Data Modding

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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cardas
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RE: Data Modding

Post by cardas »

I was aware that they changed the numbering when they got new mounts, yes, still a mess for someone without the proper sources though. Well, so is everything Dutch actually [;)]. Though seriously, I've had a hard time getting much definitive about the Dutch forces/arms at that time. Good thing I'm not the one doing the actual corrections then!
We'll see about LST's and witpqs' too. Won't change any art, though. Do not want to be different from the standard installation. There is lots of art out there anyway.
Yep, I wasn't really suggesting that you'd change any art. I was just musing as to what ship it was supposed to depict out loud.


So finally the Soviet ships, ships that seldom see action in WitP. That doesn't mean they have to be incorrectly modelled though. There's of course the issue of there being no upgrades for them so you have to decide which year to model them on.


Ship classes

Kirov (2901): The ships in the Pacific weren't of the original Kirov design and displaced a bit more. Belt armor should be 70. Turret armor should maybe be 70. AA armament incorrect. Could maybe be given radars.

Leningrad (2902): Tblisi, the ships in the Pacific, probably had replaced the 45 mm AA guns with a larger quantity of 37 mm guns. Should have two quad torpedo launchers 8(4), not two twins 4(2).

Gnevnyi (2903): Most of the ships of this class in the Pacific seems to have had 3 or more 37 mm AA single mounts, not 1 twin mount.

Novik (2904): Should have 102mm/60 naval guns, not DP guns. Should have 450 mm torpedoes. Might be a device slot thing though where it's thought that it isn't worth adding the devices as there are only two ships that'd use them.

Fugas (2906): May have replaced the 45 mm AA gun with some 37 mm AA guns soon after the start of the war in the Pacific.

Fugas (2906), OTK Vepr (2907), S Type (2908), L Type (2909), Sk Cargo (2914): It's very unclear to me whether any of these classes carried the 100mm/56 P1940 DP mount. At least the submarines probably carried the 100mm/51 P1936 gun. With the surface ships some might have had 100mm/56 P1939 guns, but many did in the Pacific theatre? Also were the P1936 and P1939 guns actually on DP mounts? The 100mm/56 P1940 device is also used by the naval forts, just as a note.


Devices
180mm B-1-K CD Gun (896): Penetration very low and so is the effect value.

180mm/57 P1932 Gun (1740): Penetration should probably be higher.

130mm/55 P1936 Gun (1741): Penetration should probably be higher.


180mm CD Gun (984): A Dutch device that I overlooked. Isn't this the same gun as 7in Mk 2 CD Gun (1151)? Then it should probably have similar stats. Although the Dutch may of course have modified the mounting for longer range and/or accepted lower barrel life and increased the muzzle velocity.
-

That's it, can't think of any other oddities right now but I'll post again if I do. You could do a once over of all the Soviet ship mounted devices to see if they are correct though.
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witpqs
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RE: Data Modding

Post by witpqs »

ORIGINAL: US87891

We'll see about LST's and witpqs' too. Won't change any art, though. Do not want to be different from the standard installation. There is lots of art out there anyway.

Matt
I had the impression that the art in question was not from stock at the time we started our game. At any rate a backward plane fixed is likely something no one would complain. But no big deal if it doesn't get fixed, it just looks like alien fighter! [:D] Doesn't hurt game play at all, obviously, [8D]
cardas
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RE: Data Modding

Post by cardas »

This is perhaps not an error and I should perhaps have made a different thread for it but I'll put it here anyway. Is the TO&E correct for the British X Corps? I find it somewhat amazing that the infantry division would have so many heavy AA guns.
3rd British Div: 80 x 90mm M1A1 AA
1st Royal Marine Div: 60 x 90mm M1A1 AA
6th Canadian Div: 80 x 90mm M1A1 AA

In fact the support weapons overall are curious as they make use of the same heavy weapons as the USA formations. Maybe that's how it was to be? I've tried finding the TO&E online without success.

I believe this is intentional. The old BBs carried AA machine guns in the "fighting tops" or "bird baths" on top of the masts. Two masts and clear field of fire all around > two slots and "all sides" in the editor.

I don't understand what reason there would be to use two slots either way. All other weapons are grouped together according to facing as long as they have the same amount of guns per turret, why would "All Sides" be any different?
US87891
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RE: Data Modding

Post by US87891 »

Hello,

MO gave yeoman service on the GM ships. Trust a Dutchman to come up with good Dutch references. JWE sent me a link to where the Dutch GM, KPM, etc.. were discussed back in the beginning. Harald Velemans provided valuable input. The discussion has some concept explanations.
tm.asp?m=2179183&mpage=32&key=?

