ARNHEM
Moderators: Paullus, Peter Fisla
RE: ARNHEM
 For me these are some of the Best & Toughest Scenario's to date. Thank you Rico!!
			
			
									
						
										
						- UP844
- Posts: 1670
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: ARNHEM
 A late train to Arnhem... this is one of the toughest scenarios I ever played :inchino:
 
Both the Guards and the Screaming Eagles did their best, slaughtering all the Germans (only a broken squad remained on the map at the end of the game) but it was not enough. Despite a fair amount of luck (the two Shermans shown in the screenshot moved over the bridge and killed the German MG in the southern VP building in the immediately subsequent Advancing Firesegment on turn #4), I only managed to get a Draw. Most of the infantry on the bridge became OOC in the last turn; the only non-OOC squad only managed to come within 1 hex from a VP hex and the Shermans had not enough MP to enter the building hexes.
 
Well done, Rico! [&o] [&o] [&o]
 
 
			
							Both the Guards and the Screaming Eagles did their best, slaughtering all the Germans (only a broken squad remained on the map at the end of the game) but it was not enough. Despite a fair amount of luck (the two Shermans shown in the screenshot moved over the bridge and killed the German MG in the southern VP building in the immediately subsequent Advancing Firesegment on turn #4), I only managed to get a Draw. Most of the infantry on the bridge became OOC in the last turn; the only non-OOC squad only managed to come within 1 hex from a VP hex and the Shermans had not enough MP to enter the building hexes.
Well done, Rico! [&o] [&o] [&o]

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				- A_train_for_Arnhem.jpg (698.01 KiB) Viewed 1674 times
 
 Chasing Germans in the moonlight is no mean sport
 
Siegfried Sassoon
 
Long Range Fire (A7.22)........1/2 FP
			
						Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
RE: ARNHEM
 Devil`s Hill - 2nd scenario .
[:D]
Good fun, I was lucky.
1 officer and 2 half-squads were all I had left in good order
First time doing this , so please forgive my paint work .
 
1 - only good order officer
2 - half squad in good order , with broken units
3 - broken units
4 - half squad with bazooka in good order with broken units
5 - a stack of german squads about to cause all sorts of problems if there were more turns .
 
 
 
 
     
 
 
 
 
 
			
							[:D]
Good fun, I was lucky.
1 officer and 2 half-squads were all I had left in good order

First time doing this , so please forgive my paint work .
1 - only good order officer
2 - half squad in good order , with broken units
3 - broken units
4 - half squad with bazooka in good order with broken units
5 - a stack of german squads about to cause all sorts of problems if there were more turns .

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				- Arnhem2.jpg (735.87 KiB) Viewed 1627 times
 
RE: ARNHEM
 I already have plenty of psychopathic friends, ... it does not bother me to have new friends fortunate.
In the second scenario Devil's Hill, what is the better tactic, attack first the MGs or the Gun?
Thanks all for your support![&o]
			
			
									
						
										
						
In the second scenario Devil's Hill, what is the better tactic, attack first the MGs or the Gun?
Thanks all for your support![&o]
- UP844
- Posts: 1670
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: ARNHEM
ORIGINAL: rico21
In the second scenario Devil's Hill, what is the better tactic, attack first the MGs or the Gun?
I don't know. The Infantry Gun is much easier to deal with than the two MGs in the south: taking the northern VP hexes is quite easy (holding them is another story [:D]). The trench will also provide good cover to fire on the MGs and support a southern attack, but it will also be subject to fire from the MGs and from the half-tracks. In fact, so far I have been invariably beaten to a pulp by the AI.
The next time I'm going to try a southern attack, even though I'm not very fond of an uphill charge against entrenched MGs. On the other hand, given the very short duration of the scenario, there's no time for tactical finesse.
Thank you for all these scenarios!
 Chasing Germans in the moonlight is no mean sport
 
Siegfried Sassoon
 
Long Range Fire (A7.22)........1/2 FP
			
						Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
- UP844
- Posts: 1670
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: ARNHEM
 I tried a stealthy approach through the woods, but as soon as my squads became exposed to the MGs the southern attack turned in a bloodbath.
 
The [Censored] B** leader and his [Censored] HMG killed (not CR'ed, not broke) four squads and a B* leader in the German fire segment of the second turn. The other [Censored] leader and his [Censored] MMG only managed to break two other squads and a B* leader. [:@][:@][:@]
 
In the first two turns, I carefully manouvered through the woods, remaining out of LOS. Then I advanced at the end of the second turn, taking care to keep the leaders, MMG and Bazookas in woods hexes. I thought I would have to endure some losses in the German Fire Segment, but I never expected 75% losses. My return fire, of course, had no effect at all [8|].
 
