News from Heroes and Leaders mod
RE: Heroes and Leaders mod
New US leaders look good.
[:)]
[:)]
RE: Heroes and Leaders mod
The Sturmgeschütz IV resulted from Krupp's effort to supply an assault gun. As Krupp did not build Panzerkampfwagen IIIs, they used the Panzerkampfwagen IV chassis in combination with a slightly modified Sturmgeschütz III superstructure.
The first known proposal for a Sturmgeschütz on the Panzer IV chassis is in Krupp drawing number W1468 dated February 1943. This initial drawing unitized the outdated Sturmgeschütz Ausf. F superstructure on a Panzer IV chassis 9. This proposal had a sloped front superstructure with a combat weight of 28.26 tons. Krupp abandoned it in February 1943 because it was too heavy. Plans for the StuG IV were halted.
During the Führer Conference of 19 to 22 August 1943, after the Battle of Kursk, Hitler had seen reports of the StuG III outperforming the Panzer IV when used in an infantry support role and tactical defence. Convinced that a tank-hunter version would be superior to the tank version, Hitler planned to switch Panzer IV production to "Panzerjäger IV" production as soon as possible. It was to mount the same 7.5 cm L/70 used for the Panther. Another manufacturer, Vomag built a prototype Panzerjäger IV with 7.5 cm L/48 gun and demonstrated it on 20 October 1943. It was later re-designated as Jagdpanzer IV Ausf. F. As the Jagdpanzer IV was already being produced by Vomag, the StuG IV may not have materialized, had it not been for the major disruption of StuG III production, and the scarce supply of the 7.5 cm L/70 gun designated for the Jagdpanzer IV.
In November 1943, Alkett, the manufacturer of the StuG III, suffered damage due to an Allied bombing raid. Alkett produced 255 StuG III in October 1943, but in December production fell to just 24 vehicles. A conference held from 6 to 7 December 1943, addressed possible solutions to this problem. Hitler welcomed the suggestion of taking the StuG III superstructure and mounting it on a Panzer IV chassis. The StuG IV could be more quickly manufactured than the Jagdpanzer IV at the time. This restarted the Sturmgeschütz IV project. This time, the superstructure of the StuG III Ausf. G was mounted on a Panzer IV chassis 7, with a box compartment for the driver added. Combat weight was 23000 kg, lighter than the 23900 kg for the StuG III Ausf. G. Between 16 and 17 December 1943, Hitler was shown the StuG IV and approved it. To make up for the large deficit in StuG III production StuG IV production was now given full support.
From December 1943 to May 1945, Krupp built 1,108 StuG IVs and converted an additional 31 from battle-damaged Panzer IV hulls. While the number is smaller than the 10,000+ StuG III, the StuG IV supplemented and fought along with StuG III during 1944–45, when they were most needed.

The first known proposal for a Sturmgeschütz on the Panzer IV chassis is in Krupp drawing number W1468 dated February 1943. This initial drawing unitized the outdated Sturmgeschütz Ausf. F superstructure on a Panzer IV chassis 9. This proposal had a sloped front superstructure with a combat weight of 28.26 tons. Krupp abandoned it in February 1943 because it was too heavy. Plans for the StuG IV were halted.
During the Führer Conference of 19 to 22 August 1943, after the Battle of Kursk, Hitler had seen reports of the StuG III outperforming the Panzer IV when used in an infantry support role and tactical defence. Convinced that a tank-hunter version would be superior to the tank version, Hitler planned to switch Panzer IV production to "Panzerjäger IV" production as soon as possible. It was to mount the same 7.5 cm L/70 used for the Panther. Another manufacturer, Vomag built a prototype Panzerjäger IV with 7.5 cm L/48 gun and demonstrated it on 20 October 1943. It was later re-designated as Jagdpanzer IV Ausf. F. As the Jagdpanzer IV was already being produced by Vomag, the StuG IV may not have materialized, had it not been for the major disruption of StuG III production, and the scarce supply of the 7.5 cm L/70 gun designated for the Jagdpanzer IV.
In November 1943, Alkett, the manufacturer of the StuG III, suffered damage due to an Allied bombing raid. Alkett produced 255 StuG III in October 1943, but in December production fell to just 24 vehicles. A conference held from 6 to 7 December 1943, addressed possible solutions to this problem. Hitler welcomed the suggestion of taking the StuG III superstructure and mounting it on a Panzer IV chassis. The StuG IV could be more quickly manufactured than the Jagdpanzer IV at the time. This restarted the Sturmgeschütz IV project. This time, the superstructure of the StuG III Ausf. G was mounted on a Panzer IV chassis 7, with a box compartment for the driver added. Combat weight was 23000 kg, lighter than the 23900 kg for the StuG III Ausf. G. Between 16 and 17 December 1943, Hitler was shown the StuG IV and approved it. To make up for the large deficit in StuG III production StuG IV production was now given full support.
From December 1943 to May 1945, Krupp built 1,108 StuG IVs and converted an additional 31 from battle-damaged Panzer IV hulls. While the number is smaller than the 10,000+ StuG III, the StuG IV supplemented and fought along with StuG III during 1944–45, when they were most needed.