Got full specs on almost all the Gouvernements Marine. You are right about the art. JWE used Castor as the basis, but should have used Merel for Sm GM, which is similar to Gemma/Eridanus Med GM but smaller.

Some (listed Bellatrix and ABC class) had 37mm. Strangely, those might well be AAC 37mm. MO is strongly inclined to agree with Hans Heesakkers on this.

“25 september 1940 the Royal Dutch Navy ordered 40 37 mm guns and 80.000 rouns ammo. Costprice $848.000,=.
The guns were called "3,7 cm Semi Automatic Anti-Aircraft Gun on Naval Pedestal Mounts". All guns reached Java in time (the last approx June 1941). The guns were produced in the Rahway factory and the ammo in the Derry factory. Most if not all the guns survived the war and were re used during 1945-1950 as the main armament of the "R.P." (Regionale Patrouille)-boats.
The R.P. boats were formed by several types e.g. British Harbor Defence Motor Launches (RP 101 - 118), U.S. Higgins (RP 119-130 and 134-137).
Finally 8 Higgins and 10 H.D.M.L. were handed over to the new Indonesian Navy, most or all had the old A.A.C. 37 mm guns.
The guns were also adapted for the Marmon Herrington 3 and 4 men tanks, however none of these reached Indonesia.

All the best Hans Heesakkers”

Top picture of AAC 37mm on GM ship, NEI 1941:
Bottom same but date unknown.


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US87891
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RE: Data Modding

Post by US87891 »

Revisiting everybody’s calculations. Most are good, some oddballs. Fixing quite a few. Working the auxiliaries, and have the finals for the Dutch. This is full/econ speed and maneuver fur the ships cardas wanted.
A Class____14/12kn, 40
Arend_____18/15kn, 40
Merbaboe__10/8kn, 39
Alor______12/10kn, 41
Soemenep__10/8kn, 31
Djember___12/10kn, 39
Ardjoeno___10/8kn, 42
Sm GM____12/10kn, 31
Med GM___12/10kn, 32

Fuel and endurance are mutually dependent complicated by diesel/recip/turbine and oil/coal. SNAME has the fuel rates (lbs/hp/hr) for diesel/reciprocating/turbine engines for 1929 through 1946. Has Admiralty coefficients for the same period so an easy calculation to fill in the holes, assuming a relative relationship between IHP/SHP and kW. Relationships are known between oil and coal and diesel, so everything is expressed in equivalent metric tons of “fuel”, i.e., oil. The number relates bunkerage to mileage. So if you know bunkerage, you can get mileage and vice versa. If both are unknown, just pick a reasonable one and the other plops out. Maybe not perfectly accurate, but always consistent.

Matt
cardas
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RE: Data Modding

Post by cardas »

MO gave yeoman service on the GM ships. Trust a Dutchman to come up with good Dutch references. JWE sent me a link to where the Dutch GM, KPM, etc.. were discussed back in the beginning. Harald Velemans provided valuable input. The discussion has some concept explanations.
tm.asp?m=2179183&mpage=32&key=?
An interesting read. With a list presented like that you can easily see that the Dutch merchant marine wasn't having a great time during 1942.

Got full specs on almost all the Gouvernements Marine. You are right about the art. JWE used Castor as the basis, but should have used Merel for Sm GM, which is similar to Gemma/Eridanus Med GM but smaller.
Okay, that explains it.

Some (listed Bellatrix and ABC class) had 37mm. Strangely, those might well be AAC 37mm. MO is strongly inclined to agree with Hans Heesakkers on this.
I was aware of the 37 mm AAC gun but I didn't know any of the larger ships were outfitted with them during the war. Because of the accounts I've read about the lack of AA weapons on the GM ships I had assumed that the 3.7 cm guns would be some old vintage weapons. Not exactly uncommon that old turn of the century equipment was still in use during WW2 after all.

Revisiting everybody’s calculations. Most are good, some oddballs. Fixing quite a few. Working the auxiliaries, and have the finals for the Dutch. This is full/econ speed and maneuver fur the ships cardas wanted.
A bit suprised that they ended up which so much lower maneuver values than I'd anticipated. That's what I get for calculating the maneuver value with a more simplistic formula that has lower granularity I guess.