I think next time I will try an all-northern attack.
 
P.S. Rico, there is a "U.S. setup zone 2" hex in 9,25, no US units are allowed to set up in Zone 2.
			
			
									
						
							The [Censored] B** leader and his [Censored] HMG killed (not CR'ed, not broke) four squads and a B* leader in the German fire segment of the second turn. The other [Censored] leader and his [Censored] MMG only managed to break two other squads and a B* leader. [:@][:@][:@]
In the first two turns, I carefully manouvered through the woods, remaining out of LOS. Then I advanced at the end of the second turn, taking care to keep the leaders, MMG and Bazookas in woods hexes. I thought I would have to endure some losses in the German Fire Segment, but I never expected 75% losses. My return fire, of course, had no effect at all [8|].
I think next time I will try an all-northern attack.
P.S. Rico, there is a "U.S. setup zone 2" hex in 9,25, no US units are allowed to set up in Zone 2.
 Chasing Germans in the moonlight is no mean sport
 
Siegfried Sassoon
 
Long Range Fire (A7.22)........1/2 FP
			
						Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
RE: ARNHEM
 In this case Add units AI control only (platoon + officer) to boost AI Attack.
In other case, to make believe false reinforcements.
Do not forget, I'm a devious cook !!![:D]
			
			
									
						
										
						In other case, to make believe false reinforcements.

Do not forget, I'm a devious cook !!![:D]
RE: ARNHEM
ORIGINAL: rico21 In the second scenario Devil's Hill, what is the better tactic, attack first the MGs
or the Gun?
That is interesting , the pic above was my first run at the scenario , so I had no idea of what was where .
I stacked the American forces in the north and south setup zones .
When I did come across the mg`s and mortar I wasn't really in a position to decide which was the best target:)
It became a choice of take them all or nothing

The german reinforcement`s were well done , I went from breathing a sigh of relief in taking those VP`s,
to cursing Rico in one turn .
The Arnhem campaign so far, without been completed, has shown how challenging ToTH can be.
Maybe there are problems with the AI etc , but this campaign is `kick ass ` hard

RE: ARNHEM
 UP844 wants to remove our tea break ?
When Devil`s Hill is taken he may be able to argue [:D]
			
			
									
						
										
						When Devil`s Hill is taken he may be able to argue [:D]
RE: ARNHEM
 I also wondered about the US zone 2 , thinking there was help coming,[:)]
			
			
									
						
										
						RE: ARNHEM
 Me, in your place I would not underestimate Carlo...[8D]
 
 
			
							
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RE: ARNHEM
 And I don`t , there is a lot of luck involved  , but to take our tea break off us ?
			
			
									
						
										
						- UP844
- Posts: 1670
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: ARNHEM
 “I wanted a mission, and for my sins they gave me one.”
 
[:D]
 
P.S. I would gladly trade Rico's sister for a 60mm mortar
			
			
									
						
							[:D]
P.S. I would gladly trade Rico's sister for a 60mm mortar

 Chasing Germans in the moonlight is no mean sport
 
Siegfried Sassoon
 
Long Range Fire (A7.22)........1/2 FP
			
						Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
- UP844
- Posts: 1670
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: ARNHEM
 @Fuselex:
 
I would never dare. In fact, I just had my usual afternoon tea break [;)]
			
			
									
						
							I would never dare. In fact, I just had my usual afternoon tea break [;)]
 Chasing Germans in the moonlight is no mean sport
 
Siegfried Sassoon
 
Long Range Fire (A7.22)........1/2 FP
			
						Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
RE: ARNHEM
 P.S. I would gladly trade Rico's sister for a 60mm mortar 
 
I have an other tactic option...[:D]
 
 
			
							
I have an other tactic option...[:D]

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RE: ARNHEM
 sorry blokes 
Would love to join in .
But I`ve already been named along side Rico as the one of the troublemakers
by corto .
 
By the way , unsure if he is in the hall of fame , but if you have time Rico I have a pic
 
 
			
							Would love to join in .
But I`ve already been named along side Rico as the one of the troublemakers
by corto .
By the way , unsure if he is in the hall of fame , but if you have time Rico I have a pic

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RE: ARNHEM
 enjoy the game corto  
 
it`s fun not serious
 
			
			
									
						
										
						 
 it`s fun not serious

 
					 
					




