One final point - I saw a screenshot which referred to the Earl of Essex as Robert Deveraux - real names were never used if you had a title.
Generally speaking - this is indeed correct...
One final point - I saw a screenshot which referred to the Earl of Essex as Robert Deveraux - real names were never used if you had a title.
ORIGINAL: theprisoner
I am very excited about this project, having tried to design an ECW high level simulation myself (using Microsoft Access / VBA). The frustrating part is the relation between time and distance - if you have a game turn of a week or more then armies can march from one key centre to another (such as London and Oxford) in a single move and all sense of the campaign is lost. If you have a more realistic timeframe such as daily moves, the games drag on for hundreds of turns.
There is also the problem that there were hundreds of fortified sites, such as castles, manor houses, country estates, even old iron age hill forts, that could block enemy movement and which had to be besieged, so that there were countless small engagements as part of any campaign. Many of the "regions" depicted on the maps in the screenshots would have had several major military centres. I don't expect this level of complexity to be reflected in the game but if there could be truly regional campaigns on bigger maps - such as the war in the west from Cornwall to Bristol - then it could get very interesting indeed without the level of detail becoming overwhelming.
One final point - I saw a screenshot which referred to the Earl of Essex as Robert Deveraux - real names were never used if you had a title.
ORIGINAL: redcoat
I wish you had continued with your ECW project. You obviously have some understanding of the war. Your post makes some very good points. Welcome to the Matrix forums.
ORIGINAL: theprisoner
.... I do hope the developers are open to suggestions before everything is locked down.
ORIGINAL: theprisoner
ORIGINAL: redcoat
I wish you had continued with your ECW project. You obviously have some understanding of the war. Your post makes some very good points. Welcome to the Matrix forums.
It is really hard to get the balance of gameplay right. I played with different ideas for about ten years and wrote a huge amount of code to handle things like battles, attrition, supply, recruitment and taxation. My sim has both "marching" and regional armies, with militia that would only fight in their home counties. Armies without the right command structure fought at a disadvantage. I had visions of naval conflicts and of blockades of the other side's attempts to buy supplies from the continent. And I did a lot of research on the cost of munitions and supplies so that the decisions made as to what to spend tax income on were realistic, even down to not paying your troops and facing desertions as a result.
I came across Rise of Prussia quite recently, bought it, and was amazed to see that the game design was really close to the way I had been designing (but they did the graphics about 1000 times better). I do hope the developers are open to suggestions before everything is locked down.
The tutorial text has typos including "Flee" for "Fleet".
There appear to be two General Hampdens. They have the same portrait, stats and seniority so presume it is a duplicate. One starts in Portsmouth, the other at London.
Map errors -
There is a Town called "Reading" in the Newbury region, and a region called "Reading" next door. Surely that can't be right. Maybe the region should be called "Windsor".
There is a region in Essex called "Shouthminster". I presume this is meant to be "Southminster". According to the game the region is forest. No trees are shown on thermap unlike the other forest regions. It should probably not be forest but marsh instead given the low lying nature of the area.
ORIGINAL: xj900uk
it seems that the Royalist have more options than the Parliamentarians, at least for the first couple of years of the war.
Also,Charles I is a better military leader than Essex?
And Rupert was, in Clarice's own words, 'The Greatest Cavalry Commander the world has ever known.'