Morale and Land Combat Units

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BBfanboy
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RE: Morale and Land Combat Units

Post by BBfanboy »

ORIGINAL: Lokasenna

AFAIK, weather (aside from winter conditions) does not impact building.
I thought the Monsoon had the same effects of slowing down ops (including building) as the Winter months in the cold zone?
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Lokasenna
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RE: Morale and Land Combat Units

Post by Lokasenna »

ORIGINAL: BBfanboy

ORIGINAL: Lokasenna

AFAIK, weather (aside from winter conditions) does not impact building.
I thought the Monsoon had the same effects of slowing down ops (including building) as the Winter months in the cold zone?

Oh, yes this could be correct. I honestly haven't paid attention - neither monsoon nor winter factor into my decision of when to build or my decision of where to send engineers. I just meant to say that I don't think your bog standard daily weather variations affect building at all.
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PaxMondo
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RE: Morale and Land Combat Units

Post by PaxMondo »

ORIGINAL: witpqs

...Those related mostly to disruption but I think fatigue was involved, and morale is known to affect recovery of both of those AFAIK.
Correct as I know it ... and in game, it is hard to separate morale and fatigue. Meaning, things that cause low morale also cause low fatigue and so for most players, we see a correlation between morale and actions. It may actually be fatigue causing the action loss ....
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witpqs
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RE: Morale and Land Combat Units

Post by witpqs »

ORIGINAL: Lokasenna

ORIGINAL: BBfanboy

ORIGINAL: Lokasenna

AFAIK, weather (aside from winter conditions) does not impact building.
I thought the Monsoon had the same effects of slowing down ops (including building) as the Winter months in the cold zone?

Oh, yes this could be correct. I honestly haven't paid attention - neither monsoon nor winter factor into my decision of when to build or my decision of where to send engineers. I just meant to say that I don't think your bog standard daily weather variations affect building at all.
I don't know about building, but remember that the monsoon affects bases with the monsoon switch (I forget what it is called, might be a different name) set to yes/true so that their supply taken in from other bases is capped at the amount defined in the editor as modified by the base size (in this case meaning port + airfield + fortifications). The purpose AFAIK is to restrict supply movement more greatly during the monsoon season.

If a base has a supply cap set in the editor but does *not* have the monsoon switch = yes/true it has that supply cap all year round (again as modified by base size). I think various bases in the hinterlands of Australia are set up this way.
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