UPDATE3 - coming soon

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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Peter Fisla
Posts: 2578
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: UPDATE3 - coming soon

Post by Peter Fisla »

ORIGINAL: acropora

Great news,I really appreciate all the improvement done for this game but ,sorry,i'm waiting the a patch for different terrain condition.Mud and snow.There is in future the possibility to have this patch?

This will have to wait for expansion, as this feature requires work from art designer which I need to hire and pay for again.
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fran52
Posts: 608
Joined: Mon Jun 04, 2012 10:18 am
Location: Como Italy

RE: UPDATE3 - coming soon

Post by fran52 »

as this feature requires work from art designer which I need to hire and pay for again.
Is not important the graphycs effect but the rules for the movement IMO.Also when we have played the board game we was on the summer map but the mind was in winter.[:D]
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Peter Fisla
Posts: 2578
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: UPDATE3 - coming soon

Post by Peter Fisla »

ORIGINAL: acropora
as this feature requires work from art designer which I need to hire and pay for again.
Is not important the graphycs effect but the rules for the movement IMO.Also when we have played the board game we was on the summer map but the mind was in winter.[:D]

OK, cool...I will look into it :)
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fran52
Posts: 608
Joined: Mon Jun 04, 2012 10:18 am
Location: Como Italy

RE: UPDATE3 - coming soon

Post by fran52 »

OK, cool...I will look into it :)

Good,i wait your decision.
pzgndr
Posts: 3702
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

RE: UPDATE3 - coming soon

Post by pzgndr »

ORIGINAL: Peter Fisla
Since I'm moving my house by the end of January I don't have much time to squeeze in more items. Once I move, I plan to work on UPDATE4, the primary focus of this update will be to add target probability percentage hit feature.

I assume this is just a better display of current hit probability information for the player's benefit? Could the hit probabilities themselves be reconsidered to add a modest bonus for adjacent units firing on the same target, as each subsequent adjacent unit fires? These bonuses could ultimately equal the comparable "fire group" bonus and could provide essentially the same effect in lieu of implementing a new feature for fire groups. Just curious if/when the fire group feature will be implemented one way or another?
Bill Macon
Empires in Arms Developer
Strategic Command Developer
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