It does bring into mind as to whether the current maneuver value for the Chimo ACM (817) and Chimo YMS (818) is correct in that case. They are about the same size as the Sm GM but have a maneuver value of 48. The same with USAMP Bell (816). It might be worth taking a look at these classes anyway as the older USAMP Bell is given the same durability as Chimo despite having a 550 ton lighter tonnage value in the database.

Either way getting reasonable cruise speeds on these Dutch auxiliaries will be a welcome change. The slow cruise speed made them mostly useless within the context of the game.

Fuel and endurance are mutually dependent complicated by diesel/recip/turbine and oil/coal. SNAME has the fuel rates (lbs/hp/hr) for diesel/reciprocating/turbine engines for 1929 through 1946. Has Admiralty coefficients for the same period so an easy calculation to fill in the holes, assuming a relative relationship between IHP/SHP and kW. Relationships are known between oil and coal and diesel, so everything is expressed in equivalent metric tons of “fuel”, i.e., oil. The number relates bunkerage to mileage. So if you know bunkerage, you can get mileage and vice versa. If both are unknown, just pick a reasonable one and the other plops out. Maybe not perfectly accurate, but always consistent.
A very reasonable approach. I do the same for my fantasy mod, but of course I'm not held to your standards so my calculations are rather rough and primitive.

It does remind me of some fuel oddities I hadn't mentioned; the Bird (705, 706) and Bird AVP (779, 780) class to start with. Old ships with reciprocating engines having 6500 endurance at 12 knots with 200 fuel. I assume they ran on coal? Probably shouldn't have such high endurance at that speed.

Le Fantasque (774, 775) should probably have less endurance. France seems to have had some trouble getting decent range at slower cruising speeds. Interestingly they might actually start beating the US destroyers in fuel efficiency at 30+ knot speeds despite being so far behind at lower speeds. Too bad that's not something you can model in the game.

-

Also I'm afraid I forgot to respond to this last time, but...
MO began life as Dutch. He likes this stuff. His recent email -

Dutch guns have model numbers of their own. 6, 7, 8, 9, 10, are for different mounts and different sources but ballistically the same gun . Krupp built some, Bofors built some Krupp under license, Bofors built their own designs, HIH Siderius and Wilton-Fijenoord built Bofors under license. A Bofors 12cm/L50 Model 1924 became a Ducth 12cm/50 W-F No.6 or a 12cm/50 No.4 if it was early from Sweden and like that. I say the hell with the numbers just call them Bofors, or whatever they were. That is what I will do and run the ballistics. You want all the Dutch naval guns right? 75, 120, 150? The 8.8cm is our friend Siderius/Rheinmetall built by W-F from acquired parts after S went belly up. Or do you want the Bofors naval 88?

We’ll clean up the Dutch 150mm guns. MO has already run the ballistics based on the Bofors 15.2cm/L55 Model 1930, assuming Bofors ogival, propellant, shell and body weight are the same in Netherlands service. We’ll check the others as well.
How related the Swedish guns are to the Dutch ones seems like a very a tricky subject. The Swedish 12cm M24 guns used on the Ehrensköld -> Visby series of destroyers are often claimed to be of the same type as the ones on the Dutch Admiralen destroyers. However what little I know about them has me questioning whether that's actually true. A the very least the Swedish destroyer might have had a L/45 gun rather than a L/50.

Same story with the 15 cm guns. There's an old thread with photographs of the breeches of several of the Dutch 15 cm guns here:
http://www.network54.com/Forum/330333/thread/1127665400
Looks quite different to the Swedish 15.2 cm gun ogival screw breech to me.

As always my knowledge about these things are ultimately limited so I'll accept your word on it one way or another.
cardas
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RE: Data Modding

Post by cardas »

Fletcher and Battle has the exact same tonnage, yet Fletcher has a durability of 10 while Battle only gets 9. Odd in a dataset which generally determines the durability value using tonnage.
Dili
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RE: Data Modding

Post by Dili »

Reputation?
Big B
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RE: Data Modding

Post by Big B »

ORIGINAL: cardas

Fletcher and Battle has the exact same tonnage, yet Fletcher has a durability of 10 while Battle only gets 9. Odd in a dataset which generally determines the durability value using tonnage.

