Command v1.11 Service Release 7 - Release Candidate [CURRENT: B906.21]

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Rory Noonan
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by Rory Noonan »

ORIGINAL: Sunburn
* The existing "New Contact" message type is supplemented by more focused "New Air Contact", "New Surface Contact", "New Submerged Contact" and "New Land Contact" types. This allows tailoring printing to the message log and raising clock-stopping popups with higher granularity (e.g. "alert me when a sub is detected but not when a plane is detected").

Thank you [:)]
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Zaslon
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by Zaslon »

Great Work.

It's time to learn LUA!
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Kids think about Iran and Amateurs think about Russia, but professionals think about China
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ultradave
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by ultradave »

ORIGINAL: apache85

ORIGINAL: Sunburn
* The existing "New Contact" message type is supplemented by more focused "New Air Contact", "New Surface Contact", "New Submerged Contact" and "New Land Contact" types. This allows tailoring printing to the message log and raising clock-stopping popups with higher granularity (e.g. "alert me when a sub is detected but not when a plane is detected").

Thank you [:)]

Thanks from me too. This will be very nice especially in bigger scenarios.
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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
TYHo
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by TYHo »

Hi, when I enter a scenario, I can no longer select any options at the Realism Options window like before, and my window does not display aircraft damage and communications jamming options. Is is normal? Thanks!
Excroat3
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by Excroat3 »

ORIGINAL: Sunburn

* Revised "Realism Options" window: http://i.imgur.com/vSbhRSd.png
Might have missed it, but how specific are we getting with aircraft damage? Engine loss, hydraulics, elevator, etc? Is the fact that the plane can make it home or not dependent on pilot skill? Or is this simply groundwork for the future?

Can't wait to try out the new service release btw! [:D]
stolypin
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by stolypin »

ORIGINAL: TYHo

Hi, when I enter a scenario, I can no longer select any options at the Realism Options window like before, and my window does not display aircraft damage and communications jamming options. Is is normal? Thanks!

I have the same question.
B52H
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by B52H »

Exactly how do I enable the "aircraft damage model" and "communications jamming" tabs in the realism settings to be featured?
Dimitris
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by Dimitris »

ORIGINAL: TYHo
Hi, when I enter a scenario, I can no longer select any options at the Realism Options window like before, and my window does not display aircraft damage and communications jamming options. Is is normal? Thanks!

Yes, this is WAD. Part of the reason for the revised window is to prevent players from changing these settings in "normal" (no ScenEdit) play. They can still be changed in ScenEdit.

Comms jamming is a PE-only feature and aircraft damage is a future thing (v1.12). We'll talk about them more in the future.
Dimitris
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by Dimitris »

ORIGINAL: Excroat3
Might have missed it, but how specific are we getting with aircraft damage? Engine loss, hydraulics, elevator, etc? Is the fact that the plane can make it home or not dependent on pilot skill? Or is this simply groundwork for the future?

This is a feature of v1.12, not too far in the future. We'll talk more about it at the right time.
Dimitris
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by Dimitris »

ORIGINAL: stolypin

ORIGINAL: TYHo

Hi, when I enter a scenario, I can no longer select any options at the Realism Options window like before, and my window does not display aircraft damage and communications jamming options. Is is normal? Thanks!

I have the same question.

See above.
Dimitris
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by Dimitris »

ORIGINAL: B52H
Exactly how do I enable the "aircraft damage model" and "communications jamming" tabs in the realism settings to be featured?

See above. You can now change the realism settings only in ScenEdit mode, through the Editor menu.

These two options are currently unavailable in the commercial version (one is PE-only and the other is coming in v1.12).
Bert Blitzkrieg
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by Bert Blitzkrieg »

Impressive work!
Dimitris
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by Dimitris »

Command v1.11 Service Release 7 - Release Candidate - Build 906.15

Download: Superseded by B906.16

See OP for instructions, warnings and release notes.

Fixes
#11337 - Some AA missiles have unlimited range under RC7
#11339 - [B906.14] Problem with aircraft in scenarios with DB459 and 460
#11336 - SR7 RC - Exception message on DB viewer
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michaelm75au
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by michaelm75au »

ORIGINAL: WARMONGER1944

Wow! Astounding!

Does "* ADDED: Lua Function: Return to port " equal "RTB orders". Meaning: Port = Base (for boats/ships)??

Thanks!
yes
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Peter66
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by Peter66 »

Fantastic work and many thanks. The new Lua options are very useful!

Quick question about the new damage components. I could not find a way to set it to "Destroyed" only heavily damaged. Is there a way to destroy a component at the moment? Either way this is a brilliant feature that works great and I'll be putting this to good use.

Many thanks Dev's for the continued support and updates.
"Is game hard to pick up?" <- easier to pick up than most women.
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Dysta
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by Dysta »

ORIGINAL: Peter66

Fantastic work and many thanks. The new Lua options are very useful!

Quick question about the new damage components. I could not find a way to set it to "Destroyed" only heavily damaged. Is there a way to destroy a component at the moment? Either way this is a brilliant feature that works great and I'll be putting this to good use.

Many thanks Dev's for the continued support and updates.
x2. I am working on a scenario to destroy specific weapon mount/sensor just taking a single hit, disregarding the type of weapon it used.
BrianinMinnie
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by BrianinMinnie »

Dumb Question alert!

I see u guys referencing a "PE" version, what version do I have, I purchased this from the website way back when, Command first then N inferno later and downloaded the files and installed.
Since I did order a hard copy at the time, I also have a dvd version but I dont think Ive had to reinstall using that.
so how do I tell which I have beyond the ver. number on the splash screen, lower left on startup.

and when should I update using the above service release?

Thanks All
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lowchi
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by lowchi »

ORIGINAL: BrianinMinnie

Dumb Question alert!

I see u guys referencing a "PE" version, what version do I have, I purchased this from the website way back when, Command first then N inferno later and downloaded the files and installed.
Since I did order a hard copy at the time, I also have a dvd version but I dont think Ive had to reinstall using that.
so how do I tell which I have beyond the ver. number on the splash screen, lower left on startup.

and when should I update using the above service release?

Thanks All


PE means Professional Edition: http://www.warfaresims.com/?page_id=3822
You (and all of us here) have the Consumer version.

If and when you update its up to you. The update in this thread is a "Release Candidate" for the Consumer version. Which means its stable but there could be a bug here and there. You can try it now or wait until there is a final release of this update.
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Hongjian
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by Hongjian »

Works great now! Thanks the devs!
DWReese
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RE: Command v1.11 Service Release 7 - Release Candidate

Post by DWReese »

** IMPORTANT NOTE #2 **: A newer version of VC++ must be installed before starting up. To do this, run vc_redist.x86.exe from the "\PreRequisites" folder. Otherwise you will receive Lua-related errors/crashes on startup.

I experiencing some difficulty with this step. This install program starts working, the green bar advances all the way to the right, the message indicates that it is processing. I wait and wait and after 10 minutes I gave up. The install appears to hangs up there and will stay there indefinitely. If I close out of it, it informs me that the set up is not complete. If I try to start CMANO it gives me the Lua error message.

Any thoughts?

Thanks

Doug
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