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- HLStuGIV.jpg (256.16 KiB) Viewed 491 times
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- Joined: Thu Dec 10, 2009 11:47 am
- Location: France
RE: Heroes and Leaders mod
Beautiful image and interesting text [:)]
RE: Heroes and Leaders mod
H&L German Hero & Crew


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- HLGerman..oCrew.jpg (108.01 KiB) Viewed 491 times
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RE: Heroes and Leaders mod
Another H&L Skill Card


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- BPOVSkillCardHoS.jpg (223.8 KiB) Viewed 489 times
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RE: Heroes and Leaders mod
Heroes and Leaders mod Shermans


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- HLShermans.jpg (223.42 KiB) Viewed 493 times
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RE: Heroes and Leaders mod
New help from Heroes and Leaders mod to provide information to the player.
Hover your mouse over any unit/weapon and it will flip to its information format, revealing its main characteristics of combat.

Hover your mouse over any unit/weapon and it will flip to its information format, revealing its main characteristics of combat.

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- informatio..eplayer.jpg (216.44 KiB) Viewed 490 times
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RE: Heroes and Leaders mod
New help from Heroes and Leaders mod to provide information to the player.
Hover your mouse over any unit/weapon and it will flip to its information format, revealing its main characteristics of combat.

Hover your mouse over any unit/weapon and it will flip to its information format, revealing its main characteristics of combat.

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- informatio..player_3.jpg (136.16 KiB) Viewed 489 times
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RE: Heroes and Leaders mod
Another H&L Skill Card


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- DECISIVESkillCard.jpg (241.69 KiB) Viewed 489 times
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RE: Heroes and Leaders mod
Another H&L Skill Card


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- tempblankHoS.jpg (156.17 KiB) Viewed 489 times
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RE: Heroes and Leaders mod
First screen of introduction to the scenario "Brecourt", of the Historical Module Carentan


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- HaL_Brecourt01.jpg (98.21 KiB) Viewed 487 times
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RE: Heroes and Leaders mod
Anti-Tank Obstacle: New terrain for Heroes and Leaders mod


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- IngoufFarm4.jpg (73.83 KiB) Viewed 488 times
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RE: Heroes and Leaders mod
Entrenchment: New terrain for Heroes and Leaders mod


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- entrenchment.jpg (64.49 KiB) Viewed 487 times
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RE: Heroes and Leaders mod
First screen of introduction to the scenario "Ingouf farm", of the Historical Module Carentan


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- Ingouf01.jpg (103.42 KiB) Viewed 489 times
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RE: Heroes and Leaders mod
BUILDINGS WITH HIGHER LEVELS
To simulate buildings of two or three levels of height are placed on hills, as can be seen in the figure.
They are always buildings of 1 level height.
A level 1 building, located on a level 1 hill, is a building that blocks the LOS at level 2, and has a level 1 interior floor.
A level 1 building, located on a level 2 hill, is a building that blocks the LOS at level 3, and has a level 2 interior floor.
A level 1 building, located on a level 3 hill, is a building that blocks the LOS at level 4, and has a level 3 interior floor.

To simulate buildings of two or three levels of height are placed on hills, as can be seen in the figure.
They are always buildings of 1 level height.
A level 1 building, located on a level 1 hill, is a building that blocks the LOS at level 2, and has a level 1 interior floor.
A level 1 building, located on a level 2 hill, is a building that blocks the LOS at level 3, and has a level 2 interior floor.
A level 1 building, located on a level 3 hill, is a building that blocks the LOS at level 4, and has a level 3 interior floor.

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- LOSlevel2.jpg (221.7 KiB) Viewed 487 times
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RE: Heroes and Leaders mod
BUILDINGS WITH HIGHER LEVELS
That is, the units are always at the highest level of the building.
The cost for units up the stairs to the highest level of the building is three MF.

That is, the units are always at the highest level of the building.
The cost for units up the stairs to the highest level of the building is three MF.

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- buildinglevel2.jpg (45.27 KiB) Viewed 487 times
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RE: Heroes and Leaders mod
Buildings summary


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- buildingssummary.jpg (125.35 KiB) Viewed 487 times
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RE: Heroes and Leaders mod
Orchard: New terrain for Heroes and Leaders mod


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- Orchard.jpg (608.73 KiB) Viewed 488 times
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RE: Heroes and Leaders mod
First screen of introduction to the scenario "Carentan town", of the Historical Module Carentan


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- HaL Carent.. intro 1.jpg (120.17 KiB) Viewed 487 times
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RE: Heroes and Leaders mod
Second screen of introduction to the scenario "Carentan town", of the Historical Module Carentan


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- HaLCarent..intro2.jpg (93.49 KiB) Viewed 487 times
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