Yes well, I found the opposite - seen here.
Download the Ship Durability Excel Spreadsheet...
cardas
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RE: Data Modding

Post by cardas »

ORIGINAL: Big B
Yes well, I found the opposite - seen here.
Download the Ship Durability Excel Spreadsheet...
Right, you have the opposite to what DBB has. In your mod a Battle has a higher durability than a Fletcher because a Battle is heavier at full load. In DBB, which uses standard displacement, the Fletcher has a higher durability despite both Battle and Fletcher having the exact same standard displacement. If you calculate durability from standard displacement then they ought to have the same displacement. This is inherited from the stock database.

Am I misunderstanding you somehow? I know about and already have your durability spreadsheet and I do find it intriguing (I disagree with your armor scheme modifier however :p). I'm not sure why it's relevant here.

ORIGINAL: Dili
Reputation?
Maybe, although I'd find that a bit silly. This is something that DBB inherits from the stock scenario either way so the DBB team might have other thoughts.
Big B
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RE: Data Modding

Post by Big B »

Ok, here's the deal..

There is NO such thing really as Standard Displacement.... I'll let that sink in for a while...

The best allegory I can come up with is Horse Power rating of Detroit V-8 engines circa 1970 - 1972.
In those days, it was advantageous to show Horse Power lower than any unified dyno-testing result from HP at the rear wheels or crank-shaft ...if you follow me - because the US Congress and Insurance companies wanted safe low HP values for the consumer. SO - Miraculously, Detroit V-8 HP values shrank between 1970 and 1971-72... for sales dollars.

The parallel is the same for ship displacement.
What is the displacement of a 'Treaty' 10,000 ton Cruiser of 1937? They went through the same fantasy machinations to show Low displacement (including out-right lies) for legal reasons, as Detroit Auto-Makers in 1971 to show low HP, for insurance and emissions ratings.

The point I am making is, IF you look deeply at where Standard Displacement figures come from, it becomes a maze of deceptions designed to defeat any treaty definitions.

So Standard Displacement Official figures are a fantasy.
Where I got my figures from are US Navy Tables of Full load Displacement, meant to include maximum space allocation of stores including a full fuel load...no one can really lie about that..... So it becomes the only measuring stick that tells you something about the full capacity of a 'vessel' (in this sense I mean vessel as an object).

ORIGINAL: cardas
ORIGINAL: Big B
Yes well, I found the opposite - seen here.
Download the Ship Durability Excel Spreadsheet...
Right, you have the opposite to what DBB has. In your mod a Battle has a higher durability than a Fletcher. In DBB, which uses standard displacement, the Fletcher a higher durability despite both Battle and Fletcher having the exact same standard displacement. This is inherited from the stock database.

Am I misunderstanding you somehow? I know about and already have your durability spreadsheet and I do find it intriguing (I disagree with your armor scheme modifier however :p). I'm not sure why it's relevant here.
cardas
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RE: Data Modding

Post by cardas »

Okay, yes standard displacement isn't the "truth" so to speak. I'm not disagreeing with that at all which is also why I think your idea about using full load instead. Though different nations probably also differs there in what they'd accept in terms of stability/freeboard/what-have-you at max load it's still probably a better value than standard displacement.

Regardless, DaBigBabes clearly does use standard displacement to arrive at its durability value - no matter how flawed you may think that approach is. Generally something along standard displacement divided by 250 when it comes to combat ships. Within that context it is reasonable to expect that ships of the same type with the same standard displacement should have the same durability.

Currently you have the following values in DBB.
Fletcher - Tonnage: 2325 (standard), Durability: 10
Battle - Tonnage: 2325 (standard), Durability: 9

There's no clear reason why, in DBB, the Battle class should have a lower durability. That's why I'm a bit confused. I'm not suggesting changes to B-Mod, I'm suggesting a change to DBB. This is an issue of consistency within the DBB database, not a suggestion on how to arrive at the durability value to begin with.
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RE: Data Modding

Post by Big B »

ORIGINAL: cardas
.....{snip} This is an issue of consistency within the DBB database, not a suggestion on how to arrive at the durability value to begin with.

