the Brits, if only for a lack of viable alternatives. Though not strictly a ground based a/c and with the relatively ineffective Fairy Battle, I thought it would be a crime not to include it. To be fair, the Battle operated in areas with fighter opposition were as the Swordfish’s most famous victories were accomplished when no enemy fighters were about. They faced mostly Ack-Ack.

I’ll try to work them both into the mix.

On another note, I was surprised not to find the German or Italian MTB equivalents in the stock production build menu. Why MTBs for the Brits and not the Germans or the Eyeties?

Some of the best examples of Italian courage were displayed by members of the MAS, both the small torpedo boats and the Decima Flottiglia MAS commando frogmen. Both managed to put Capital ships on the bottom, albeit the former in the previous war. None of the other nations could claim the same results. I’ll be including them in the counter mix but will need to Mod the production in order to actually get them. :(

Next is some testing to make sure things line up and work OK before I go any further.

Cheers,

Angus.


Image

Hi Angus

Really nice counters, and good that you take care about Tech levels its a lot of silhouette to manage and not easy
Just an advice on planes counters, maybe you should put TAC, MB, HB ,Anchor symbol on left side of the planes silhouette instead of right side.
I think it will interfere with the Tech level text (111 to 555) during gameplay.

Rgds

Christophe



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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Thanks CDCool
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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi Hairog,

Please feel free to use any ideas of what you see here.
I'm glad to participate in a collaborative modding community.

I've received a lot of help from the group already on what tools to use and they've turned out to be indispensable.
The accepted norm is to just make mention and thanks for anything you care to use.

I've seen what you are doing graphically and it's great work too, much like what I'm trying to accomplish.
It's a lot of work.

Good luck and talk to you later.

Angus
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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi Christophe,

Good point about moving the lower right text and graphics over to the left side of the counters.
Clearly I've not played the game enough!

I'm stopping to do some testing for the next little while.
I want to fix any other such silly mistakes before I move forward with a revised template.

Cheers,

Angus

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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi all,

Sorry for the delay but I’ve been testing and modifying the layout of the icons. The Russian icons are almost complete and I hope to have an update shortly.

In my testing I did notice that HQ display icons actually changed based on, of all things, an Anti-Air upgrade!
You would not normally notice this if all your HQ icons were identical. Mine are not.

This is significant because it gives hope to the ability to actually control who’s face appears on each HQ’s icon. Preferably the matching General’s portrait.

I’m thinking that this can be accomplished by utilizing any currently unused attribute and assigning it to each HQ unit. Its only purpose is to identify which icon to display for that HQ.

Can someone from the design team chime in with an idea of whether or not this might be possible?

Thanks,

Angus
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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi All,

Attached is my latest update:

Cheers,


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SIPRES
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RE: Hybrid Counters

Post by SIPRES »

ORIGINAL: HimAgain

Hi all,

Sorry for the delay but I’ve been testing and modifying the layout of the icons. The Russian icons are almost complete and I hope to have an update shortly.

In my testing I did notice that HQ display icons actually changed based on, of all things, an Anti-Air upgrade!
You would not normally notice this if all your HQ icons were identical. Mine are not.

This is significant because it gives hope to the ability to actually control who’s face appears on each HQ’s icon. Preferably the matching General’s portrait.

I’m thinking that this can be accomplished by utilizing any currently unused attribute and assigning it to each HQ unit. Its only purpose is to identify which icon to display for that HQ.

Can someone from the design team chime in with an idea of whether or not this might be possible?

Thanks,

Angus
Hi Angus

I think it might be possible.
If you create a "fake" as first capability wich is 0MPP cost for upgrade and gives no particular benefit to the HQ unit (just for display purpose)
in such case you have to redefine AA capability on 2nd position.I think sprite file is slaved to the first capability

This means

1st is "Fake" (need to set Max value to 5)
2nd is AA (originaly on first position)
3rd is Mobility

in such case you should be able to display the desired HQ up to the upgrade you will set during purchase (0 to 5)
So 6 different HQ display


I didnt try but might be achievable (do some test with editor)

Christophe


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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi Christophe,

I haven't played around much with the Editor yet. I'm thinking that I'll need to make some sort of global change for all the HQ's to introduce this fake attribute. Then I would have to edit each HQ to have a preset static value from 0-5. I would be limited to 5 of the more famous Generals for each country and a generic 6th one for the remainder.

Not sure where to start but I'll muddle around with it to see what I can do.

Thanks for the pointers.

Angus
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Cataphract88
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RE: Hybrid Counters

Post by Cataphract88 »

Great-looking Soviet Counters. [8D]
Richard
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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Thanks Richard,

I hope to move on the Americans next, but first comes a vacation to Florida...[:)]
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