News from Heroes and Leaders mod

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Firebri
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RE: Heroes and Leaders mod

Post by Firebri »

New US leaders look good.
[:)]
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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

The Sturmgeschütz IV resulted from Krupp's effort to supply an assault gun. As Krupp did not build Panzerkampfwagen IIIs, they used the Panzerkampfwagen IV chassis in combination with a slightly modified Sturmgeschütz III superstructure.
The first known proposal for a Sturmgeschütz on the Panzer IV chassis is in Krupp drawing number W1468 dated February 1943. This initial drawing unitized the outdated Sturmgeschütz Ausf. F superstructure on a Panzer IV chassis 9. This proposal had a sloped front superstructure with a combat weight of 28.26 tons. Krupp abandoned it in February 1943 because it was too heavy. Plans for the StuG IV were halted.
During the Führer Conference of 19 to 22 August 1943, after the Battle of Kursk, Hitler had seen reports of the StuG III outperforming the Panzer IV when used in an infantry support role and tactical defence. Convinced that a tank-hunter version would be superior to the tank version, Hitler planned to switch Panzer IV production to "Panzerjäger IV" production as soon as possible. It was to mount the same 7.5 cm L/70 used for the Panther. Another manufacturer, Vomag built a prototype Panzerjäger IV with 7.5 cm L/48 gun and demonstrated it on 20 October 1943. It was later re-designated as Jagdpanzer IV Ausf. F. As the Jagdpanzer IV was already being produced by Vomag, the StuG IV may not have materialized, had it not been for the major disruption of StuG III production, and the scarce supply of the 7.5 cm L/70 gun designated for the Jagdpanzer IV.
In November 1943, Alkett, the manufacturer of the StuG III, suffered damage due to an Allied bombing raid. Alkett produced 255 StuG III in October 1943, but in December production fell to just 24 vehicles. A conference held from 6 to 7 December 1943, addressed possible solutions to this problem. Hitler welcomed the suggestion of taking the StuG III superstructure and mounting it on a Panzer IV chassis. The StuG IV could be more quickly manufactured than the Jagdpanzer IV at the time. This restarted the Sturmgeschütz IV project. This time, the superstructure of the StuG III Ausf. G was mounted on a Panzer IV chassis 7, with a box compartment for the driver added. Combat weight was 23000 kg, lighter than the 23900 kg for the StuG III Ausf. G. Between 16 and 17 December 1943, Hitler was shown the StuG IV and approved it. To make up for the large deficit in StuG III production StuG IV production was now given full support.
From December 1943 to May 1945, Krupp built 1,108 StuG IVs and converted an additional 31 from battle-damaged Panzer IV hulls. While the number is smaller than the 10,000+ StuG III, the StuG IV supplemented and fought along with StuG III during 1944–45, when they were most needed.


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terminator
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RE: Heroes and Leaders mod

Post by terminator »

Beautiful image and interesting text [:)]
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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

H&L German Hero & Crew


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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

Another H&L Skill Card


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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

Heroes and Leaders mod Shermans

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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

New help from Heroes and Leaders mod to provide information to the player.
Hover your mouse over any unit/weapon and it will flip to its information format, revealing its main characteristics of combat.


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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

New help from Heroes and Leaders mod to provide information to the player.
Hover your mouse over any unit/weapon and it will flip to its information format, revealing its main characteristics of combat.


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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

Another H&L Skill Card


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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

Another H&L Skill Card


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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

First screen of introduction to the scenario "Brecourt", of the Historical Module Carentan


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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

Anti-Tank Obstacle: New terrain for Heroes and Leaders mod


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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

Entrenchment: New terrain for Heroes and Leaders mod

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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

First screen of introduction to the scenario "Ingouf farm", of the Historical Module Carentan

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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

BUILDINGS WITH HIGHER LEVELS
To simulate buildings of two or three levels of height are placed on hills, as can be seen in the figure.
They are always buildings of 1 level height.
A level 1 building, located on a level 1 hill, is a building that blocks the LOS at level 2, and has a level 1 interior floor.
A level 1 building, located on a level 2 hill, is a building that blocks the LOS at level 3, and has a level 2 interior floor.
A level 1 building, located on a level 3 hill, is a building that blocks the LOS at level 4, and has a level 3 interior floor.


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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

BUILDINGS WITH HIGHER LEVELS
That is, the units are always at the highest level of the building.
The cost for units up the stairs to the highest level of the building is three MF.


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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

Buildings summary

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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

Orchard: New terrain for Heroes and Leaders mod


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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

First screen of introduction to the scenario "Carentan town", of the Historical Module Carentan

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asl3d
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RE: Heroes and Leaders mod

Post by asl3d »

Second screen of introduction to the scenario "Carentan town", of the Historical Module Carentan

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