Well, I hear ya, and I talked with John about that years ago..when we deciphered how original 2x3 came up with durability...aka 1 per 250.
But I rejected that idea, while DBB decided to ADHERE to it regardless of shortcomings... all I can say
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RE: Data Modding

Post by LargeSlowTarget »

ORIGINAL: Dili

Reputation?
Better compartmentalisation? Better steel quality? Better DC equipment? No booze?
Dili
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RE: Data Modding

Post by Dili »

No booze probably but then the RN ship crew should have better morale [:)]
US87891
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RE: Data Modding

Post by US87891 »

Fletcher and Battle differ because they simply got lost in the shuffle. There is no affirmative reason for the discrepancy. With thousands and thousands of data fields, there will always be hundreds and hundreds that are off, to some degree. There are entire swaths of things that weren’t even looked at because the original GG data was ‘good enough’ and addressing ‘every single thing’ involved too much work for too little return. Efficiency, within the time constraints, was the goal.

Standard tonnage is used because GG designed it that way initially and the resulting set of numbers, in terms of range, distribution, and result variance, is what his calculation methods are built around. The math primitives are simplistic; very little double precision and inadequate Weyl sequencing. Convergence is always problematic. Working within the program constraints, and evaluating/adjusting the response surface for better validity, was the goal.

Standard tonnage is not a bad basis standard. Its definition is simply full load, without fuel or reserve feed water. It is applicable to vessels other than warships through application of a calculation constant to the vessel’s light displacement, with adjustments based on ‘Navy Lt’ vs ‘USMC Lt’ vs ‘Builder’s Lt’ vs ‘Design Lt’. In other words, it is determinative, it is reproduceable, and it works.
US87891
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RE: Data Modding

Post by US87891 »

John and Don intentionally kept Babes from being ‘official’ so that it could be used as a continuous and real-time feedback vehicle for adjustments and enhancements to engine/database interaction, without having to rely on the Matrix update schedule. Therefore, adhering to the requirements of the engine algorithms, despite their shortcomings, is valid technique. Almost all of the Babes tweaks and enhancements have been incorporated into ‘official’ releases, both in executable code and in data, so the technique appears to be successful.

We try to explain why something was done (and how it was done, if we can do so), in order to promote better understanding of the system. There are other solutions that may work as well and we do not discourage people from trying them. We do not censure people who choose to do things their way rather than ours. Would appreciate the same consideration … all I can say.
cardas
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RE: Data Modding

Post by cardas »

Right you are. As I've said before I fully understand that there is stuff that slips past the cracks with such a bit database. I'm just pointing out stuff that seems odd or inconsistent and I'll deal with it as you want.


Now that I've looked closer at it there's actually quite a combat ship classes that are +- 1 in durability compared to what you'd expect if you use standard displacement/250. I'm not sure it's worth mentioning them all.

Take two US cruisers as an example.
Helena - tonnage: 10000, durability: 40
Cleveland - tonnage: 10000, durability: 41

Some of these were probably intentional in stock. I could make a list of them but I'm not sure it's worth your time. It's easy enough to just use an exported .csv version of the class definitions and use Excel or whatever to find them. Still, if you want I could list them.

There's is at least one durability area where there's a big difference however. It's something I've noticed before but forgotten about since. The US Yorktown, Wasp and Essex class all calculate their durability using standard displacement/250. All other fleet carriers (UK, Japanese and the US Midway and Lexington) use standard displacement/285. This is inherited from stock and I have to imagine that it's intentional. I'm not too fond of giving the US carriers special treatment myself even though I can somewhat understand the rationale. The improved damage control the Allies gets should be enough of an advantage. I can imagine Allied players screaming bloody murder if their durability would be reduced though :p
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RE: Data Modding

Post by Ian R »

ORIGINAL: Big B

Ok, here's the deal..

There is NO such thing really as Standard Displacement....

I don't disagree that many lies were told, but most of the significant deceptions seem to have been rectified in the standard references such as Conway's. But notwithstanding it's a measure which is a product of applying Archimedes' principle, there is another aspect to this.

Using the standard displacement measure divided by 250 to get durability is something that goes all the way back to the original Grigsby dos game circa 1992. I suspect it is so embedded in so many places in the code that playing around with it might have unexpected consequences.
"I am Alfred"
US87891
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RE: Data Modding

Post by US87891 »

Yes. MO is verifying all the tonnages and will run an excel batch with the calculation embedded. It will take some time to do all the tonnages, and then fix up all the little things with tonnage in the >150 range. Have to mask all the subs too. A pain, but what the hey …

I agree everything should be done the same way for everybody. I don’t think there will be too many complaints. If there are, I guess they will just have to eat cake.

Matt
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